unrealistic faces, poor npc animations, repeating textures, sprites that rotate are just some of the complaints that I have for Metro Exodus Enhanced edition.
What does this have anything to do with Elite Dangerous Odyssey?
It just made me appreciate how much of Odyssey looks consistently "good" and yeah, there are issues, but even the spit and polish on an "ENHANCED" version of a game and engine which is supposed to be "gorgeous" still comes up short with the same tired old issues that have plagued games for decades now....even with the Ray-Tracing.
It reminded me of "raising the bar" for Half-Life 2, when they started to chip away at Shader Model 3 and experiment with HDR rendering whilst downsizing certain effects to shader model 2.0b, and ensuring things like reflectivity, ambient radiosity, effectively having a slew of Physical based Rendering components already baked into how "source" worked from the beginning and realizing very early on that stylized visuals and good art direction will always "look good" whereas relying on accurate Models and textures will always fall short.
Half life 2 can still sometimes look "modern" due to good artistry, and even in comparison to Metro where the same dilapidated Soviet Era aesthetics are used to the point where some rusty metal textures and vehicle models are virtually the same until you get up super close - not bad for games made 15 years apart.
Elite has been rooted in "realistic representation" - a simulation if you will, and whereas some might think "stylized visuals" with No-mans Sky, there is a middle-ground.
And going of Half-Life Alyx and Source 2, this too is highly stylized aiming for "artistically correct" over "realistic rendering" because good artistry remains over graphics, and considering it was a VR game, that's a pretty important step to negate uncanny valley. It still looks "convincingly real" but it's stylized.
And it's Balance that comes up that in Dev diaries and what we see in other Frontier "management" games where the graphics are "stylized".
Up-is-not-jump was pointing this out with his Skyrim VR review whereas Witcher 3 is superior in every way, Skyrim still has a "wow" factor due to it's artistry.
And I think it's important for the community to be "synced" in with and with the devs as well with "what is whilst we are chasing
What does this have anything to do with Elite Dangerous Odyssey?
It just made me appreciate how much of Odyssey looks consistently "good" and yeah, there are issues, but even the spit and polish on an "ENHANCED" version of a game and engine which is supposed to be "gorgeous" still comes up short with the same tired old issues that have plagued games for decades now....even with the Ray-Tracing.
It reminded me of "raising the bar" for Half-Life 2, when they started to chip away at Shader Model 3 and experiment with HDR rendering whilst downsizing certain effects to shader model 2.0b, and ensuring things like reflectivity, ambient radiosity, effectively having a slew of Physical based Rendering components already baked into how "source" worked from the beginning and realizing very early on that stylized visuals and good art direction will always "look good" whereas relying on accurate Models and textures will always fall short.
Half life 2 can still sometimes look "modern" due to good artistry, and even in comparison to Metro where the same dilapidated Soviet Era aesthetics are used to the point where some rusty metal textures and vehicle models are virtually the same until you get up super close - not bad for games made 15 years apart.
Elite has been rooted in "realistic representation" - a simulation if you will, and whereas some might think "stylized visuals" with No-mans Sky, there is a middle-ground.
And going of Half-Life Alyx and Source 2, this too is highly stylized aiming for "artistically correct" over "realistic rendering" because good artistry remains over graphics, and considering it was a VR game, that's a pretty important step to negate uncanny valley. It still looks "convincingly real" but it's stylized.
And it's Balance that comes up that in Dev diaries and what we see in other Frontier "management" games where the graphics are "stylized".
Up-is-not-jump was pointing this out with his Skyrim VR review whereas Witcher 3 is superior in every way, Skyrim still has a "wow" factor due to it's artistry.
And I think it's important for the community to be "synced" in with and with the devs as well with "what is whilst we are chasing