Was doing the combat CG with a mate and he wanted to go into open to have a go against real players.
Wasn't a good idea, because he was ill prepared in a FDL that wasn't even A rated, let alone engineered! LOL!
But anyway, I'm in my Conda, my friend had already combat logged because he was getting kicked, and I end up in this fight on my own against a couple of FDL. I only just managed to get away - thinking it was still stupid to try and take on two of these things, even if I am a better pilot now.
So I get back to the station and find a 150k CR repair bill? Checked modules for damage, and shield generator had been taken down to 64%. Presumably if I hadn't jumped away when I did, it could have been a matter of seconds before they failed through malfunction, even if I had restored more health from the SCBs.
I haven't yet tried using Reverberating Cascade myself yet, but am I correct in assuming that one does not need to target shield module specifically? So strikes to shield alone is enough to deal direct damage to the shield module?
Does this not make the weapon effect particularly overpowered, given that it's not so difficult to hit something big like an Anaconda with rails or mines, and that there is no defense against this attack?
Maybe if we had some kind of 'slip shield' weapon effect for certain weapons, that required targeting of specific modules through shields, dealing a small percentage of damage direct, then players would have a choice of modules to attack, and/or defend against, by using chaff or positioning their ship so as not to present the module as so easy a target (whenever possible), then I think it would be fairer than the current implementation of the reverb cascade effect.
I'm sure this has been discussed well before, but how do people feel about it now?
Wasn't a good idea, because he was ill prepared in a FDL that wasn't even A rated, let alone engineered! LOL!
But anyway, I'm in my Conda, my friend had already combat logged because he was getting kicked, and I end up in this fight on my own against a couple of FDL. I only just managed to get away - thinking it was still stupid to try and take on two of these things, even if I am a better pilot now.
So I get back to the station and find a 150k CR repair bill? Checked modules for damage, and shield generator had been taken down to 64%. Presumably if I hadn't jumped away when I did, it could have been a matter of seconds before they failed through malfunction, even if I had restored more health from the SCBs.
I haven't yet tried using Reverberating Cascade myself yet, but am I correct in assuming that one does not need to target shield module specifically? So strikes to shield alone is enough to deal direct damage to the shield module?
Does this not make the weapon effect particularly overpowered, given that it's not so difficult to hit something big like an Anaconda with rails or mines, and that there is no defense against this attack?
Maybe if we had some kind of 'slip shield' weapon effect for certain weapons, that required targeting of specific modules through shields, dealing a small percentage of damage direct, then players would have a choice of modules to attack, and/or defend against, by using chaff or positioning their ship so as not to present the module as so easy a target (whenever possible), then I think it would be fairer than the current implementation of the reverb cascade effect.
I'm sure this has been discussed well before, but how do people feel about it now?