Armour and HRPs

So I'm a new conda owner still trying out various loadouts for use in cz's.

Can't afford a rated, except for Sheilds, power distribution and fsd.

Low level engineer mods all around.

Only have a c6a Sheild not, c7. + 3 a rated boosters
Crap Sheilds that take ages to recharge.
Change to 7c biweave.
Crap shields that regen faster.

Ok so can't afford the 7a Sheild.

Instead I decide that I'll just tank the damage with HRPs.

Bring up the hull integrity to around 3000, up from 800.

Head out all confident. Fighting away in Cz, oh got surrounded better get out of here. I try to leave, Sheilds drop, crap, oh well good thing I brought those HRPs.

Nope, within 3 seconds 3000 points of armour gone.
In less time than it takes to plot a course from the navigation tab, my whole armour was melted, and I blew up at 15%. And I've learnt to plot those high wakes quick smart.

   , why even have armour if it's that useless. It's like I never even equipped it, is there a button to turn the HRPs on??

Im fairy sure there was a deadly anaconda chasing me but still.
 
That's because HRP is not Armor.

Unless modified through engineers, all it does is bolster how much hull you have.

Actual Armor and modified HRP give you resistance which midigate damage and all your hull to partially ignore damge. Think of it as rounds deflecting off your hull.

The stock armor isn't worth much. You want to armor tank you'll want better armor and modified HRPs that bolster your resistances. THEN you'll have something that can handle incoming fire. Unfortunately armor modules tend to cost as much as the ship itself. Heh.

Focus on the resistance and you'll find yourself in a better place.

Also biweaves are comparable in terms of protection with D rated shields, not exactly the best kind to have if you have a large shield pool.

Knowing when to put power in your shields to midigate incoming fire helps too.
 
Also biweaves are comparable in terms of protection with D rated shields, not exactly the best kind to have if you have a large shield pool.
Depends on how long you expect the fight to be. BiWeave's regen rate can compensate for it's lower cap, esp if your cap is high.

Otherwise I end up with a long "wait for shields to recharge" between engagements or firing off shield cells.
 
My thought was to increase the damage my hull can survive while the biweave regens quickly.

So HRPs don't work like extra Health/Hitpoints . Damn

Sorry to confuse armour with Hitpoints.

When you say armour, your talking about the military/reflective/reactive armour stuff that costs tens of millions.
 
My thought was to increase the damage my hull can survive while the biweave regens quickly.

So HRPs don't work like extra Health/Hitpoints . Damn

Sorry to confuse armour with Hitpoints.

When you say armour, your talking about the military/reflective/reactive armour stuff that costs tens of millions.

No, HRP does exactly what you thought it does.

The problem is, more health does not always mean better survivability, your hull as is has little to no resistance against kinetic and explosive weapons which actually have a bonus to Chewing up and spitting out your hull.

Without increasing your armor to cap or even midigate this weakness, doesn't matter how much health you have. It will vanish instantly.

Yes when I say armor I mean the military stuff. I also mean the resistances that prevent you from taking damage.
 
The HRP resistance bonuses are tiny compared to using Military Grade Armour (which costs a mint on a conda)

If you went in with Lightweight Bulkheads, you'll go down fast.

It costs a heap for a reason, it will definitely save your skin way more than HRPs.
 
Last edited:
If you can afford it, get 6a shields and a 7a SCB as well as a 6a SCB. Then go over to that bloke who works on shieldy stuff and give it some resistance. Maybe get a couple more shield boosters and go with grade one heavy duty as often they have resistance side effects. Even strong hulls get owned these days. You will do better to rely on shields. Get a pair of heat sinks while you're at it. What you do is release one SCB immediately followed by a heat sink. Wait for your temp to get below 20% and then release the second SCB. Don't worry about HRP just yet. Even a single move to the reinforced bulkheads is better and maybe a single HRP of low level (4 or 5) for the small added resistance. This is just for worse come to worse when you are already waking out though. Hull isn't worth that much these days. Also, go and get whatever low level upgrades you can. Farseer is great on that front. Have fun and don't ever let those shields down.
Oh, and get a fighter bay and a single harmless crewman. They're fun.
 
Last edited:
I went reinforced + heavy duty G5. Almost military, for half the weight and price. Python. Can do something in CZ before waking out. Random info.
 
Back
Top Bottom