100% Agreed. Its funny tho that these restrictions we have that try to make the game more 'realistic' actually achieve the complete opposite. It is possible to make 100% unrealistic creations but the restrictions keep us from making more realistic creations. [blah]
*Cough* 8 meter or longer segments *cough*
One of the biggest things that would improve the coaster builder for me would be going back to 4 meter minimum track length. (Also would be nice if they would do this to track rides, too) Removing all track limits or improving the track limits for more types would also be appreciated.
Anyways, here's a list a few less mentioned coaster improvements that I would like to suggest:
More standard track styles/Improving current ones
Currently there are several coaster types in PC that support another style of standard track, like how their real life counter parts can have multiple styles of track on one layout. (Torque, Barghest, Power Up) It would be nice if Frontier expanded some other coasters that should have more track styles, and that they keep them in mind when they add new ones.
Invincible (and other older generation Intamins should they add them) - Add 3 tube track and 2 tube track styles
Viper One (and other older generation Intamin Inverts should they add them) - Add 3 tube track style
Trident and Degen (and other older generation Vekomas should they add them) - Add a double spined track style (a little like how the Bakasura's track looks)
Sprint 500 and Tiamat (and other newer generation Intamins should they add them) - Increase the radius of the spines for the track. Add a single spined track style. (Maybe) Make the single spined track style the default style.
Mack Coasters should they add them - The default 3 tube track style and a thick spined track style.
Other coaster improvements
I would appreciate if Frontier ever got around to taking the Gravity Group Timberliner Trains off the RMC Topper Track Iron Fury and gave them a proper coaster type. (Gravity Groups coasters are closer to the regular wooden coaster track, with the exception of when they invert.) Then give the Iron Fury proper RMC trains.
While that would be nice, a quicker improvement to the coaster type that has the Timberliner trains, would be increasing the max train length to 12. I was a bit disappointed when people pointed out that the Gnarler and the Iron Fury should have a max train length of 12, but only the Gnarler was addressed in a patch. It would be appreciated if Frontier also took care of the Iron Fury's trains in an upcoming patch.
This will most likely be difficult to attempt to fix, but improving track shaping/construction when you're building at steep slopes. Sometimes the placing of the track will act strange when you're trying to shape and build your track at steep slopes. Not only will it act strange, but when you finally get the shaping you want, the track may become shaded red and you will be told "Unable to build", even though the segment is nothing unrealistic. The "unable to build/edit" message may also happen when trying to autocomplete a segment or trying to smooth out the segments, even though you aren't doing anything out of the ordinary. It's a bit difficult to explain, but hopefully the team can tackle this.
Also, it would be nice if we could edit placed track with a 3d gizmo style tool. The Left/Right, Up/Down, and roll tools don't always manipulate the track the way I would like. Adding a 3D Gizmo style track manipulation tool in addition would add a lot of flexibility to track editing.