Are you a single ship CMDR?

  • Thread starter Deleted member 182079
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Deleted member 182079

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I'm intrigued by players who stick with one ship for all roles (not really sure how many there are - probably a tiny minority). I tend to get bored flying the same ship after a while so will switch regularly. Before I was more focused on maximising things so picked the best ship for whatever role, but more recently I'm tempted to just pick one ship for everything, and work around its shortcomings.

Then sell it, do it with another, rinse repeat.

Have been building up my fleet again since moving back to the bubble from Colonia, now standing at 13 (I think), but things are getting stale again as I tend to just use a particular ship for one particular task (Python for those 180t single jump missions, Corvette for CZ, and so on). It also ties me to Shin Dez (as that's where my fleet, modules and Walmart is), one ship only would mean playing as a space drifter, jumping from one system to the next and make do with the restrictions that sort of gameplay brings.
 
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I'm tempted to just pick one ship for everything, and work around its shortcomings
I do exactly that.

Yes, I'm a single ship commander (as per signature). I don't do fleets. Never wanted to be a micro-manager of bits and bobs. I play to fly through space in a ship I can call home.

My ship is a Krait Phantom fitted out for what I like to do as I'm not interested in constant module swapping. I've stuck with this ship since it was released. I previously flew a Krait Mk II and before that a Python, among other short-term ships which didn't retain my long-term interest (but one ship at a time). Since the Phantom was released I haven't looked back.

My Krait Phantom, Federal Service Reserve ship "Fortunate Son", is fitted out for combat, light cargo, planetary landings and casual exploration) with all rapid-fire autoloader multicannons (2 x class 2 fixed and 2 x class 3 gimballed), 422 m/s (591 m/s boost), 47 LY range, fast charge class 5 bi-weave shields, 72 units cargo, and single SRV bay.

I'm glad you asked this question ObiW, as I think it's a play-style most players brush off and don't even consider possible (don't know why).

As for single-ship commanders being a tiny minority, from what I've seen on this forum I would actually presume that I'm the only one (aside from new players who haven't yet started the ship collect-a-thon).

Cheers.
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Deleted member 182079

D
I do exactly that.

Yes, I'm a single ship commander (as per signature). I don't do fleets. Never wanted to be a micro-manager of bits and bobs. I play to fly through space in a ship I can call home.

My ship is a Krait Phantom fitted out for what I like to do as I'm not interested in constant module swapping. I've stuck with this ship since it was released. I previously flew a Krait Mk II and before that a Python, among other short-term ships which didn't retain my long-term interest (but one ship at a time). Since the Phantom was released I haven't looked back.

My Krait Phantom, Federal Service Reserve ship "Fortunate Son", is fitted out for combat, light cargo, planetary landings and casual exploration) with all rapid-fire autoloader multicannons (2 x class 2 fixed and 2 x class 3 gimballed), 422 m/s (591 m/s boost), 47 LY range, fast charge class 5 bi-weave shields, 72 units cargo, and single SRV bay.

I'm glad you asked this question ObiW, as I think it's a play-style most players brush off and don't even consider possible (don't know why).

As for single-ship commanders being a tiny minority, from what I've seen on this forum I would actually presume that I'm the only one (aside from new players who haven't yet started the ship collect-a-thon).

Cheers.
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The closest I came to this playstyle was the first Interstellar Initiative (out at the Guardian sites). I brought just my Cobra Mk3, and shipped various modules for all the different roles out there - scavenging, PvE, PvP (yes... one of the most memorable experiences was joining a SPEAR vs DUMB wing battle, didn't exactly make a dent but was still a lot of fun).

Am thinking of something similar with the Viper Mk4, and the Chieftan/Challenger; already have a Krait Mk2 kitted out for multirole (not really recommended for Open though...). Just to see how far I can push those ships in terms of various roles.

The biggest issues holding me back from just selling my entire fleet and modules are engineering and PP gear. So I might keep a fleet but stick to a given ship for a bit longer than usual and see how it fares.
 
I'm a fan of mixed fixed and Gimballed too, though largely to correct bad weapon convergence. Do the Kraits suffer from bad weapon placement? Never flew a Krait, so I'm curious...
Nope, Kraits have fantastic weapon convergence.

 
I have a total of seven ships. Most are kept for nostalgic reasons. In all I run, 80% of the time, an aChief. But, I have a Krait MkII (a pair really) for when I want to haul, or mine. If I had to, or wanted to, I could get along happily in just the aChief, the KMkII just allows for more cargo for when that is what is important.
 

Deleted member 182079

D
Not sure if this counts - this alt has only Cobras - all with 'my other ship is also a Cobra' on the back. Looking to do a Cobra Triple Elite, still trying to think how to do the Combat one ;)

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Quad G5'd Frags are fitted on mine:) Managed to take down a Deadly (or was it Elite?) NPC Corvette but it took a while alright. Should be fine in a CNB though if you focus on smaller ships. Or instead, turreted AX MC's against Scouts.
 
I'm a fan of mixed fixed and Gimballed too, though largely to correct bad weapon convergence. Do the Kraits suffer from bad weapon placement? Never flew a Krait, so I'm curious...
Weapon convergence is fine, but I like gimballed guns top-side to deal with the fast manoeuvrable fighters (Vipers, Vultures and such) and fixed guns in the ventral hardpoints (either side of the cockpit gondola). If you use gimballed guns in the ventral hardpoints on the Kraits they clip through the ship's geometry, and having those guns fixed is better anyway for the DPS and to ignore chaff spam from enemies (in most situations with medium and large opponents I generally have all guns blazing when there's no chaff and fixed only when the chaffing starts).

Firing all guns at once I just line them up on the fixed gun reticule and let rip. 117.2 DPS isn't too bad at all for a multi-role medium ship.
 
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