I posted in a previous thread that I was looking to move from trading in a type 6 (which I find boring) to a multirole ship that can fight, has modest cargo capacity and reasonable range. I'm around the 10 million mark at the moment (but could grind on to 12+ if absolutely necessary.....). Plus i'm not keen on the Cobra!
My ideas so far
1) A 9 million cost Asp - 92 cargo space, 18.9 unladen jump range, D & C components leaving 1 million to trade + insurance. Aim would be to lose all but 64 Cargo space - upgrade combat/exploration modules.
http://www.edshipyard.com/#/L=70g,0...7u57u5,2-8I8I8I6u6u8c8I,0AA7T205U05U05U03w2Uc
2) A 6.3 million Imperial Courier - 18 cargo space, 16.6 unladen jump range, mainly A components but unsure what to do with the internals (I probably only need 10 Cargo space for Powerplay etc?)
http://www.edshipyard.com/#/L=707,7u57u55CD3we0Ga0Wg0_g,2-6Q4s4s2C4s3m5A,7Pc05U03w12G03w02M
3) An 11 million Diamondback Explorer - 16 cargo, 29.7 jump range --> 1 million more credits needed, if I want insurance + some trading money. Trying to bridge exploration & combat with a small amount of cargo capacity but lacks A grade shields, Advanced Discovery Scanner + lacks room for detailed surface scanner if I want AFM unit......seems like a poor mans Asp? but maybe there's a better way to equip?
http://www.edshipyard.com/#/L=70i,5Dd7u57u53we0Ga0_g0Wg,2-6Q6k7_5K6k5K8I,7RU0724zM0Ko2US
4) A 8.7 million Vulture - no idea how to set this up.....TBH, but seems you can get 16 cargo + combat ready-ish at this price point. Power management looks impossible.....
http://www.edshipyard.com/#/L=70N,5Dd5Dd0mI0mI3we0__,2-6Q8I6k5K8I6u5A,7T20727dg9p202M
Personally I'm veering towards the 9 million Asp and upgrading as I go, but it looks the least combat ready of them all...Any help would be greatly appreciated!
Thanks
NC
My ideas so far
1) A 9 million cost Asp - 92 cargo space, 18.9 unladen jump range, D & C components leaving 1 million to trade + insurance. Aim would be to lose all but 64 Cargo space - upgrade combat/exploration modules.
http://www.edshipyard.com/#/L=70g,0...7u57u5,2-8I8I8I6u6u8c8I,0AA7T205U05U05U03w2Uc
2) A 6.3 million Imperial Courier - 18 cargo space, 16.6 unladen jump range, mainly A components but unsure what to do with the internals (I probably only need 10 Cargo space for Powerplay etc?)
http://www.edshipyard.com/#/L=707,7u57u55CD3we0Ga0Wg0_g,2-6Q4s4s2C4s3m5A,7Pc05U03w12G03w02M
3) An 11 million Diamondback Explorer - 16 cargo, 29.7 jump range --> 1 million more credits needed, if I want insurance + some trading money. Trying to bridge exploration & combat with a small amount of cargo capacity but lacks A grade shields, Advanced Discovery Scanner + lacks room for detailed surface scanner if I want AFM unit......seems like a poor mans Asp? but maybe there's a better way to equip?
http://www.edshipyard.com/#/L=70i,5Dd7u57u53we0Ga0_g0Wg,2-6Q6k7_5K6k5K8I,7RU0724zM0Ko2US
4) A 8.7 million Vulture - no idea how to set this up.....TBH, but seems you can get 16 cargo + combat ready-ish at this price point. Power management looks impossible.....
http://www.edshipyard.com/#/L=70N,5Dd5Dd0mI0mI3we0__,2-6Q8I6k5K8I6u5A,7T20727dg9p202M
Personally I'm veering towards the 9 million Asp and upgrading as I go, but it looks the least combat ready of them all...Any help would be greatly appreciated!
Thanks
NC