Are the high wear & tear / integrity bills effectively a new running cost for your ships?

Space Fan

Banned
I don't know what you think, but this struck me earlier. A 50k bill for just running around in my Python earlier. Is that the idea - I pay 50k credits roughly per hour with this ship. Is that supposed to keep me grinding without getting too rich?
 

Space Fan

Banned
I just wonder with the higher mission payouts, if it is a way of clawing credits back. There certainly seems less money in RES, even after this patch. Is there a bit of supply side economics going on - some fiscal tightening of the Osbournes etc?
 
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I just wonder with the higher mission payouts, it is a way of clawing credits back. There certainly seems less money in RES, even after this patch. Is there a bit of supply side economics going on - some fiscal tightening of the Osbournes etc?

I assume its either unintentional (since at the moment its often cheaper to fly your ship into a station for the insurance screen than repair) OR that its an attempt to get the players with more credits into the smaller ships. Either way I think its the wrong way to go about it.

Flying a Conda into an assassination mission means your cost for the singe interdiction damage is more than the payout for the mission.
 
Between that, the low rewards for PP activities, plus the addition of the "fast track allocation" costs, in my opinion FD is trying real hard to narrow the wealth gap. People flying the most expensive ships are going to pay a lot more in maintenance. People that want to try to dominate in prep and control are going to (and are already) pay millions.
 
You lose a tiny amount of max available hull strength, in other words nothing happens..

Unless that too has been silently changed....
If it's kept the same, it would only matter if you're planning to go battle others, I suppose.
 
Unless that too has been silently changed....
If it's kept the same, it would only matter if you're planning to go battle others, I suppose.

I doubt they would stealth change it, that would essentially be the end of every explorer out in the void. Sandro said they would reduce the rate of wear, that was way back in 2014, I never noticed much difference in rates. It really should be a slower process, taking weeks or months for the average cmdr.
 
As far as I can see, the hull integrity bug was fixed in today patch. I just paid only 50kCr for 96% hull integrity repair of my Python.
 
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