Are we supposed to be taking 3.0 C&P seriously?

Or is it an elaborate joke?

Crime
  • Players can store hot modules (modules applied to a ship at the time a crime is committed)
  • Players can clean ships (and any hot modules applied at the time) through an Interstellar Factor contact by paying the bounty/fine
  • Players can sell hot ships from the shipyard for a markdown

Credits being a non issue, these 3 bullet points seem to make any and all perceived crime and punishment null and void.
 
Last edited:
Wait, we can pay off bounties now? Cool.

hah yea, no idea what FD were thinking. The reason bounties were made non removable for set times was to stop criminals just insta-cleaning themselves after a day of murder.

Now pirates can yet again pirate players, get a bounty, remove the bounty instantly and return to the system clean :p

We are back to the old system and murder will increase significantly. Credits are NOT a way to punish players since the economy broke over two years ago...
 
Last edited:
Or is it an elaborate joke?

Credits being a non issue, these 3 bullet points seem to make any and all perceived crime and punishment null and void.

I think that stored hot modules will not make your ship not hot, and if you put those hot modules in another ship, then that ship will be hot.

Cleaning ships will cost substanitally more then the bounty from what I can gather.

Selling the hotship with a markdown on the already markdown could be pretty punishing. Also if you store your modules before hand, then they are hot and using them in another ship they it become hot so you will still have a potential bounty on you when using those modules. So selling your modules as well will get rid of all those engineered modules. Not really a good idea.

As to credits being a non-issue, well we don't know yet as we don't know what the mission payout rebalancing will be like.
 
Last edited:
Credits being a non issue, these 3 bullet points seem to make any and all perceived crime and punishment null and void.

Except that credits aren't a none issue as the bounties are meant to add up much more quickly under the new system. If you make credits a none issue, then most parts of the game are null and void...
 
I think this is the important bit that should make the OP's point less of an issue:

[*]Murder bounties are being revamped to include the following:
  • A fraction of the perpetrator’s rebuy cost.
  • A fraction of the victim’s rebuy cost.

[*]Commanders will have a 'Notoriety' level:
  • It increases with each murder crime
  • It increases the rebuy cost fractions for both perp and victim
  • The victim’s rebuy cost is reduced by this amount
  • It decreases when a Commander is brought to justice.
 
Except that credits aren't a none issue as the bounties are meant to add up much more quickly under the new system. If you make credits a none issue, then most parts of the game are null and void...

Therein lies the issue, the economy broke a long time ago. Hell even pre launch rare trading was broken leading to the early Gamma players starting the game with massive credit balances. (i know i was one of them)

Since release there have been so many "goldrush"" moments that FD cannot rely on credits as a useful lever to punish players.

It would have to be in hundreds of millions before it would even bother many people and that would not be possible to balance,
 
Therein lies the issue, the economy broke a long time ago. Hell even pre launch rare trading was broken leading to the early Gamma players starting the game with massive credit balances. (i know i was one of them)

Since release there have been so many "goldrush"" moments that FD cannot rely on credits as a useful lever to punish players.

It would have to be in hundreds of millions before it would even bother many people and that would not be possible to balance,


Make bounties based on % of cash on hand...problem fixed!
 
It would have to be in hundreds of millions before it would even bother many people


What makes you think it won't be? ;)

and that would not be possible to balance with newer players.

Of course it would. It doesn't need balancing at all for new players, what do you mean? If new players go and rack up a bigger bounty than they can afford to pay off, that's on them. Whether a player is new or not is completely irrelevant.
 
There I was thinking that I might venture back into open because at least when I was insta killed by some PVP build, the CMDR in question might actually face some inconvenience for their using me as content .... it would seem that’s not going to be the case! It will be interesting to see how this actually works in the Beta.
 
Last edited:
There I was thinking that I might venture back into open because at least when I was insta killed by some PVP build, the CMDR in question might actually face some inconvenience for their using me as content .... it would seem that’s not going to be the case!

Merely a (nother) sinkhole/meta game for hardliners. Ergo: a joke.
 
Last edited:
It would have to be in hundreds of millions before it would even bother many people and that would not be possible to balance,

I think people with that amount of cash to burn are pretty rare. Remember FDev have all the figures and they have said that the amount of people with billions or 100's of millions is pretty rare.

Myself, I have been playing since gamma/beta and only have 20 million cash to my name.

There I was thinking that I might venture back into open because at least when I was insta killed by some PVP build, the CMDR in question might actually face some inconvenience for their using me as content .... it would seem that’s not going to be the case! It will be interesting to see how this actually works in the Beta.

I play in open with little issues.
 
Must be one hell of a committee that came up with this.

Exactly what I find myself thinking whenever I read about C&P.

It's like they put a bunch of random ideas into a hat, pulled out 10 and then mashed them all together.
Then added a bunch more, just for good measure.

As a rule, good solutions to problems are elegant in their simplicity.
This is not that.
 
I think people with that amount of cash to burn are pretty rare. Remember FDev have all the figures and they have said that the amount of people with billions or 100's of millions is pretty rare.

Possibly its to do with the people you play the game with, in our PMF the only players i can think of with less than a billion have only been playing a few weeks (and even some of them have a billion already)

Knowledge = credits in ED... groups of players share the best money making activities amongst each other so its makes sense i don't know anyone with such a small bank :)
 
Back
Top Bottom