Are we all just clones?

This is one of the things I dont like in the game.

I would of preferred ship registrations to pilot names, which are mostly silly names anyway which we dont need to know.

Perfect for using with missions and also can be generated by the server.
 
Last edited:
This is one of the things I dont like in the game.

I would of preferred ship registrations to pilot names, which are mostly silly names anyway which we dont need to know.

Pilot names are fun and a good way of recognising players - which would be more difficult if it were just registration names. Not saying registrations would be a bad thing, but not sure if it would improve the experience for players.
 
No, we wear these things called "remlocks", which put us in a state of suspended animation after we eject from the smoldering wreckage of our craft. Interestingly, in some of the fiction, there exist "remlock" alarms, which indicate pilots in need of rescue. I'd love to be able to scoop up pilots to rescue them.
 
No, we wear these things called "remlocks", which put us in a state of suspended animation after we eject from the smoldering wreckage of our craft. Interestingly, in some of the fiction, there exist "remlock" alarms, which indicate pilots in need of rescue. I'd love to be able to scoop up pilots to rescue them.

So if you randomly pew-pew around space after killing someone, you should have the chance of effectively ending them with PERMA-DEATHHHHH!!! :D

I'd also like to know where the ships are that collect these poor lost souls in the depths of space! Especially when thousands of light years from civilisation...
 
Pilot names are fun and a good way of recognising players - which would be more difficult if it were just registration names. Not saying registrations would be a bad thing, but not sure if it would improve the experience for players.


Yes, but if I kill 'Mega LOL" at a resource site, then he pops right back in after three minutes, it really is an immersion killer.

You wont usually check a reg plate, unless its required for a mission, so it wouldnt be so naff.
 
Yes, but if I kill 'Mega LOL" at a resource site, then he pops right back in after three minutes, it really is an immersion killer.

You wont usually check a reg plate, unless its required for a mission, so it wouldnt be so naff.

Perhaps, but when Bounty Hunting, I often find myself absentmindedly "talking to" some NPCs when they scan me and say something like: "What secrets do YOU hold?"
And I reply along the lines of : "Well, Dave Lister, I happened to have a whole bucket o' DEATH IN YOUR FACE!!!! PEW PEW PEW!!!!11oneZor!!

That feels more fun to me than: "Let's fight, 2X4B 523P..."
 
So if you randomly pew-pew around space after killing someone, you should have the chance of effectively ending them with PERMA-DEATHHHHH!!! :D

I'd also like to know where the ships are that collect these poor lost souls in the depths of space! Especially when thousands of light years from civilisation...

I'm not sure exactly how long a remlock can keep a pilot alive, but I know that in Escape Velocity, a pirate mentions to the main character that if he is to push him out into vacuum and the remlock would save him, then the main character should prepare for "hospital food." This says to me that it probably does a quick and dirty cocoon to keep you alive (which ends up messing up your guts quite badly), but you could float out there for a long time. Also, in the fiction, other commanders usually just scoop up pilots who are remlocked.
 
I was wondering this the other night when I kept killing Richard Giddings - I mean Sgniddig Drahcir - every few minutes in a resource extraction site, only for him to turn up again a little while later.

I mean, there's no escape pods or life support pods when a ship dies, and yet everyone out here in space - including us - reappears magically back on a statioin when they are blown to smithereens.

So... where's my original at, eh?

Gary...?
 
Back
Top Bottom