Are Thargoids ships damaged by heat as they are made from meta-alloys?

Im not at the point where i can take on the thargoids yet but while looking at meta-alloy it occurs to me that the wiki says the thargoid ships are made from meta-alloy and that it loses strength and becomes a regular alloy when heated past its high melting point. I assume most things that can be tried against the thargoids have been by now - does anyone know if this has been tested and the outcome
 
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Looking at the experimental effects on inara the only ones that look to cause heat on the target seem to be thermal cascade and thermal shock. I've seen that thermal vent is commonly used in AX builds but from the inara entry that only dissipates your heat, it doesnt say it causes heat on the target like TC or TS do. I'm curious as the goid ships are supposedly biological in nature and made from a temperature sensitive alloy - would be cool if that translated to a vulnerability that meant we could cook them using these more unusual experimental effects
 
yeah, I was applying logic to that in the sense that in the back of my head I thought "the heat they dissipate has to go somewhere"... but you're right. It's game magic, not physics :cool:.

If there was any heat damage mechanic I would guess it would have been found out by now. I am working under the assumption that, with Interceptors, it is all about armor hardness and piercing.
 
haha yes - i was also bit surprised and a tad disappointed that TV doesnt transfer heat but rather magics it away Theres a lot of focus on controlling our heat in AX but i'm wondering if the same has been considered of the goids. They have regen shields, high output weapons and general tankiness so it would make sense for them to have some weakness around power and heat management
 
How many mechanics are there to transfer heat? I can only think about TV beams at the moment, and they do jack sh... nothing to Thargoids.

Thermal vent doesn't transfer heat to a target, it simply inverts the thermal load for the ship using it.

Thermal cascade and thermal shock are the main ways to increase a target's heat.
 
While it could be quite interesting given that our own starship heat is a major theme in almost any Thargoid encounter¹, unfortunately I believe Thargoids have no notion of any special weapon effects applying to them, including those which cause heat. Applicable weapon notions are the anti-xeno damage, the Piercing, and against Interceptors the Breach damage (although not the Breach chance; striking an Interceptor petal either always succeeds if exposed or always fails if hidden).

Even if heat-causing effects did apply, please note that such effects alone cannot actually overheat a vessel; only the pilot can do that. For example, if one uses Thermal Shock on a Cytoscrambler in a hazardous RES against a pirate which has no heat sink, said pirate will stop boosting rather than overheat itself.

1. I am surprised continually at just how blind Thargoids can be to a cold vessel. All it takes is an Armoured power plant and a bit of distance, and incoming Thargoids will not be able to find you. With silent running, one can get very close if it is not already aware. If a Commander with a Low emissions vessel parks it some distance away from a Wing fighting Interceptors and switches off the Thrusters, any incoming Scouts will ignore the fight and try unsuccessfully to find said vessel, then leave.


Im not at the point where i can take on the thargoids yet

Depending on how you would like to approach it, I wrote a guide which does so unconventionally but more accessibly; if you are interested, take a look at Destroying your first Thargoid Cyclops with minimal equipment, upgrades, flying and effort. That approach is quite lazy and can not really be progressed much further, though—only a more nimble vessel, good flying to avoid attacks and good aiming to remove swarms and petals can do that.

Invasions are also scarce at the moment, although now we have Conflict zones aplenty in those Control systems closer to us, minding that you will need a port or Fleet carrier in a nearby system for repair and restock.
 
yeah, I was applying logic to that in the sense that in the back of my head I thought "the heat they dissipate has to go somewhere"... but you're right. It's game magic, not physics :cool:.

If there was any heat damage mechanic I would guess it would have been found out by now. I am working under the assumption that, with Interceptors, it is all about armor hardness and piercing.
Plot armour, also its about how weapons have an ax damage addition, its not a new mechanic as often incorrectly reported. AX MC's have approx 66 to 78 % damage mod to their AX damage.

This can be demonstrated by the advanced multi cannon which can be swapped to AX by synthesis and therefore has '100' % damage for its type in line with its normal damage parameters. Give me a large/huge advanced mc please fdev...

Waiting for the flame. 😉
 
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