Are the new survival/endurance missions broken?

In 1.5 we have new missions that require you to hold on to data for a set time without dying, and then delivering it to a set location. They have names like "Endurance" or "A Safe Pair of Hands".

At first I thought these were completely broken, as they just randomly fail, but after a few attempts it appears that the description is just wrong and missing critical detail.

These follow a format:


  • The mission description states that you must hold on to data for a time limit (usually between 10-20mins) and then you will be contacted with where to deliver it. This is only partially true and misses out the majority of what you have to do.
  • Once you accept the mission you will get attacked in supercruise or in an instance, usually by a Viper or equivalent.
  • After the time limit the mission updates with the system to go to, usually one within 10LY.
  • It doesn't matter if you go to this system yet, you can't complete the mission. Now you must wait.
  • A random amount of time after that (I've seen both 5 mins and over an hour) the mission updates with a really narrow 10 minute window when you have to be in the target system and not in supercruise. As long as you meet that window you'll complete the mission and be able to claim it at the station where your picked it up.
  • If you die you fail, fair enough. You won't die though as the ships that hunt you are dregs.
  • If you log out and stop the game (on Xbone) you fail.
  • If you're not actively playing when the second random timer hits you fail. I failed a load of times because I didn't know this - nothing in the mission description suggests that there is a second time critical timer.
  • If you're not in space and not in supercruise during the 10 min window you fail. I only found this out because I got interdicted between stations in the target system and the contact turned up and completed the mission while I was fighting the enemy.

These missions are called 'survival' or 'endurance' on the BB, but there appears to be no element of that at all. Instead they appear to be go to a system and wait an hour or two while signed in. Boring and worthless. Surviving the 10-20 mins is trivial, waiting round for over an hour to claim it seems broken.

This seems a missed opportunity to me. Surely these missions should throw loads of increasingly tough bounty hunters at you until the time limit expires, and then you can claim it. Alternatively the BB could have a new (less misleading) 'wait around in open space for a hour' missions if that was the design intention.
 
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I just tried one of these missions and I agree that it's not entirely clear what you have to do...
I held on to the package for what I thought was 17 and a half minutes (but now seems like it meant 17:30 hours) at which point I was told the mission had been updated. I was already in the appropriate system but all it said was "deep space" so I flew away from the platform waiting to be contacted (space is "big", as Douglas Adams pointed out).
Eventually I thought about super cruising somewhere random and lo and behold I got a message saying "follow me" - but no way of knowing where he was! I looked at my contact page and found a wake so tried to fly towards that.
The timer didn't change much. I noticed an ETA which didn't help much. I got attacked by someone useless. I couldn't find the wake even though I flew towards it.
No onscreen alerts to remind me of time running out. The mission is still sitting in my transactions page with a timer of zero.
What a waste of time! Some more instructions, and some more on HUD help would be useful!

Personally I don't want tougher opponents - that could be a different type of mission.
 
I've taken 3 different types of missions and they are all bugged or disfunctional in this way. The whole mission system seems to be somewhere between a broken afterthought and a sick joke.
 
Yeah, just tried one myself. These missions only seem to be good for fishing for wanted NPCs without taking up inventory space. Wracked up a nice bounty payout, but that's about it.
 
it was said that all broken missions have been diabled/removed.
you must be doing it wrong. [rolleyes]
 
These missions are still broken, hopefully be sorted in 2.1.
I will be thoroughly checking them out in beta this week.
 
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