So frustrating...
Flying around, dogfighting, upgrading the ships, moving cargo, doing bounties. All enjoyable stuff!
But why does it have to be SO HARD to earn some credits as a newbie!?
Why you ask do I say this?
- Starting out with 1000 cr - trading seemed really hard had to restart a few times losing battles, being pirated, doing stupid stuff, being unable to complete missions, getting fines etc. Sure, learning curve.
- Managed to take down an Anaconda (little did I know) with mostly harmless status, got 78k cr. Win.
- Got an Adder, seemed like a nice allround ship, let's do some exploring and selling that data, some mining maybe.
- 4 hours later, mining some, getting blown up once, selling some starcharts: 60k cr.
- Got an Eagle better try my hand at bounties. Some assassination quests, but after 3 hours, no sign of the target. :-/
- Nav Point battles, got me 200k cr in about 2 hours, fine I guess.
- Tried another few quests, the conflict zone ones fail miserably, kind of hard to keep a budget Eagle alive for 7 kills, especially with CMDRs around...
- Back to nav points in anarchy systems, works a bit better it seems, higher bounties!
- Got a Viper, some gear into it, around 300k worth. But my income / hour doesn't really seem to increase, many bounties not awarded (NPC got the kill, no CMDRs around). After another long hard fightning session (over 45 minutes continuous battle) and 32k credits to show for it and another 2 hours USS hopping not finding the target, I decide to do what everybody that is in need of credits is doing: Trading.
So back to my Adder, dump the guns, get the FSD up and 12 rackspace in it. 230K credits for commodities. (minus rebuy)
- Read up on trading principles, looked up some reasonable routes and got to it.
- First load of 80k credits of Palladium: CMDR pirate. Demanded half of it. Sigh. There goes the profit.
- Second station: NPC Interdiction - Phyton right in front of me, shields down in a second (2e so yeah...), cargo demanded, but at the same time smashing into me. Nice...
- Third run: large population federation to independent democracy - not top listed, should be safe, right? Destination station does not let me dock -- Ohh, is in lockdown... So ehh? Next one?
- But yeh, before arriving at my next station: interdicted by CMDR: got wrecked in seconds after dropping out. Another 110k credits gone.
- Some intersystem trading then, with just 4k in commodities and a 2.5k profit. I'm pretty much broke, so lets have at it. 5th arrival: NPC Anaconda blasting away at me - escape with 23% hull...
- Repairs: 2630cr, profit: 2590cr.
== Balance after 15 hours bounty hunting: 230K and a Viper & Adder with average D loadout.
== Balance after 4 hours of trading: 32K
Well i guess I'll scrap that Adder and blow some more stuff up in my Viper then... At any rate, the Adder utterly sucks at avoiding interdictions, with the Eagle / Viper I managed to get away almost every time.
Love a lot of things about this game, but man... It is sooo hard to start out when you have sub-par gear...
Flying around, dogfighting, upgrading the ships, moving cargo, doing bounties. All enjoyable stuff!
But why does it have to be SO HARD to earn some credits as a newbie!?
Why you ask do I say this?
- Starting out with 1000 cr - trading seemed really hard had to restart a few times losing battles, being pirated, doing stupid stuff, being unable to complete missions, getting fines etc. Sure, learning curve.
- Managed to take down an Anaconda (little did I know) with mostly harmless status, got 78k cr. Win.
- Got an Adder, seemed like a nice allround ship, let's do some exploring and selling that data, some mining maybe.
- 4 hours later, mining some, getting blown up once, selling some starcharts: 60k cr.
- Got an Eagle better try my hand at bounties. Some assassination quests, but after 3 hours, no sign of the target. :-/
- Nav Point battles, got me 200k cr in about 2 hours, fine I guess.
- Tried another few quests, the conflict zone ones fail miserably, kind of hard to keep a budget Eagle alive for 7 kills, especially with CMDRs around...
- Back to nav points in anarchy systems, works a bit better it seems, higher bounties!
- Got a Viper, some gear into it, around 300k worth. But my income / hour doesn't really seem to increase, many bounties not awarded (NPC got the kill, no CMDRs around). After another long hard fightning session (over 45 minutes continuous battle) and 32k credits to show for it and another 2 hours USS hopping not finding the target, I decide to do what everybody that is in need of credits is doing: Trading.
So back to my Adder, dump the guns, get the FSD up and 12 rackspace in it. 230K credits for commodities. (minus rebuy)
- Read up on trading principles, looked up some reasonable routes and got to it.
- First load of 80k credits of Palladium: CMDR pirate. Demanded half of it. Sigh. There goes the profit.
- Second station: NPC Interdiction - Phyton right in front of me, shields down in a second (2e so yeah...), cargo demanded, but at the same time smashing into me. Nice...
- Third run: large population federation to independent democracy - not top listed, should be safe, right? Destination station does not let me dock -- Ohh, is in lockdown... So ehh? Next one?
- But yeh, before arriving at my next station: interdicted by CMDR: got wrecked in seconds after dropping out. Another 110k credits gone.
- Some intersystem trading then, with just 4k in commodities and a 2.5k profit. I'm pretty much broke, so lets have at it. 5th arrival: NPC Anaconda blasting away at me - escape with 23% hull...
- Repairs: 2630cr, profit: 2590cr.
== Balance after 15 hours bounty hunting: 230K and a Viper & Adder with average D loadout.
== Balance after 4 hours of trading: 32K
Well i guess I'll scrap that Adder and blow some more stuff up in my Viper then... At any rate, the Adder utterly sucks at avoiding interdictions, with the Eagle / Viper I managed to get away almost every time.
Love a lot of things about this game, but man... It is sooo hard to start out when you have sub-par gear...