Hi,
I tried to engineer a armor tanking FAS (cause of 2.4 repair limpets )
It look like this (maybe engineenered part wont appears, dunno why
:
https://coriolis.edcd.io/outfit/fed...AAA==.IwelBYQBjA2aQFMCGBzANokYq6A=&bn=AS beam
I dont know if FD want this kind of ship being viable in PVE ( i didnt test it in PVP )
but some modules need QoL change to make it "more" viable and fair VS shields.
AFMU :
maybe repair speed should be higher, or higher with higher AFMU class.
AFMU also need to put back online once repaired.
MODULE reinforcement package :
with 2 MRP : modules protections is 84% / hardpoints protection is 42%
i think hardpoints need higher %tage protections (cause 1/2 missiles completly destroy all turret and heatsink )
if bulkhead and hull renf resistance dont apply on modules renforcement, they should.
REPAIR LIMPETS :
Why limpet is destroyed when the ship is hit ? why not "just" paused or something ? ( #Shield cell booster superiority in this case)
so much expensive for 4 limpets, 20 materials ... when 99% of others synthesis cost much less ?
Cya mates o7
ps :
MODULES PROTECTIONS LUL § (that was before point defense and M-MC's)
[video=youtube;pQ2fZwpLO7k]https://www.youtube.com/watch?v=pQ2fZwpLO7k[/video]
I tried to engineer a armor tanking FAS (cause of 2.4 repair limpets )
It look like this (maybe engineenered part wont appears, dunno why
https://coriolis.edcd.io/outfit/fed...AAA==.IwelBYQBjA2aQFMCGBzANokYq6A=&bn=AS beam
I dont know if FD want this kind of ship being viable in PVE ( i didnt test it in PVP )
but some modules need QoL change to make it "more" viable and fair VS shields.
AFMU :
maybe repair speed should be higher, or higher with higher AFMU class.
AFMU also need to put back online once repaired.
MODULE reinforcement package :
with 2 MRP : modules protections is 84% / hardpoints protection is 42%
i think hardpoints need higher %tage protections (cause 1/2 missiles completly destroy all turret and heatsink )
if bulkhead and hull renf resistance dont apply on modules renforcement, they should.
REPAIR LIMPETS :
Why limpet is destroyed when the ship is hit ? why not "just" paused or something ? ( #Shield cell booster superiority in this case)
so much expensive for 4 limpets, 20 materials ... when 99% of others synthesis cost much less ?
Cya mates o7
ps :
MODULES PROTECTIONS LUL § (that was before point defense and M-MC's)
[video=youtube;pQ2fZwpLO7k]https://www.youtube.com/watch?v=pQ2fZwpLO7k[/video]
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