After not playing for a few months, I'm back now. Out of interest I had a look at some workshop objects and was quite stunned how many parts are used that are absolutely invisible. This would not be a problem in itself, if these objects would not be rendered by the engine anyway. Stones, wood, other things are placed behind stones that are not visible and have no function for the AI, or 30 small stones are arranged to form one big stone that looks like a stone that also exists as a single object. I had downloaded one of the 4+ star parks from the workshop and was amazed why I only had 6 - 8 FPS even though there are only a tenth of the visitors in this park, compared to my parks and only half of the animals are there. So I once removed a big part of these invisible objects and saved over 80k of objects and can now play the same park with 30 - 60 FPS. So really the same park, without any loss of quality in the nice details. And this is only roughly cleaned, because I don't want to play this park. I think I can get even more out of it if I had the motivation.
This isn't supposed to be a hate triad against the "evil" creators. Many people do such incredibly wonderful things in PZ. But with this amount of useless details you shouldn't be surprised if you can only play in the single digit FPS range. Of 8 things I looked at, only 3 were really well thought out and therefore really playable.
What do you think, is this a general problem?
This isn't supposed to be a hate triad against the "evil" creators. Many people do such incredibly wonderful things in PZ. But with this amount of useless details you shouldn't be surprised if you can only play in the single digit FPS range. Of 8 things I looked at, only 3 were really well thought out and therefore really playable.
What do you think, is this a general problem?