I understand that some grand master server for the entirety of the galaxy is, well, less than feasible- but that's not what I'm suggesting. What I am suggesting, however- and has probably been suggested before- is one, big instance per solar system. Said instance wouldn't necessarily contain every single player in that system (as awesome as that might be), it'd just combine each of the smaller instances (i.e stations and the like) into one- though with some possible exceptions, such as the rings of a planet (as that might cause complications).
Easier said than done. For starters, the aforementioned solution would require a rework of the supercruise and interdiction system. Which, while problematic, could be overcome. It'd certainly make everything a lot more fluid and alive. No more artificial and cleverly disguised delays.
A larger issue- which was presumably why they didn't go for such a system in the first place- is a financial one. Dedicated servers. If I remember correctly, Frontier relies on Amazon for servers around the world. I'm no expert, but replacing said servers would probably be expensive. Especially if they have to place servers in strategic locations around the world.
I don't know about you lot, but the current system just makes me feel like I'm missing out. I very rarely have to worry about pirates- because even if they're in the system, chances are that they're in a different instance. Dedicated and larger servers would be problematic and- not to mention- expensive, but with the influx of players (and thus, income) from Steam and other platforms in the future (ex: Xbox One), I would suggest that they 'look into it' or 'put it on the list' (if it isn't already).
Thoughts? Ideas?
Easier said than done. For starters, the aforementioned solution would require a rework of the supercruise and interdiction system. Which, while problematic, could be overcome. It'd certainly make everything a lot more fluid and alive. No more artificial and cleverly disguised delays.
A larger issue- which was presumably why they didn't go for such a system in the first place- is a financial one. Dedicated servers. If I remember correctly, Frontier relies on Amazon for servers around the world. I'm no expert, but replacing said servers would probably be expensive. Especially if they have to place servers in strategic locations around the world.
I don't know about you lot, but the current system just makes me feel like I'm missing out. I very rarely have to worry about pirates- because even if they're in the system, chances are that they're in a different instance. Dedicated and larger servers would be problematic and- not to mention- expensive, but with the influx of players (and thus, income) from Steam and other platforms in the future (ex: Xbox One), I would suggest that they 'look into it' or 'put it on the list' (if it isn't already).
Thoughts? Ideas?