Powerplay Are Powerplay powers in a state of truce / in a holding pattern?

Looking around the Reddits and other places it seems active undermining has stopped and that things are very quiet.

Is this the case? Is everyone treading water now?
 
I hope so. Why would we play a broken game?! If they hold and will not introduce the collapse mechanism, I think the truce it's a good thing. A way for the community to respond. One day PP might receive some love and communities will rejoice once more. Without PP I've lost interest in the game in one week. It feels very much like a solo game with the option of playing with people you know in PG or with people you do not know in Open. But it is designed to be solo. I would appreciate, if anyone who reads this post, would tell me, why they find this game interesting, what are they doing in the game, what they hope to achieve, complete, find. Thanks!
 
Looking around the Reddits and other places it seems active undermining has stopped and that things are very quiet.

Is this the case? Is everyone treading water now?

https://www.reddit.com/r/ElitePatreus/comments/4moe2u/temporary_ceasefire/

After a year at one another's throats, it seems appropriate that people enjoy some "time off." Much like the Christmas Truce of 1914, the troops seem a bit reluctant to take up arms against one another again. Too much fraternizing. I'm sure Engineers have nothing to do with it either. ;)
 
Looking around the Reddits and other places it seems active undermining has stopped and that things are very quiet.

Is this the case? Is everyone treading water now?
I wouldn't call it a truce, although that was agreed to by some of the powers 2 cycles ago.
Expansions are broken, and undermining is harder.

This has moved anyone who wants their merits away from undermining, which in turn means they powers who were usually undermining no longer have to fortify, and with there being no good systems to prepare, there are no prep battles.

The powers with negative starting cc still need to fortify, but other than that, PP has stopped due to the changed mechanics and bugs.
 
Certainly there is a dearth of good preparation options now so that side of things is quiet, and I think the system security interaction with undermining (which I believe we have been told is unintended?) has cut out a lot of enthusiasm for undermining anywhere except in anarchies, especially for solo players.

I get a slight sense that people are waiting for something before things really get going again, whether it's further changes to the mechanics they think might be coming or just the finish of the Games and the insertion of the new Powers. There seems to be a feeling of, well, hiatus. Or maybe the calm before the storm.

Personally I'm hoping for the addition of options for colonizing systems on the edge of the bubble, and upgrading facilities in existing systems. That would certainly change things!
 
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I had been R5 with Arissa for a while, and a squadron leader with [classified] combat focussed powerplay player group. Then with the powerplay abortive cycle 52->53 tick followed by a ceasefire, I have resigned from powerplay for a while. And I am not alone, lots of commanders I know, from many creeds of powerplay, have also taken a sabbatical. I think in all honesty unless powerplay gets some love from FD and brought more in tune with the 2.1 galaxy its time as a minigame within elite is numbered. There are numerous ways to earn more money than a powerplay salary, becoming wanted through undermining is now a big problem, because of some broken mechanics within the powerplay game its self, a lot of player effort has been wasted and much frustration generated.

Personally I hope to see a reworked version of powerplay, bringing it in line with and weaving it closely into the very fabric of the 2.1 galaxy and sorting some of the bugs. I have dubbed this release as powerplay 2.1 and it is at the top of my santa list. Mrs Jayridum told me I was too big to write a santa list, but it didn't take long to write, it reads ....

powerplay 2.1
powerplay 2.1
powerplay 2.1
powerplay 2.1
powerplay 2.1

:p
 
A truce/freeze/strike in power play is exactly what is needed to highlight Frontier's failure re: power play. This will only work, however, if the power play community is united. I've recommended that the power play community organize to advance its agenda, and to do so in a way that is in solidarity with others for whom Elite is failing. It is only by coming together and making our voices known that Frontier will fix power play. It is only by standing together with others, irrespective of our individual interests, will we fix Elite as a whole.
 
I hope so. Why would we play a broken game?! If they hold and will not introduce the collapse mechanism, I think the truce it's a good thing. A way for the community to respond. One day PP might receive some love and communities will rejoice once more. Without PP I've lost interest in the game in one week. It feels very much like a solo game with the option of playing with people you know in PG or with people you do not know in Open. But it is designed to be solo. I would appreciate, if anyone who reads this post, would tell me, why they find this game interesting, what are they doing in the game, what they hope to achieve, complete, find. Thanks!

thats exactly how it feels to me too. But somehow I havent given up yet that there is a plan for powerplay. But it must be very secret and mysterious indeed. A word from the Devs would be very welcomed!

edit: meanwhile I do some missions, trading, conflict zones, trying to figure how cirme&punishment works now... but definitly I am missing the thrive of the old powerplay with Hudson witch was my main motivation to play!
 
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Well, some of us are more or less back to what we used to do - minding our own business. Then some powers are basically in freefall collapse and just waiting for a nudge (Winters) if their subreddits are to be believed.
 
why they find this game interesting, what are they doing in the game, what they hope to achieve, complete, find. Thanks!

The AEDC run interesting projects for Alliance minor factions.

PowerPlay among the local governments.

Always on standby if there's a call to arms, too.
 
I think powerplay is currently on life support. Maintained by very few players. Why frontier decided to not tie more of the game's activities with powerplay is beyond me. They did it with engineers.

It could still bounce back. But lots of us need a reason to. Even the Role Playing aspect - the in-game story has been completely absent. Where are the interactions between powers stories? Other than the empire succession thread like over a year ago that coincided with the Federal "succession" thread ... there has been nothing. Mahon is basically the most powerful man in all of humanity and there is nothing in the news about him. Why doesn't he have a fleet of ships the likes of the federation or empire has ever seen? he's got basically unlimited wealth. Nothing on galnet.


I'm not sure who at Frontier writes the fiction in the game other than Drew - but it seems like maybe Frontier laid them off like 6 months to a year ago. Everything lately has been freelance.
 
I'm not sure who at Frontier writes the fiction in the game other than Drew - but it seems like maybe Frontier laid them off like 6 months to a year ago. Everything lately has been freelance.

I believe it's Michael Brookes and David Braben.

Additionally, it has never, ever been clear that the expansion of Prime Minister Mahon's influence bubble implies that the Alliance as a galactic Super Power is any more dominant than it was.

Power Play has been called 'an abstraction' of galactic politics, and no implication of a direct connection.

What will happen when the new powers come about?
Who will actually bother?

That is the question. With so much space already gobbled up, it's not like there is anywhere for a new Power to expand into.
 
Powerplay is in a zombie state, the greatest danger now is apathy. I feel that the first power to collapse will be cheated as those players will never benefit from the incoming (at some point) game mechanics.

Powerplay power groups have been left to rot, really, and that makes me sad.
 
The bugged combat expansions and lack of undermining are killing us, IMO.

We won't be defeated by other powers at this rate, but by a lack of a fix.
 
I believe it's Michael Brookes and David Braben.

Additionally, it has never, ever been clear that the expansion of Prime Minister Mahon's influence bubble implies that the Alliance as a galactic Super Power is any more dominant than it was.

Power Play has been called 'an abstraction' of galactic politics, and no implication of a direct connection.



That is the question. With so much space already gobbled up, it's not like there is anywhere for a new Power to expand into.

How many galnet stories or lore were based on Mahons domination of the Powerplay game? How many other lore stories sprang from it (other than an unconfirmed belief held by some that the imperial crown was decided by PP). The lack of integration has been for me the most surprising and dissapointing aspect. Perhaps it didn't go quite according to plan and didn't gel with FDs pre-planned storylines.

Still, there are many good aspects to PP:

Political group skullduggery/backstabbery
the growth of player communities
It gave a certain geography to the human bubble - friendly, enemy and neutral territory.
A different purpose to the grind!

The baby shouldn't be thrown out with the bathwater.
 
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