On more thing to add; going silent running breaks missile lock.
Missiles have indeed become a viable weapon now. Torpedoes as well although torps are slower (so higher chances of being shot down by point defence) and they have considerably less ammo. Both do a healthy amount of splash damage and can cripple weapon hardpoints, sensors, modules and engines (anything that sticks out on a ship basically) in as few as two hits.
Point defence is a little underwhelming in defending against missiles and torpedoes fired by a person in my experiences. It misses a lot and sometimes doesn't even fire at all - I tested this with a fellow commander by putting 2 point defences on a Viper MKIII. He fired 2 torpedoes at me from straight on at a distance of 1.6KM (slower than missiles remember) and my 2 point defences missed them both!
We then tested him firing a single torpedo from the farthest distance that a torpedo lock on is possible (I can't recall the KM) and with him above my ship, right where the point defence will have the best chance to shoot it down. Both point defences did not fire even though they were on and had sustained no prior damage. In another test with missiles the point defence faired a bit better and managed to shoot some down but not as effectively as I would have expected. Point defence produces meh results. It still beats having to put an ECM on the secondary fire button but point defence is unreliable in my opinion.
Of note is that point defence can be bypassed by being closer to your target when firing missiles/torps because it can't react to them fast enough at close distance. Additionally it is good to keep in mind that if a missile explodes close to your ship (whether you fired it or not) you will still sustain some damage due its area of effect - so point defence destroying missiles close to your ship means you will still sustain damage. Reactive armour is your best bet against missiles and torps because it has increased resistance against explosives.
That's all I got so far![]()