Jukelo is just wrong though. The AI can and does start charging its FSD immediately after being interdicted (it does not submit). It happens pretty much every time. This shouldn't be possible, due to the extended post-interdiction cooldown. If the AI following different rules to the player is cheating, this is cheating.
I am not wrong. This isn't the AI cheating, this is (
as I said in my first post) a bug (which has been reported before, although those encountering it should report it again), which only affects
some NPCs, specifically those using mining builds (from what I read some powerplay NPCs might have been affected as well, dunno if that's still the case or the thing FD fixed with 2.3). They are not supposed to start spooling up their FSD immediatly after losing the interdiction. The vast majority of NPCs don't (my main trade is piracy).
It's a failure of the p2p system, the ship you interdicted is not "the same" ship that appeared in your normal space instance and thus has no cooldowns, it was just spawned by the engine according to it. Same reason why they instantly heal any damage you inflicted once they escape back into supercruise. It's not "the same" ship.
Your client can and
does remember information about NPCs you've encountered, P2P or not. More accurately your client keeps some NPCs in memory with which you've interacted in certain ways. If you interdict an NPC and they run away and you follow them through their wake (which from a technical pov is one explicit way of telling your client you want to keep interacting with that NPC on the other side), your client
will remember the previous state of that NPC. Same with NPCs pursuing you after an interdiction. Now as the transition isn't seamless and NPCs are indeed just respawned copies, I guess there are possible edge cases where the spawn system is bugged or just wasn't told to carry over information from the previous encounter. That isn't "a failure of the P2P system", that's just somebody at Frontier making a mistake/oversight.
By the way, NPCs never escape to supercruise, they always jump into hyperspace.
Seriously there are more than enough issues (yes, some stemming from the use of P2P) with ED, without the need for mis-informed hysteria.