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Thing is, if they had any hull reinforcement they could've stayed and fought for ages lol. A vette has a lot of optional space for hull.
Also reverbs aren't that easy to hit against players who expect them and know how to strafe thrust.
Each mine make 1/3 of torpedo damage and even class 1 high capacity have like 70 of them, and synthesis is available, so you actually can use rapid fire/LW, funny is that 100dps with rapid fire modded hounds can be synthesised, while torps with 120 damage each cant. i would like to see balance pass, maybe give torps long synth similar to chaff and heat-sinks, just maybe more expansive requiring manufacturing mats. I would give them to npc's in power play conflict zones to deny solo AFK turret cutter grinding, but it's another story...Mines are better.
Torps are gimmicky and also absolute trash. Slow arm, slow travel, and require too much dedication to using multiple hardpoints to acheive enough damage to collapse a generator.
I've found that the Krait Mk2 or Python are ideal for torps. 8Xreverbs to take out the shield generator, then 4XSturdy + Deep Cut torps to destroy internals if the guy sticks around that long. Finally 2X long range rails+penetrator to complete the module sniping. Even the hardcore extreme PvP joeys keep their distance; it's only when they wing up that they find their courage.Torps are gimmicky ... require too much dedication to using multiple hardpoints to acheive enough damage to collapse a generator.
I've found that the Krait Mk2 or Python are ideal for torps. 8Xreverbs to take out the shield generator, then 4XSturdy + Deep Cut torps to destroy internals if the guy sticks around that long. Finally 2X long range rails+penetrator to complete the module sniping. Even the hardcore extreme PvP joeys keep their distance; it's only when they wing up that they find their courage.
Awesome! You inspire me. As a shield tank pilot I need to practice this but I have a question: Do packhounds work as well as standard seekers? Also, I wonder if the reverski will be as affective with a Vette since the boost speed is much slower than the cutter.no they are not
they are slow, need 2.5 sec to activate and are easy to counter if you know what you do
one example seeker missiles. gives also some fun and thrill for the big ship pilot
Source: https://youtu.be/pB-dXT61avk
If something making 400% of original weapon DPS for little lower total damage and small heat increase per damage is "work as well as standard seekers" then YESDo packhounds work as well as standard seekers?
no they are not
they are slow, need 2.5 sec to activate and are easy to counter if you know what you do
one example seeker missiles. gives also some fun and thrill for the big ship pilot
Source: https://youtu.be/pB-dXT61avk
If something making 400% of original weapon DPS for little lower total damage and small heat increase per damage is "work as well as standard seekers" then YES![]()
Slower velocity doesn't matter in practice cause you don't fire at escaping targets anyway, what matters that if fired from sides or HU at 1.5km like, is that full packhounds salvo obliterates weapons and thrusters on viper/DBS sized ship without any targeting, its 1 shoot/1 kill weapon, ITS THAT SIMPLE, if he don't have mrp, if he does you need 2 salvos, TBH, i find shocking that there is no consensus how STUPIDLY OP packhounds are, maybe need to make some videos, when pack-hounds imperial eagle kills PVP META chieftains and so on.(I done this, and i don't pretend i m any good) Speaking about increased heat... if we make advanced plasma accelerator making same damage as normal plasma accelerator, but as it is now with triple fire rate, how can it be not STUPIDLY OP? same applies to hounds. All counters to seekers and hounds especially are light, and very time limited like heatsinks and work only vs pilot of lower ability. If there is need for scrubs for "I win button" vs some ships, just make it clear, and maybe it's even good for game, but for God sake, please stop defending things that should never be in game are balanced. For pvp crowd, it actually would be good to give some of those toys to NPC's, then we get balance pass after 1 week, similar to recent drag changes and it's exactly why NPC's never get those weaponsOverall, I'd say packhounds are relatively well balanced against seekers...more damage to bigger targets and more munitions making it through PDT fire, at the cost of lower velocity and sympathetic detonations (where the first packhound that hits catches the others in splash before they are in a position to do full damage) that can result in lower effective damage vs. smaller targets.