Well...?
Ships have armor ratings and weapons have pen rating... How does these numbers effect damage done?
For instance, a huge beam laser does 65 armor pen iirc, and the type 10, with the most armor rating has 75. Does that mean a huge beam laser hitting an unshielded type 10 does 65/75 of its damage to hull...before resist?
sort of yes
Let's say you're fighting a ship with 50 hull hardness (Armour).with a weapon & armor penetration value of 50, damage of 10. This means you will do 10 damage per shot to that ship.
If the weapon had an armor penetration value of 25, and the damage still 10, then you would inflict 5 damage per shot to that same ship - The highest armor value in the game is 75 on the t-10
Certain weapons are better than others like cannons with their higher armor pen values, but Plasmas/Rails have maximum armor penetration at 100. however duly note damage will be reduced further based on the resistances of the ship after they have been reduced by hull hardness
Hence my quest for small plasma's ^^
This only applies to Hull damage, shield damage is related to resistances.
and all small weapons have an appalling Armour penetration number, especially when you compare it with the hull hardness fudge factor number, even on small ships unless your attaching a sidewinder or Hauler, EVERYTHING has a damage reduction, even an EAGLE reduces damage vs small laser & multi cannon weapons!!!!!
and then vs large ships with high hull hardness fudge factors you may as well equip celery sticks to your hardpoints.
and we haven't even spoke about resistance stacking yet!! so your 10 damage is soon 0.0000000000001 damage (exaggerated for point)
Balance does not exist.