Are we always going to be limited to 213m as the largest possible ship in Elite, including after New Era?

After reading a post in the beta area of fc, I made a reflection and I want to share it with you. In my opinion, it would seem to me a mistake, that the largest ships that we can pilot are limited to the size of the landing pad, a ship of 213m at most seems little to me.

As it could be solved, the current stations could be left as they are and an external shipyard could be added to the station and they dock externally, like the capital ships or the 'arms' of certain stations could also be used How to dock or make a new type of giant station for the ships of now and those that exceed 213m.

But realistically, fdev is not going to do it, you suppose a lot of work and effort (sarcastic tone) although I would like a statement about this to settle it.
 
The pads only really apply for ships that can land at stations, which must be limited in size as a space station is not infinite... There is nothing preventing larger ships being made and used - you'd just not be able to land them everywhere.

External shipyards already exist to build the megaships. Same principal can apply anywhere.

Essentially, ship size is not something that is limited in E: D at all.
 
As it could be solved, the current stations could be left as they are and an external shipyard could be added to the station and they dock externally, like the capital ships or the 'arms' of certain stations could also be used How to dock or make a new type of giant station for the ships of now and those that exceed 213m.

But realistically, fdev is not going to do it, you suppose a lot of work and effort (sarcastic tone) although I would like a statement about this to settle it.

No, the correct answer is, stations are spinning, and adding a huge external dock to one where gigantic ships could dock would increase the angular stress to a point where it would pull the station apart, so FDEV will never go down that route. However as you say large free floating external docking structures, like the cap ship docks, where freighters and ships larger than the letterbox can dock and interact with station services are quite possible.

Note that the arms (noob hammers) of certain stations are arranged symmetrically and appear identical in terms of mass, probably for experimentation at high G, and attaching a ship to one of them would probably pull it off.
 
:whispers: Fleet Carriers

Whilst you're not directly controlling them in the same way as your Cutter (for example) at some point there's going to be a line between flying a ship and commanding one and issuing orders to a crew. As mentioned above though, we already have capital ship docks. It would just take more to be added and kick out some of the Majestics and Farraguts from the current ones.
 
:whispers: Fleet Carriers

Whilst you're not directly controlling them in the same way as your Cutter (for example) at some point there's going to be a line between flying a ship and commanding one and issuing orders to a crew. As mentioned above though, we already have capital ship docks. It would just take more to be added and kick out some of the Majestics and Farraguts from the current ones.
I agree with you about the FC, it was a fantastic missed opportunity to be able to pilot one, but I want to say one thing to you and those who think like you: What is the reason that we cannot pilot and manage a bigger ship and that do we have to relegate it to npcs or menus? I do not get it.
 
Not at all, take a look at the size of the beluga, then make that into a boxy freighter. A 2000/3000+ tonne capacity ship is viable. THe early panther clipper shots are basically a a giant block on the pad.

Ship size is limited b the access corridor.

in a word, lack of sensation of size, front bridge and absurdly large. The only ships that give me a feeling of size are the anaconda and the corvette by the bridge at the rear and of logical size.
 
I agree with you about the FC, it was a fantastic missed opportunity to be able to pilot one, but I want to say one thing to you and those who think like you: What is the reason that we cannot pilot and manage a bigger ship and that do we have to relegate it to npcs or menus? I do not get it.
Some of that is down to the lore of ED I suppose. Although we've already gone against that as it is because the Cobra mk3 was supposed to be the biggest ship that could be managed by a pilot on their own. With that in mind, it makes sense that the pilot would take on more of a commander role as ships get bigger and more has to be delegated. However, if you want big, pictures I've seen of the type 9/10 resemble something more like a cargo ship bridge than a cockpit. That might be worth looking into. By all accounts you'll get that big ship feeling when you try to turn one.
 
You mean the adder as a bridge? and would exceed the size of the landing pad by 21m.

No, I mean having two T-9s in tandem to estimate the volume of the ship, but using a pumped up Adder as the outside 'model' - Zorgons family design cues are easy to see between the Hauler, Adder, FDL.
 
I think it would be easy to introduce ships larger than the mail slot/landing pads, by having them be serviced remotely.
Basically, fly up to the station, hail it, "park" your behemoth somewhere outside (without obstructing the mail slot). At that point you could request a service ship to be sent to you with any fuel/commodities/repair limpets etc. (basically just have the same station services screen once it flies up to you). Maybe for a slightly inflated price, or a small initial service fee.

But point is, even if you don't like this particular idea, I think that if the devs wanted to introduce a larger type of ship, there are a lot of workarounds that wouldn't require redesigning the stations.
 
No, the correct answer is, stations are spinning, and adding a huge external dock to one where gigantic ships could dock would increase the angular stress to a point where it would pull the station apart, so FDEV will never go down that route.

They already did, though. There's an external dock already in Cubeo among other places... External doesn't mean it needs to be attached.

Edit: It would probably help if I'd read the rest of your post. Not entirely sure why my eyes missed it, lol. You already covered the above, so my point is moot. :)
 
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It'd be awesome to have ships between enormous megaships and single crewed ones, with crew management and parking facilities on noobhammers (some landing pads would have to be added to ground facilities, tho).
 
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