Artifacting Around Asteroids With HMD Image Quality Set To Non-Integer Values?

Edit: To clarify, this is for the Horizons build, not the Odyssey build.

For some reason, I can't seem to submit an issue to the Issue Tracker? I get "Unfortunately you are not able to submit an issue at this time. You can still browse existing issues or, alternatively, try again at a later date." So here I am posting about my issue instead.

There seems to be a VR artifacting issue when HMD Image Quality is set to non-integer (ie 1.25, 1.5, 0.85, 0.5, etc) values. This is disappointing, since 1.25 seems to be manageable for my computer and improves the quality greatly aside from when in HazRes sites. At 1.00 and 2.00, there seems to be no issue. I hadn't tested this with values at below 1.00, but they concern me less anyway (Update: tested with less than 1.00 values, and they also cause the same issue). What's especially odd about it is that it only seems to happen half-way down the total picture. It's also not a headset problem (which is what I initially expected since artifacting was only occuring for half the screen); I had a friend confirm that they also encounter the problem with their Samsung Odyssey+ Headset on their RTX 2080, whereas I have a Valve Index and an RTX 3090. Does anyone else know about this issue?

I've included some screenshots; you kind of need to zoom in to see what I mean, but it's a lot more noticeable when the asteroids are moving and when in VR.

20210706214805_1_vr.jpg

20210706215112_1_vr.jpg
 
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Craith

Volunteer Moderator
It is the same in Odyssey, unfortunately. What is worse, the distortion is only rendered for the left screen, the right screen is working properly, making it even more annoying.

A pity, because with SS 0.85 and the new Upscaling I had great graphics with stable framerates, even on planets.
 
It is the same in Odyssey, unfortunately.
That's... sad. Weird that, for you, it's a per eye thing, where as for me it's a bottom half of screen issue. One thing I did find was that people mentioned setting Volumetric Lighting to Ultra (in Horizon) fixed it, but I actually found that it only masks the issue; the lines are still there, but they blend in far better for some reason. There's clearly some sort of rendering artifact going on. I don't expect it to get resolved anytime soon though, considering, well...

gestures broadly at all the other Odyssey issues to tackle
 
I also have this issue with HMD Image Quality, and it is also almost solved by Volumetric Ultra, but not quite... To add to the strangeness of the artifact locations happening in the left eye only or bottom half only, mine happens in 100% of the render on both eyes.

HMD -> Samsung Odyssey+
 
The last couple of times these things cropped up, a driver update (GPU and SteamVR) was helpful. If you haven't done so already, trying to switch to the SteamVR beta stream might also help.
 
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