Sorry to „necro“ but that seems to be even more of an issue at current. A question to the experts: will it now almost always be the case that by Friday evening / early Saturday all invasions have been finished ? I remember the days where they were going on for the whole week, with even unsuccessful defences.
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They were just good and simple fun, especially for casual players possessing AX ships.
This is an interesting topic and it touches on how different folks play games. At the start of the war effort there was a lot to do and a lot of fun to be had at Invasion sites especially planetary attack scenarios. As the war has progressed some admittedly dedicated and intelligent folks have figured out the min/max path to stabilize the front lines. Kudos to them obviously for their hard work!
Unfortunately, that has had the side effect of 'managing out' some of the more exciting gameplay loops in favour of what's most efficient at getting a desired result. The war effort has become spreadsheets and graphs, and not so friendly to those of us who just want to have a laugh fighting aliens above a planetary base.
We all play games in slightly different ways and being honest there is no right/correct way to play an entertainment product.
I like to use the example, (admittedly a UK centric one) of playing football with a Sunday Pub Football team.
You turn up at the pitch at midday on a Sunday, slightly hungover from your Saturday night, chat to the guys, knock out a game of football and then you are all back down the pub by 3pm for a few more beers before returning home for your dinner, then bed and work the next day.
The min/maxer playstyle would be like hiring a semi professional coach, a nutritionist, and a manager to make sure that the game of football is the best it can be.
This example is somewhat tongue in cheek but I hope you get the gist of it
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(Just for clarity I'm very much a casual player-only been playing for 2 years with just under 2000 hours logged
gulp)
I think Gaming in general attracts a lot of folks with this kind of mindset; efficiency, competitiveness-indeed the 'fun' for those players is in the process, the min/maxing, the spreadsheets etc. Of course there is nothing wrong with approaching gaming like this. In fact we probably wouldn't have all the guides, 3rd party websites and helpful little doodads such as the Material Helper program without this mindset.
Given Elites relatively small but very dedicated, helpful and often very kind player base it shouldn't come as a surprise that the war has unfolded the way it has.
At this point I think a lot of players from both sides of this divide are hoping for Fdev to shake up the 'meta' a bit with the August content update. New combat gameplay loops are coming within the Maelstroms-at some point...hopefully. New mechanics could push the front lines in interesting directions.
One of the best things about having Elite as my 'forever' game is being able to dip in and out when I feel the urge. With late summer and early autumn being so crowded with new AAA games, (BG3, SF, CP2077 DLC etc) I can enjoy other games without feeling like I'm neglecting Elite!
Right enough waffle from me! x