Are there any type 6,7 or 9 pilots who trade in open? what do you do when a pirate comes?

Once someone starts trading for many hours to get credits for new stuff i found they switch to solo, specially after a bad experience, i want to know why someone would grind in open still,

Also what do people think of a grinding(nut not necissarly trading) tax in solo, in abway its less dangerous so why not balance it out by reducing their profit
 
Once someone starts trading for many hours to get credits for new stuff i found they switch to solo, specially after a bad experience, i want to know why someone would grind in open still,

Also what do people think of a grinding(nut not necissarly trading) tax in solo, in abway its less dangerous so why not balance it out by reducing their profit

You are right, you must be insane to play in open if the only thing you want in the game is to get more credits by trading.

However, if you want any sort of player interaction outside of your credit grind session, stay in open.

Let's not turn this into a open/solo debate since there is already a thread for it.

I know it probably doesn't make sense but that is what FD sets out for us.

Inb4 merge.

Edit:

If I'm a trader, and a pirate comes at me...

Be charging that high wake FSD while stalling and flying in circle around the pirate...

But, of course, this comes from a pirate.
 
Last edited:
There was a time where I did trade in open in a T6. Didn't encounter player pirates, only AI. What I did was fight and I always will. I will try to protect my goods and defend myself-always.
 
Even dumb players can figure this one out...

Really, who wants to be nothing but pirate fodder?

Why use a T-6 when you can do better in an Asp?

Why use a T-7 when you can do better in a Python or a Clipper?

Why use a T-9 when you can do better in an Anaconda?

Not exactly rocket science...
 
Last edited:
Myself, I like the challenge. Going from A to B and turning a few hundred thousand in profit is all well and good, but I can only do it for so long. Commander Pirates, especially the ones that infest the trade CGs, make it a lot more exciting for me! Sometimes, they make it feel more like I'm running an enemy blockade than hauling a load of mundane cargo. So long as I keep an eye on the radar when I enter a system, I can lead them on a merry old chase without even getting interdicted far more often than not. And I've lost several million to bad experiences too, but that's how it goes. I expect it just comes down to how much it ruins the game for someone when plans go wrong.

As for a solo tax... hmm. I'm undecided. I think I'd be more in favor of limiting their rewards from CG or other open-intensive activities. I played in solo for quite awhile so I could get comfortable flying before getting targeted by others, and I really respect the desire just play by oneself sometimes. I think a blanket tax might feel too punishing to the loners among us.
 
Even dumb players can figure this one out...

Really, who wants to be nothing but pirate fodder?

Why use a T-6 when you can do better in an Asp?

Why use a T-7 when you can do better in a Python or a Clipper?

Why use a T-9 when you can do better in an Anaconda?

Not exactly rocket science...

Indeed. If one acquires Baron rank as soon as possible, then it's an obvious progression from starter ships to Anaconda without ever wasting time with Lakon nonsense.
 
There are currently many areas in the galaxy where you will only meet another player once a week or so, unless you can annoy by just text, unlikely to get killed by meeting. Therefore very opposed to the tax on solo. Might back a 10% discount on insurance if killed by another player as this covers PVE groups as well, but in general do not like the idea.

All my friends do their trading on open, but there are no PC pirates around these parts. I think it because they all have a Vulture or Python hanging around for any combat roles. As to what they do when a pirate turns up

Type 6 - Run, chaff and shield cells sorts it out, well that is what I do!
Type 7 - Never flown it, a little to outpost heavy to be of value. Everyone skipped and went for the Python.
Type 9 - Someone is trading in this at the moment, they have a good loadout for dealing with NPC pirates, so they blast them.

Now then if your question was a wing of PC pirates, I would answer in all 3 - head somewhere else or to solo.

Simon
 
I've taken to periodically dropping out of supercruise on the way to the station myself.......don't let them interdict you......

Go some LS then drop out if you see other players (slow down all the way if you can to not take damage)......start heading out once dropped and maintain a heading for a min or two then engage supercruise again.....rinse repeat.......usually if things get too hairy and you get interdicted then fly directly at them with full pips to shields and 2 in engines and engage hyperjump to a different system while boosting past them and away. If you feel that this isn't possible the only option is to try and negotiate and hope they feel like talking....
 
I just run. If I'm in a real good mood or don't want to be bothered...I drop some cargo and go on my way...pirates aren't worth the effort of dealing with.
 
Myself, I like the challenge. Going from A to B and turning a few hundred thousand in profit is all well and good, but I can only do it for so long. Commander Pirates, especially the ones that infest the trade CGs, make it a lot more exciting for me! Sometimes, they make it feel more like I'm running an enemy blockade than hauling a load of mundane cargo. So long as I keep an eye on the radar when I enter a system, I can lead them on a merry old chase without even getting interdicted far more often than not. And I've lost several million to bad experiences too, but that's how it goes. I expect it just comes down to how much it ruins the game for someone when plans go wrong.

As for a solo tax... hmm. I'm undecided. I think I'd be more in favor of limiting their rewards from CG or other open-intensive activities. I played in solo for quite awhile so I could get comfortable flying before getting targeted by others, and I really respect the desire just play by oneself sometimes. I think a blanket tax might feel too punishing to the loners among us.


Total non-sense.

This is all because there is NO effective security force that reacts to piracy. The risk/reward equation needs to be balanced by adjusting trading profits so that they are lower in high security systems where trading vessels have decent security and high profits should be associated with poor security systems where pirates are more likely to have success.

Because there's currently no rational gradation in risk/reward and haulers have no safe haven, there's no incentive to use one. There was a time when if you had Report Crimes turned on, system security would show up. I can't remember seeing that happen in so long I don't know if it works at all other than for the purpose of inflicting a fine or bounty on the perpetrator.

Don't expect to see T-6,7,9's in open as long as there is no effective security available.
 
Last edited:
I exclusively trade in open with my type-9 now. When interdicted by player pirates I submit and make a deal asap. As an example I was interdicted by code members deep in imperial space probably about 10 or so days ago. I told them my engines were offline and I would be submitting to their scans. They politely asked me to drop 20 tons (the current max) and then wait to be interdicted by another member of their 4 man wing (which included multiple FDL and at least 1 anaconda) and drop another 20 tons in another spot in the system. I of course agreed as I was not in any position to negotiate and everything ended well. Sure, my profit on that run was cut in half but the alternative was far more bleak. In the end experiences like this are enjoyable.

P.S. I'd like to point out that I've never been randomly destroyed by a player pirate. Every single interaction (100% of them) has revolved around communication first and foremost. The commonly repeated idea that player pirates are childish griefers is nothing more than a baseless strawman from my personal experience.
 
I trade in Open always never had any problems with other commanders. Only attacked by npc
for the most part every time I had a chance to upgrade my ship for more cargo I did. Except for the TradeConda lost 48T but it was worth it
Type 6 no shields and RUN
ASP No shields and RUN
Type 7 no shields and Run
Type 9 had Shield ran until I got a decent turreted load out
TradeConda Fight every time.
 
I trade in Open becuase i like talking to CMDRs. heck ive only encountered two pirates. One I happend to be in a Cobra that had no cargo, And the other iw as carrying Land enrichment mabobbers. And deemed it wouldn't be worth taking. ( i can make over 1k profits per ton if you know where to go.. cheap and highly profitable And low risk appaerently.

I find it No more risky to play in open really. And if i get greifed. so be it. Id rather have the chance to make freinds then avoid greifers...

Also i use a t6. Becuase 1 Its 5 mill cheaper than the ASP.
Ill Use the T7 becuase its 6 mill cheaper than the Clipper
And Ill use the type 9 beucase its 70 mill cheaper than the conda.

I like the trading ships.
 
Last edited:
I traded 100% open until the T9. I'm able to fight off NPCs but I don't want to risk losing against a CMDR. Once I get into an Anaconda I'll go back to 100% open.
 
For a time, I used to trade in a Lakon 6 in open. Got a few close shave. My last open trade run was with a cargo hold full of gold and got hull down to <20%, canopy breach and FSD almost dying. I escape and have never trade in open with a truck anymore.

There is really so much you can do in a Lakon, I never even tried firing back, just full power to engine and keep boosting while manoeuvring as wildly and unpredictably as I can, activating chaff and ecm, while the point defence intercept anything that comes along and wait for FSD full charge.
 
Last edited:
i have an asp, but a t6 too, and i love to fly it (actually a t6 with a4 thrusters is the ship i love to fly most). and i trade in open. being interdicted i use chaff, shield cells, and mines. and i even got away pvp. i feel those (few) interdictions make a great thrill. and they let you enjoy your outfitting. and the t6 with 100 yons of cargo is cheap enough to risk it. not sure if i would feel the same with my 40 million asp.
 
When I had my T9, I traded in open. The discounted rares in Diso I traded in open with my asp.
The problem is people trade in high traffic systems.


Even dumb players can figure this one out...

Really, who wants to be nothing but pirate fodder?

Why use a T-6 when you can do better in an Asp?

Why use a T-7 when you can do better in a Python or a Clipper?

Why use a T-9 when you can do better in an Anaconda?

Not exactly rocket science...

Answer to all three....because its cheaper and can carry more.
 
Back
Top Bottom