Are Thargoids going to be isolated to a certain place?

Thargoid CZ's ftw.

This path of development is the inevitable conclusion after the catastrophe that was 2.1. It's also the path of least resistance, so no surprise there, either.
 
There is always going to be those who will rage on forums in defence of the hourly credit rate they have. Dying in games and danger is something that I think a large part of this community is simply against.

One thing is for sure: FD will not meet everyones expectations.

I hope to see something really different than we have now.
 

Deleted member 110222

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I don't get why people who want "Dark Souls in space" forced onto all players.

How does Thargoids being optional be a problem? It being optional doesn't mean that those who want "Dark Souls in space" won't get it. It just means they might have to travel a bit. Which is not too bad.

If anyone thinks that being randomly hyper-dicted whilst you are in a Hauler or Type-6 is going to make players happy, you're deluded.

Forcing content on players rarely goes down well.
 

Jenner

I wish I was English like my hero Tj.
I don't get why people who want "Dark Souls in space" forced onto all players.

How does Thargoids being optional be a problem? It being optional doesn't mean that those who want "Dark Souls in space" won't get it. It just means they might have to travel a bit. Which is not too bad.

If anyone thinks that being randomly hyper-dicted whilst you are in a Hauler or Type-6 is going to make players happy, you're deluded.

Forcing content on players rarely goes down well.

That's true, and it's why I don't think the Bugs will be omni-present.

There would be a revolt if they showed up and started steamrolling everyone. :p
 

Deleted member 110222

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I think significant danger should always be opt-in. Otherwise it's unfair to new players who haven't had time and opportunity to make credits for multiple rebuys.

Careful. That kind d of consideration is dangerous around here... Trust me I know...
 
You guys really need to pay more attention to the story here, and what the Devs have said on the subject.

FD have said that initially (at first, in the first instance, at the start, in the beginning), the Thargoid content will be limited to a certain area that we will have to choose to travel to in order to experience.

This tracks with the narrative that FD are making with regards to the Thargoids - They are coming from somewhere (Col 70) and going to somewhere, and their route takes them right through the Bubble.

That means that at the beginning they'll be emerging and staying further out from inhabited space before periodically moving closer. To be where they are (because they won't be everywhere at once), we have to choose to go where they are. Likewise it means we can choose to stay out of the way.

As they move closer, more and more players will be affected, and more of the Bubble will be affected, and it will be incremental. It will get harder to stay out of their way. Thankfully we know from the story that they're not directly hostile to us, they're just leading their enemies through us to use us as collateral damage. This means that even while they are blasting a path through the Bubble fighting each other, we'll still have the choice to enter the crossfire or stay out of it.

We'll have the choice to fight them or to deal with them in other ways and on other terms. Precisely because the fleeing faction understands that humans aren't a hive mind and so don't count individual actions against the entire species.

So the answer is yes and no. They'll be content forced on the playerbase and we can choose to stay out of the way or choose to fight.

Bottom line is, we're not their targets, and they're not really interested in us per se, we're nonetheless on the defensive because the pursuing faction seem to favour a "fire everything and accuracy be damned" kind of tactic.
 
If yes. Then i think this is a huge mistake.
They should be a threat no matter where you are, not just outside the bubble.

Some people won't want to farm away just to get the new weapons, especially if the new content is just rebadged CZ/RES etc...
 
I don't get why people who want "Dark Souls in space" forced onto all players.

How does Thargoids being optional be a problem? It being optional doesn't mean that those who want "Dark Souls in space" won't get it. It just means they might have to travel a bit. Which is not too bad.

If anyone thinks that being randomly hyper-dicted whilst you are in a Hauler or Type-6 is going to make players happy, you're deluded.

Forcing content on players rarely goes down well.

Thargoids are part of Elite and have always been just as pirates have been. Their return was always expected. It's part of the story for goodness sake. Dr Who/Daleks, ST/Klingons it's not forcing them on you...you signed up for it. That said I'm sure there will be safe areas, less safe etc and hopefully it will be dynamic depending on the war. I certainly hope it is not restricted to just CZ's but more intense in those. Most of the war will probably be down Col 70 area and we may even be able to drive them back. Who knows?

If you wish to avoid them you will have to be just more careful much like avoiding anarchies. It should be risk vs reward, high pay for deliveries in the war zones. You may even be able to trade etc with the more friendly bugs opening new opportunities.

Either way they are coming and on at least my part eagerly awaited.
 

Deleted member 110222

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Thargoids are part of Elite and have always been just as pirates have been. Their return was always expected. It's part of the story for goodness sake. Dr Who/Daleks, ST/Klingons it's not forcing them on you...you signed up for it. That said I'm sure there will be safe areas, less safe etc and hopefully it will be dynamic depending on the war. I certainly hope it is not restricted to just CZ's but more intense in those. Most of the war will probably be down Col 70 area and we may even be able to drive them back. Who knows?

If you wish to avoid them you will have to be just more careful much like avoiding anarchies. It should be risk vs reward, high pay for deliveries in the war zones. You may even be able to trade etc with the more friendly bugs opening new opportunities.

Either way they are coming and on at least my part eagerly awaited.

Yeah, and I'm fine actively avoiding them. Would make navigation fun.

My objection is to the bozos who think I should get hyper-dicted at random no matter where I am, no matter what precautions I take.

My fear is that trade/exploration ships are going to become subject to RNG-generated auto-death. That isn't gameplay. That's just idiotic.
 
The problem with localized random destruction of planets, stations etc is the "unfairness" for the BGS and Powerplay players. Wherever they pick for a Thargoid battlezone, it's going to be in somebody's BGS playground and Powerplay sphere - which would mean those few players will have had years of gameplay effort obliterated instantly by the Thargoid menace, while their rival groups in neighbouring systems are left untouched.

So, to be "fair", Thargoids either have to affect the entire Bubble evenly (ie. RNG instant-death in random systems everywhere) and/or be found in specific, external locations not yet occupied by BGS players (i.e. in the currently-permit-locked sectors). So, ubiquitous instant-death interdictions, but if you want to Engineer-up anti-Thargoid weaponry and take the fight to the Thargoids, you'd need to do whatever FD require of you for you to obtain a Thargoid-hunting licence.
 
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Yeah, and I'm fine actively avoiding them. Would make navigation fun.

My objection is to the bozos who think I should get hyper-dicted at random no matter where I am, no matter what precautions I take.

My fear is that trade/exploration ships are going to become subject to RNG-generated auto-death. That isn't gameplay. That's just idiotic.

Agreed. Here I am, several thousand light years from the bubble. I shouldn't see a soul, thargoid or human. Hyperdiction at my location would be just the stupidest thing ever. I don't mind having to deal with the thargoids once I make it back to the bubble, but there should still be a way to escape unscathed. My current ship is horrible for fighting. No weapons, and only enough shields to survive bumping the ground without damage. I get a minimum of 42 ly jumps when routing is set to fast routes. I can go over 1000ly on economical jumps without refueling. I have no business trying to tangle with the thargoids right now. That will have to wait until I get my FDL out of mothballs. Will be interesting to see how the bugs like having tungsten rods moving at high fractions of light speed at their faces. (I love my rail guns)
 
The problem with localized random destruction of planets, stations etc is the "unfairness" for the BGS and Powerplay players. Wherever they pick for a Thargoid battlezone, it's going to be in somebody's BGS playground and Powerplay sphere - which would mean those few players will have had years of gameplay effort obliterated instantly by the Thargoid menace, while their rival groups in neighbouring systems are left untouched.

So, to be "fair", Thargoids either have to affect the entire Bubble evenly (ie. RNG instant-death in random systems everywhere) and/or be found in specific, external locations not yet occupied by BGS players (i.e. in the currently-permit-locked sectors). So, ubiquitous instant-death interdictions, but if you want to Engineer-up anti-Tahargoid weaponry and take the fight to the Thargoids, you'd need to do whatever FD require of you for you to obtain a Thargoid-hunting licence.

And the problem that the engine couldn't really cope with Thargoids in the bubble? How would the panicked flight of millions of civilians be represented? How would the BGS show the ensuing famine and markets in turmoil? How would the BGS show the military presence in such systems? How would the game mechanics show stations being attacked and blockaded?

FD have had two years to line up their dominoes ready for hostile Thargoids, to empower the game with mechanics and tools that could be rebadged to make the most of hostile aliens... Unfortunately all the dominoes that have been added over the past two years are feet apart and pointing in random directions...


I fear the result with therefore now be a story heavy outcome, with little depth in the actual gameplay. Fingers crossed I'm wrong!



Agreed. Here I am, several thousand light years from the bubble. I shouldn't see a soul, thargoid or human. Hyperdiction at my location would be just the stupidest thing ever.

Please remember that we have in the past been in situations where oversights in such areas have rendered poor outcomes? 18 months ago I set off on my little Distance Disc journey, to reach remote undiscovered locations... And yet every planet I landed on was littered with human waste and wrecks... :(

Fingers crossed if random interdictions are being employed, as you suggest, remote exploration has been considered (this time)...
 
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I'm envisaging some thargoid encounters around Maia area, with a full experience in currently locked col sector 70 area.

I can see the col sector 70 permit granted to all Horizons owners. With thargoid tasters around Maia for those who haven't purchased season 2.

That would be fine by me. It is season 2 content after all.
 
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