Hail, CMDRs!
Welcome to the library of the famous relic hunter Indiana Solo! He's out smuggling artifacts right now, but feel free to browse his notes. Who am I? Oh, no one. Just the janitor 'round these here parts.
We are The Canonn. Launching human history into the future.
Fear Nothing CMDRs
Unknown Artefact:
Unknown Artefact Images: Unknown Artefact Audio: Unknown Artefact Video:
Unknown Artefact Test Results:
Unknown Artefact Visual Analysis:
Unknown Artefact Sound Analysis:
AI Relic:
Soontill Relic:
Ancient Artefact:
Related Threads:
Welcome to the library of the famous relic hunter Indiana Solo! He's out smuggling artifacts right now, but feel free to browse his notes. Who am I? Oh, no one. Just the janitor 'round these here parts.
We are The Canonn. Launching human history into the future.
Fear Nothing CMDRs
Unknown Artefact:
How To Obtain: These are usually found in Strong Signal Sources that contain a Navy Convoy consisting of 1 Federal Dropship, 2 Vultures, 2 Anacondas, and 1 Lakon type-9 that carries the UA in its hold. Upon dropping into the Strong Signal Source NPC dialog will occur remarking on strange system failure and mentioning the odd cargo. If you see this dialog prompt, IMMEDIATELY scan the T-9 for cargo. It is recommended that you bring a Frame Shift Wake Scanner, along with the Cargo Scanner, as the T-9 has been known to jump out when fighting starts. Obviously you will also need a frameshift drive interdictor in order to pull the fleeing T-9 out of supercruise again. Players have been overwhelmed and killed by this convoy so I must issue a warning: Only attempt to pirate a UA with a strong wing of capable CMDRs. If you do not have access to higher tier ships or lack the skill and know-how to pirate a Navy Convoy, but you have the patience, the UA can eat through the cargo hold of the T9 so that you can scoop it. Alternatively, there have been several confirmed reports of UA appearing in Weak Signal Sources as well. Upon salvaging one of these UA your ship will begin experiencing malfunctions and module damage will occur much the same way toxic waste rots the inside of ships. There has never been a sighting of a UA in Unidentified Signal Sources. It will tear through your cargo hold eventually if you do not repair your ship.
Where To Obtain: Timocani & 109 Virginis systems have had the most hits for UA appearing in both Strong & Weak signal sources. It is unknown what systems are capable of spawning UA and why.
See also:
Eravate
Kremainn
Cordenses
Tanmark
HIP 102128
Blatrimpe
Chamunda
Geawenki
Delphin
Siren
In Game Description: Only recently discovered, these mysterious artefacts currently have no designation. Despite much conjecture as to the nature of these objects, it appears that the scientific community is unwilling or unable to openly identify the artefacts origins. Such mystery only serves to make these objects more widely sought after by wealthy individuals and organisations alike, no matter that their unidentified status automatically prohibits them from being sold on any legal market.
Galactic Average Price: 242,485 CR (75% if stolen from the Type-9)
UPDATE:
A new type of SSS has been found in HR 1185! Here you will find a UA floating by itself in normal space. It does not degrade in this state, and requires only cargo space to scoop! Much easier than the T9 convoy method!
Where To Obtain: Timocani & 109 Virginis systems have had the most hits for UA appearing in both Strong & Weak signal sources. It is unknown what systems are capable of spawning UA and why.
See also:
Eravate
Kremainn
Cordenses
Tanmark
HIP 102128
Blatrimpe
Chamunda
Geawenki
Delphin
Siren
In Game Description: Only recently discovered, these mysterious artefacts currently have no designation. Despite much conjecture as to the nature of these objects, it appears that the scientific community is unwilling or unable to openly identify the artefacts origins. Such mystery only serves to make these objects more widely sought after by wealthy individuals and organisations alike, no matter that their unidentified status automatically prohibits them from being sold on any legal market.
Galactic Average Price: 242,485 CR (75% if stolen from the Type-9)
UPDATE:
A new type of SSS has been found in HR 1185! Here you will find a UA floating by itself in normal space. It does not degrade in this state, and requires only cargo space to scoop! Much easier than the T9 convoy method!
Unknown Artefact Images: Unknown Artefact Audio: Unknown Artefact Video:
[video=youtube;RKT6CVKclZg]https://www.youtube.com/watch?v=RKT6CVKclZg[/video]
Unknown Artefact Test Results:
An Unknown Artefact has been donated to the museum for me to play around with for a couple of hours! Here are the results of my personal investigation. These results can also be found on the Wiki.
-Tests are performed with two pilots present.
-Scanning tests are done in normal space.
-All tests with the UA next to other items are tested both in normal space and in cargo holds.
-Location tests are done both in the cargo hold and in normal space if possible.
-In the case of Polaris, having a UA in your hold will not allow you to make the jump in-system.
Proximity = Audio, purplish particle effect, and glowing
Cargo hold = Modules lose integrity over time. The more UA in a ship the faster the deterioration. The UA will eventually tear through your cargo hold if you do not maintain your ship.
Normal Ship Sensors (linear/log) = Nothing
Ship Lights = Nothing
Frameshift wake scanner = Nothing
Cargo scanner = Nothing
Kill warrant scanner = Nothing
Discovery Scanner = Nothing
Detailed Surface Scanner = Nothing
Shooting = Nothing
ECM = Nothing
Unknown Artefact = Nothing
Hafnium = Nothing
AI relic = Nothing
Soontill Relic = Nothing
Ancient Artefact = Nothing
Painite = Nothing
Blackbox = Nothing
Black Hole = Nothing
NAV beacon (250 meters) = Nothing
Leonard Nimoy station (in ship & floating in station ) = Nothing
Sol = Nothing
HE BO = Nothing
Peregrina = Nothing
Polaris = Nothing
-Tests are performed with two pilots present.
-Scanning tests are done in normal space.
-All tests with the UA next to other items are tested both in normal space and in cargo holds.
-Location tests are done both in the cargo hold and in normal space if possible.
-In the case of Polaris, having a UA in your hold will not allow you to make the jump in-system.
Proximity = Audio, purplish particle effect, and glowing
Cargo hold = Modules lose integrity over time. The more UA in a ship the faster the deterioration. The UA will eventually tear through your cargo hold if you do not maintain your ship.
Normal Ship Sensors (linear/log) = Nothing
Ship Lights = Nothing
Frameshift wake scanner = Nothing
Cargo scanner = Nothing
Kill warrant scanner = Nothing
Discovery Scanner = Nothing
Detailed Surface Scanner = Nothing
Shooting = Nothing
ECM = Nothing
Unknown Artefact = Nothing
Hafnium = Nothing
AI relic = Nothing
Soontill Relic = Nothing
Ancient Artefact = Nothing
Painite = Nothing
Blackbox = Nothing
Black Hole = Nothing
NAV beacon (250 meters) = Nothing
Leonard Nimoy station (in ship & floating in station ) = Nothing
Sol = Nothing
HE BO = Nothing
Peregrina = Nothing
Polaris = Nothing
Assumed to be Thargoid. Most efforts are going into Audio analysis for the moment. I will update as the facts are released.
The UA appears to emit mrose code that relates to the nearest celestial body.
A theory on the method of the UA sound generation has been put forth by Bitstorm. He says it better than I ever could, so I will simply link their explanation here.
A theory on the method of the UA sound generation has been put forth by Bitstorm. He says it better than I ever could, so I will simply link their explanation here.
So the thing yesterday.
i'll just put up all the info and people can make their own minds up...
Every now and then people will say well the purrs cant be random because there's never a string of three consecutive highs/lows. My reply is well there's a difference between true-random and pseudo-random, the bulk of ED is procedurally generated and it would not surprise me if they just have a few api calls that pull numbers from procedurally generated pools.
Of course this is just guess work, we have no idea how Frontier go about generating pseudo-random (if indeed this is what they do).
But then last night this appeared, it's about turrets of all things....
https://forums.frontier.co.uk/showthread.php?t=160794&p=2456434&viewfull=1#post2456434
Specifically this :
Let that sink in for a sec.
To generate something random they take add a number of differing sine waves together then adjust for whatever is required.
It seems to fit perfectly.
This for me explains why we never see groups of three or more, yet there's no apparent pattern.
If you don't know what I'm talking about it's this sort of thing :
http://www.atariarchives.org/dere/pic7_10.gif
That's a simple example but two sine(ish) waves combining into a third wave. Of course Frontier's will be out of sync so less regular but the point is there will be a semi-regular oscillating pattern there.
At this point I'm thinking that has to be it, but is it provable?
So my line of thinking is, well if we graph the points can we visually see this effect?
And here's the result, this is the high/low state and the time of each purr :
https://www.dropbox.com/s/3edfp46x8xvcda7/Screenshot 2015-07-18 13.57.41.png?dl=1
+1 = high -1 = low.
The zeros (the orange ones) are where there would be purrs but theyre missing or quietened, the gaps, those would be either a 1 or a -1, I've just set them to zero.
It's hard to be exact as the zeros change the curve but roughly it almost looks like two waves, a faster one and another maybe half the wavelength.
And given the pattern is essentially a combination of 2 or more sine waves my thinking was it may actually now be possible to infer the missing purrs.
Here's a Google spreadsheet, feel free to mess, the idea was I can drop 1 or -1 into the orange zero bits to "rebuild" the wave and therefore find the missing purrs. For example in the above I think you can say with a high certainty that at least one of the 3rd/4th 0 points would be a -1.
https://docs.google.com/spreadsheets/d/1hYabz1D5HUsmj45kl0gdr_7aCMoqKspwHGwcZDyvA4E/edit?usp=sharing
^^ On this it seemed a good idea at 4:30am this morning! Today I'm not sure it's doable though. Still too much guesswork but it's fun to try and see what comes out - give it a go! Add in the missing 1,-1s.
There's also something called fourier analysis which takes data points and tells you what combination of waves would produce the pattern (and could therefore possibly fill in the missing purrs) but that's way beyond my ability.
So yeah that's it, make your own minds up, I might be wrong but the above combined with the evidence showing that it looks like CMDRs hear differing purrs :
https://forums.frontier.co.uk/showthread.php?t=162998&p=2541551&viewfull=1#post2541551
I think is a pretty strong argument that the purrs are pseudo-randomly generated, separately on each CMDRs ED client, from an algorithm with is essentially a combination of two or more sine waves.
I don't want to completely write the purrs off because there may still be something in them but I think if there is something to see there, then it will be something common to all CMDRs viewing a given UA. (cycle length for example)
Addendum....
So on from that and a little bit madcap. There's another theory which I think's interesting, is rather unlikely but would be very cool and could be another way to fill in the missing purrs.
It goes like this....
Assuming the purrs are generated from a pseudo-random generator as described above, and we KNOW the the turrets wavering motion is pseudo-randomly generated (since a dev has explicitly said so).
Then are the purrs and the turrets using the SAME generator or different ones?
Heh, do you see where I'm going?
It may be possible (but I think really unlikely) that the wavering of a turret's targeting reticule may align with the high/lows of the purrs. =p And that when the purrs go silent the turret (like a compass) will tell us what they would have been. =p
I've finally lost it haven't I.
AI Relic:
How To Obtain: These are found in Strong Signal Sources where Anaconda Pirates use them as a trap. When you attempt to scoop the AI Relic, 2-3 Anacondas will jump in and ambush you. Some dialog occurs when this happens.
Where To Obtain: Any system, Strong Signal Source.
In Game Description: A collection of highly illegal AI remnants. These items are of extreme interest to various shady organisations an remote cults. Their almost mythical status has led to a huge amount of counterfeiting, further inflating the value of items with a clear and proven history. It is uncertain whether any of these pieces actually retain the AI personality that was originally present within.
Galactic Average Price: 132,000 CR
Where To Obtain: Any system, Strong Signal Source.
In Game Description: A collection of highly illegal AI remnants. These items are of extreme interest to various shady organisations an remote cults. Their almost mythical status has led to a huge amount of counterfeiting, further inflating the value of items with a clear and proven history. It is uncertain whether any of these pieces actually retain the AI personality that was originally present within.
Galactic Average Price: 132,000 CR
How To Obtain: Bought and sold as a rare good commodity in Cheranovsky City, Ngurii system.
Where To Obtain: Cheranovsky City, Ngurii system.
In Game Description: A slab of unidentified material covered in pictographs of unknown origin. This relic is part of a cache of similar artefacts that were uncovered by explorers researching lost alien civilizations in the Soontill system. Sold by Garry's Reclemations, Cheranovsky City, Ngurii.
Galactic Average Price: 17,000 CR
Where To Obtain: Cheranovsky City, Ngurii system.
In Game Description: A slab of unidentified material covered in pictographs of unknown origin. This relic is part of a cache of similar artefacts that were uncovered by explorers researching lost alien civilizations in the Soontill system. Sold by Garry's Reclemations, Cheranovsky City, Ngurii.
Galactic Average Price: 17,000 CR
How To Obtain: These are relatively simple to find. Drop into a Weak Signal Source and you will have a chance to come accross these. There are also missions available that will ask you to track some down. These missions greatly increase your chance of finding one in a Weak Signal Source.
Where to Obtain: Any system, Weak Signal Source.
In Game Description: Highly prized by collectors, the movement of recovered artefacts is strictly controlled by a number of authorities around the galaxy. Fortunately a lucrative black market offers savvy explorers with means to find reliable buyers for any ancient treasures.
Galactic Average Price: 5,000 CR
Where to Obtain: Any system, Weak Signal Source.
In Game Description: Highly prized by collectors, the movement of recovered artefacts is strictly controlled by a number of authorities around the galaxy. Fortunately a lucrative black market offers savvy explorers with means to find reliable buyers for any ancient treasures.
Galactic Average Price: 5,000 CR
Related Threads:
~-~
Soontill Relics, the Regor Permit Sector and DB's cryptic hints.... -
Unknown Artefact (or artifact) Community Thread - The Canonn
Thread: UA Mystery Thread 3: The Canonn
~-~
UNKNOWN ARTEFACT: Sound Engineers, apply here!
UNKNOWN ARTIFACT: Signal Fomat Decrypted?
The UA - Hafnium connection?
UNKNOWN ARTIFACT: the rare commodity price angle
UNKOWN ARTIFACT: We're in it together so what's in common? Theory (Hint: it's the galaxy map)
Unknown Artefacts: if there is no puzzle to solve, should FD come clean and admit it?
~-~
UNKNOWN ARTEFACT REDDIT
~-~
Soontill Relics, the Regor Permit Sector and DB's cryptic hints.... -
Unknown Artefact (or artifact) Community Thread - The Canonn
Thread: UA Mystery Thread 3: The Canonn
~-~
UNKNOWN ARTEFACT: Sound Engineers, apply here!
UNKNOWN ARTIFACT: Signal Fomat Decrypted?
The UA - Hafnium connection?
UNKNOWN ARTIFACT: the rare commodity price angle
UNKOWN ARTIFACT: We're in it together so what's in common? Theory (Hint: it's the galaxy map)
Unknown Artefacts: if there is no puzzle to solve, should FD come clean and admit it?
~-~
UNKNOWN ARTEFACT REDDIT
~-~
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