Ever since I started playing ED, I wondered whether the scales/sizes are completely off. Here's why:
1. If you look at the landing pads in big stations it appears that for bigger size landing pads, the buildings around them also get bigger. Which would be fine. But they look like the models have just been scaled up, including the doors, windows etc. getting bigger - instead of actually looking like bigger buildings.
2. Check out some videos on the Imperial Courier (applicable to other ships but here it's most obvious). If you're in the Cockpit, things look very tight like you almost cannot move. You can definitely touch the eft and right sides as well as the fron UI without having to lean out of your chair. The radar for example appears to be at arms length maximum. Then go to debug cam and look in from the outside. Now this space looks giant and wide-open. The chair is enormous / the pilot looks about the size of a 10-year-old compared to what it feels like. The radar is pretty far away from the pilot and all of the front UI is spread out across a space that equals at least a very, very big desk. I would expect the total width of the front UI to be less than 1m from the cockpit view. From outside it appears to be way over 2 m.
3. The windows of the ships are giant and seem to add to the feeling that scales are more of less random in the game. For example, the Sidewinder - if you ignore the pilot - feels about the size of a normal car and extremely tight to sit inside. So does the Eagle. However, if you look at the video below, things turn out to be much bigger. But again the windows and the size of the panel UI don't seem to fit that feeling.
4. The "buildings" at the outside of a big station and their "windows" are really tiny compared to cars, trees, cargo containers etc. on the inside and the player ship. If you look at a Coriolis station, there are tons of big skyscraper-like buildings on the outside. They make these stations feel like tens or hundreds of thousands of people live there. Inside the feeling kind of goes down to maybe a few hundred, if even 100 at all.
5. The stairs at the bottom of a Cobra (e.g.) on the ground are pretty small compared to the size of the seat. (Debug cam)
Here's a nice video about what the model scales really are: https://www.youtube.com/watch?v=W4bEQlVvUvI
The thing is, I'm ready to believe that the scales are accurate. But still I cannot stand the subconscious feeling that they are off, when I look at my screen. I'm not bashing the game or anything, as I believe this is probably more of a perception issue.
Has anybody else felt that? Maybe even found a solution? I wonder what the impression is in VR.
1. If you look at the landing pads in big stations it appears that for bigger size landing pads, the buildings around them also get bigger. Which would be fine. But they look like the models have just been scaled up, including the doors, windows etc. getting bigger - instead of actually looking like bigger buildings.
2. Check out some videos on the Imperial Courier (applicable to other ships but here it's most obvious). If you're in the Cockpit, things look very tight like you almost cannot move. You can definitely touch the eft and right sides as well as the fron UI without having to lean out of your chair. The radar for example appears to be at arms length maximum. Then go to debug cam and look in from the outside. Now this space looks giant and wide-open. The chair is enormous / the pilot looks about the size of a 10-year-old compared to what it feels like. The radar is pretty far away from the pilot and all of the front UI is spread out across a space that equals at least a very, very big desk. I would expect the total width of the front UI to be less than 1m from the cockpit view. From outside it appears to be way over 2 m.
3. The windows of the ships are giant and seem to add to the feeling that scales are more of less random in the game. For example, the Sidewinder - if you ignore the pilot - feels about the size of a normal car and extremely tight to sit inside. So does the Eagle. However, if you look at the video below, things turn out to be much bigger. But again the windows and the size of the panel UI don't seem to fit that feeling.
4. The "buildings" at the outside of a big station and their "windows" are really tiny compared to cars, trees, cargo containers etc. on the inside and the player ship. If you look at a Coriolis station, there are tons of big skyscraper-like buildings on the outside. They make these stations feel like tens or hundreds of thousands of people live there. Inside the feeling kind of goes down to maybe a few hundred, if even 100 at all.
5. The stairs at the bottom of a Cobra (e.g.) on the ground are pretty small compared to the size of the seat. (Debug cam)
Here's a nice video about what the model scales really are: https://www.youtube.com/watch?v=W4bEQlVvUvI
The thing is, I'm ready to believe that the scales are accurate. But still I cannot stand the subconscious feeling that they are off, when I look at my screen. I'm not bashing the game or anything, as I believe this is probably more of a perception issue.
Has anybody else felt that? Maybe even found a solution? I wonder what the impression is in VR.