Engineers As a space trucker, should I even bother?

I've seen a lot of talk about the engineers stuff but it seems mostly combat based, involves mining or some other thing that my Type-9 Heavy just isn't suited to deal with nor will it be modified to try and deal with. When it comes down to it I'm a trader, I buy low and sell high and make a decent profit doing so. So if I'm not big into combat is any of the engineers stuff even worth acknowledging?
 
Sure there are multiple blueprints that could be useful:

  • FSD range so you can jump further
  • Dirty drive cleaning so you fly faster
  • Shield, shield booster and hull upgrades so you can take more damage.

You don't have to do combat to get the materials, all of them can be obtained through missions, in fact some can only be obtained through missions.

So whenever you're at a station, check the mission board for haulage missions and just pad out what you'd normally haul with them.
Two other points.

  1. You don't actually need any of the above, they just make things easier
  2. Give some thought to mines, they work wonders and give you a good way to destroy interdictors

Play however you want, you'll get engineer materials sooner or later, then you can either use or vent them.
 
Jump range. It will be priceless for T9. Also IIRC it does not require materials which can be obtained by combat only.
Dirty drive tuning... not so much IMO. T9 is so slow it will not help.
 
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It certainly is if you can justify putting the work into it. The T9 has a pretty terrible jump range, I can imagine getting up to 45% more range would result in more profit per hour. Beefing up shields and armour to survive against the NPC's would be useful too. Maybe a modded mine launcher to deter chasing attackers. I recall the T9 had heat issues, maybe a more efficient power unit would help mitigate that.

Of course there's the not small task of unlocking the engineers and finding the stuff to apply those mods so you'll need to work out if you feel the bonuses are worth it.
 
Dirty drive tuning will also improve your turning rate, which I don't have to say how much it helps something lumbering like a T9.

I am sure there are a few other modifications that would be great for traders. It is quite an effort to get them though, so be prepared.
 
Well now I do kinda want to look into it a little more now, as a few have stated that extra jump range would do wonders for profits, just gotta find where these shady mechanics are hiding so they can make stuff for me.
 
I've seen a lot of talk about the engineers stuff but it seems mostly combat based, involves mining or some other thing that my Type-9 Heavy just isn't suited to deal with nor will it be modified to try and deal with. When it comes down to it I'm a trader, I buy low and sell high and make a decent profit doing so. So if I'm not big into combat is any of the engineers stuff even worth acknowledging?
The market nerf.
 
I've seen a lot of talk about the engineers stuff but it seems mostly combat based, involves mining or some other thing that my Type-9 Heavy just isn't suited to deal with nor will it be modified to try and deal with. When it comes down to it I'm a trader, I buy low and sell high and make a decent profit doing so. So if I'm not big into combat is any of the engineers stuff even worth acknowledging?

Head to Farseer kit out the FSD, even LVL 4 gives you a nice laden jump range. 6 or 7A sheilds with stock boosters works very nice with 4 pips in shields. Combine that with some shield boost mods and you're laughing.

Here was my basic list for Farseer

Heavy Duty Shield Boosters -


1 Grid Resistors
2 Germanium

FSD - 5

2 strange wake solutions
2 Chemical manipulators
2 Polonium

Comondity - Magnetic emitter coil - Bought from = Lhs 2936 fraser orbital
Nanditi hale orbital

FSD - 4

2 Anomolous FSD Telemetry
3 Chemical Distillery
2 Yttrium

Commodity - Energy Grid assembly

FSD - 3

2 Atypical Disrupted Wake Echoes
3 Chemical Proccessors
2 Selenium
1 Yttrium

Commodity - Modular Terminals

FSD - 2

3 Atypical Wake Echoes
2 Chemical Procceses
2 Aresenic

Commodity - Praseodymium

FSD - 1

2 Atypical Wake Echoes
2 Chemical Procceses
1 Aresenic
 
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I've seen a lot of talk about the engineers stuff but it seems mostly combat based, involves mining or some other thing that my Type-9 Heavy just isn't suited to deal with nor will it be modified to try and deal with. When it comes down to it I'm a trader, I buy low and sell high and make a decent profit doing so. So if I'm not big into combat is any of the engineers stuff even worth acknowledging?

Im a trader to I fly a Cutter for trade. They pull me out of warp almost every jump and its allway's a fer de lance or an Anaconda. THERE MEAN AS HELL TO. I would wait till FD get there head out of there rears to trade your just gonna die.
 
For cutter - A-grade thrusters + dirty drive tuning and it will have something like ~450 boost speed, nobody will catch you.
Sadly it is not possible for T9.
 
Yeah, there isn't an aspect of the game currently that can't enhanced by engineers. The thing would be is it worth it to you? For me it has been. For a relatively short 'farming' time the rest of the 9 years of the development life of the game will be made far more convenient because of modifications.
 
So I looked up the requirements to actually meeting the Engineers that would actually be useful and the general responses I found myself having were "What a pain in the butt." and "What a waste of time." looks like I'll be passing this stuff up until I finally get my dream ship (Cutter or Anaconda) right now it would be a waste of time that would slow me down on that goal the way things are set up now. Just not interested in wandering aimlessly scanning stuff just so an engineer will decide to let me grind crap for them so they might give me a better FSD.

Now if I could just pay them and be done with it that would be one thing but right now I'd have to get a whole other ship or really rebuild what I have, neither of which are attractive options, so I'm gonna stick to my trade routes.
 
So I looked up the requirements to actually meeting the Engineers that would actually be useful and the general responses I found myself having were "What a pain in the butt." and "What a waste of time." looks like I'll be passing this stuff up until I finally get my dream ship (Cutter or Anaconda) right now it would be a waste of time that would slow me down on that goal the way things are set up now. Just not interested in wandering aimlessly scanning stuff just so an engineer will decide to let me grind crap for them so they might give me a better FSD.

Now if I could just pay them and be done with it that would be one thing but right now I'd have to get a whole other ship or really rebuild what I have, neither of which are attractive options, so I'm gonna stick to my trade routes.


Not quite sure what you mean? To meet Farseer you only have to do one thing, fly to Maia (takes 15 minutes in an empty T9) Land at Darnielle's progress, purchase a Meta alloy, pick up some of the long haul missions if you want to earn some extra cash, fly back to the bubble and deliver (you'll make around 30 million on average) Go to Farseer inc and give her the Meta alloy.

Can't really see what is hard about any of the above, as far as the materials & commodities for the upgrades, they can all be obtained through haulage missions inside the bubble. I got all of mine trucking from my usual spots in Aulis- I-bootis-Eranin-Ovid etc etc.

Now running LVL-4 FSD mods, and upgraded boosters. Took me about 5 days, Engineers went live during a really busy time for me real world, I had to steal an hour or so late night during the week to play. The longest part was getting Praseodymium, I took a mining mission (24 tonnes of Monohydrate Crystals) 4 units as a reward, turns out you can get the stuff just by doing any mission
 
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And gaining rep with Felicity just requires stooging around with the usual exploration gear and doing honk and scoop. Not really that arduous really and as someone pointed out, the results are for the life of the game...
 
And gaining rep with Felicity just requires stooging around with the usual exploration gear and doing honk and scoop. Not really that arduous really and as someone pointed out, the results are for the life of the game...

might be easier to skill her rep after lvl 3, the amount of data she wants after that goes up a fair bit, and if you want to it only takes 3 crafts a lvl iirc, they dont have to be fsd just build something cheap.
 
  1. Give some thought to mines, they work wonders and give you a good way to destroy interdictors

Use mines.

Don't think about it, use them!

I killed an FAS with a T-6 last night by boosting and dropping 3 sets of mines. I was so surprised by how destructive they were. That was my first encounter using mines.
 
Not quite sure what you mean? To meet Farseer you only have to do one thing, fly to Maia (takes 15 minutes in an empty T9) Land at Darnielle's progress, purchase a Meta alloy, pick up some of the long haul missions if you want to earn some extra cash, fly back to the bubble and deliver (you'll make around 30 million on average) Go to Farseer inc and give her the Meta alloy.

Can't really see what is hard about any of the above, as far as the materials & commodities for the upgrades, they can all be obtained through haulage missions inside the bubble. I got all of mine trucking from my usual spots in Aulis- I-bootis-Eranin-Ovid etc etc.

Now running LVL-4 FSD mods, and upgraded boosters. Took me about 5 days, Engineers went live during a really busy time for me real world, I had to steal an hour or so late night during the week to play. The longest part was getting Praseodymium, I took a mining mission (24 tonnes of Monohydrate Crystals) 4 units as a reward, turns out you can get the stuff just by doing any mission
Or you could have simply mini a metal rich ring, pristines are fairly easy to locate. The praseodymium drops like candy there, and you get some platnium and gold too (gold needed for access to another engineer). Then again I just spend some money and bought it in the same system didn't take long. Other stuff needs osmium which also drops from mining.
 
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