ELITE NPC's are too easy - Make them tougher!
So you cruise along and an NPC interdicts you.
You target him and discover that his combat rating is ELITE.
Are you worried?
Are you afraid?
Does panic hit you as you try to figure out how to escape?
No.
Because Elite ranked NPC's are flying bullseyes like every other NPC out there. The only reason SOME of the Elite ranked NPC's seem like they are "good" pilots is simply because they are stuffed into Anaconda's and Pythons with a rack of turrets that wreck your ship from every angle.
Truth is, Elite ranked NPC's are worse pilots than an average 3-day old player rookie in the game.
My firm statement is that this needs to change since the game is far from feeling dangerous. I should be afraid of Elite ranked anything, whether it's player or NPC.
"But oh the danger part should come from the PvP and other players attacking you!"
Rubbish.
An Elite ranked NPC should be so good, and lethal, that he will (provided he's in a similar or better ship) completely destroy a player 9 out of 10 times. You should be WORRIED or even AFRAID to lose your ship if you get jumped by Elite ranked NPC's (and players). It should be no walk in the park or "that NPC was so tough I had to do two extra maneuvers and shoot my lazers three times extra to kill it".
It should take hours, days, weeks even with hard practice to get good enough at dogfighting to take on Elite ranked NPC's.
So sick and tired of this instant-gratification, hand-me-stuff-for-zero-effort gamer generation we have lately that QQ about anything that requires actually getting good before you can kill it. I miss the damn games where sometimes you, as a person, were simply not good enough to overcome certain stages of a game, or defeat a boss... not unless you worked hard, for hours.
Boost the NPC's. And not even by a little. Boost the Elite ones to the point that only the most devoted and skilled combat pilots have even a shred of hope to defeat them. And even then they should be limping and bleeding after the fight.
When I get pulled over by an ELITE NPC my thought should not be centered around targetting him and targetting his subsystem. My thoughts should be centered around "How the hell am I going to get out of this one alive???".
Feel free to flame me... but I am BORED with the routine dogfight vs NPC's in the game as they provide ZERO challenge.
I actually fell asleep in my chair DURING a dogfight against a Deadly rated Anaconda... that's how routine and boring the ---Target power plant and do loops while holding down fire button for X seconds --- type of "dogfighting" has become in the game.
Please boost the NPCs so they are more than just ship-shaped bullseyes.