I've been trying out cannons lately, which is why I made this poll.
I've tried railguns before and missiles.
Haven't tried frag cannons, plasma launchers or torpedoes yet, but so far it feels like cannons are pretty lame compared to the dps of the multicannons (even though they have the same dps on paper).
I've tried using combinations of cannons and multicannons in conjunction with my beam laser (by far the best at taking down shields imho) but it is still slower than using purely multicannons on the hull.
I think it's because of the miss rate of cannons (even gimballed ones) due to the maneuvering of the target.
So while you might miss with a few shots of the multicannons every now and then, a miss with the cannons knocks off a huge chunk of the DPS from that fight.
I'm playing in a cobra right now, doing missions in warzones to try out the weapon combos.
I'm going to go for a Med Beamlaser, 2 small multicannons and 1 medium cannon when I get the cash to buy the cannon.
I've used Med Beamlaser, 2 small cannons and 1 Med multicannon before, but the cannons felt wasted due to the large miss ratio from the enemy maneuvering (even at close ranges, the shells from the cannons are just too slow).
I've also used Small Beam laser, small multicannon and 2 med multicannons, and that was the most effective at taking down targets fast so far.
The lasers-only option is actually a valid one, but it still takes longer to take down a target than with the lasers multicannon option.
I've used all kinds of combinations of lasers only on my cobra and they still aren't as efficient as the multicannon option (other than for precision like stated above).
Dumbfire missiles are a godsend against large targets though.
Even just two small hardpoints of that can take down an anaconda in rapid succession.
Looking forward to trying out the plasma accelerators though. But the frag cannons I'll most likely skip due to the (very) short effective range making them potentially faster at killing, but slower overall because you need to stay really close to the enemy (and they tend to just boost away when shields are down).
But I have to say, I still feel that the weapons are unbalanced.
Beam lasers are better than pulse and burst for taking down shields (and even hull damage IMHO).
Multicannons are better than cannons and frag cannons at taking down hull (other than super-close range for frag).
Dumbfire missiles are better than pretty much anything elese at taking down large targets (even their shields go down faster than beamlasers with enough dumbfire missiles.)
Seeker missiles, cannons, frag cannons, railguns all seem pretty inferior right now.
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PVE: all multicannons, no lasers (hold down trigger for maximum dakka)
PVP: really depends on the situation, I use everything except cannons and plasma accelerators
In my opinion it's a waste of ammo to use multicannons on shields.