As Mad as a...Limpet!

They fixed limpets not depositing in the cargo hatch according to the issue tracker link of the patch notes (even if the problem behind the original report no longer very relevant, with all the Titans dead).

Why it was also decided to make them do this, then, I can’t even think of an answer. Apparently just having them hold stationary under the ship was too difficult?

It happened to us also when collecting cargo dropped by other players during piracy... given that the UI showed the "Cargo Bay Full" message, we believe it was more a problem relating to server / P2P comms than something bugged in limpets behaviour and/or some "physical" barrier which was keeping limpets away from the hatch. We had the issue using different ships, different collectors, different number of limpets out (even 1 could have remained "stuck" below the cargo hatch).
 
It happened to us also when collecting cargo dropped by other players during piracy... given that the UI showed the "Cargo Bay Full" message, we believe it was more a problem relating to server / P2P comms than something bugged in limpets behaviour and/or some "physical" barrier which was keeping limpets away from the hatch. We had the issue using different ships, different collectors, different number of limpets out (even 1 could have remained "stuck" below the cargo hatch).
Yeah, know that. I had the issue myself some different bits and pieces at Titans or black box/similar salvages for BGS, haven’t yet had an opportunity to test if this did fix that issue though.

Just found it funny that the original issue tracker link specifically refers to gathering the Thargoid pods at active Titans where it used to be an even bigger issue because you were liable to have your work undone by a pesky Scythe (or having to leave behind a bunch of pods to not get shot by a patrol and all the Titan turrets). And that original case behind the report is gone (for now). Anyway.
 
Material behavior at cargo hatches has been messed up since Odyssey dropped. I'm cautiously optimistic that someone is working on collector limpet behavior, even though it's broken worse now. Maybe the new focus will root out the problem, like curing a wart by injuring the skin it's in to stimulate healing...

But I suspect the cargo hatch issues are caused by dropped material behavior and related to the way materials on the surface vanish underground (since Odyssey) when you touch them with an SRV wheel or occasionally propel themselves into the SRV so hard on collection that they throw it into the air. I'm skeptical that limpets were ever really the issue.
 
I’m sure that I don’t understand why there’s this limpet fiasco. I’m just a simple guy. When I first started playing right after Horizons dropped, limpets worked fine. Then it got broken. Then they fixed it and it worked again. Then for no apparent reason they introduced the limpet dance that, at best is annoying, and at worst makes it difficult to read the radar and causes issues with mining. For sure , I don’t understand, but I’m going out on a limb here, and I am going to say that rectifying this can’t be that hard, especially since they started out with it working fine. It’s embarrassing.
 
Well still the same limpets are crazy under the ship no core mining so this crappy colonisation thing is is making thing not playeble
Thx for your support
This is going to look like Ubi soft breaking the game up and making lots of problems
 
Why it was also decided to make them do this, then, I can’t even think of an answer. Apparently just having them hold stationary under the ship was too difficult?
Well, from the perspective of someone who uses 4 limpets or less, it looks pretty cool and sounds nice as well. I don't mine. If I were using a dozen or more at a time, I might not like this either - maybe a Ship Function toggle (right panel > Ship > Functions) for the behaviour could alleviate that so the player can decide to make idle limpets behave either in a static or swarming configuration
 
I think the limpets are trying to say something, it's a metaphor for how we seem to be going round and round, same things over and over.

They are mocking us I tell ya!
 
Material behavior at cargo hatches has been messed up since Odyssey dropped.

In what way? (Can you describe the issue? I've been mining with 12 collector limpets running simultaneously, manually scooping mats at the Titan wreckage, plundering HGE signal sources, etc etc, it's all been working fine for me as far as I'm aware)
 
In what way? (Can you describe the issue? I've been mining with 12 collector limpets running simultaneously, manually scooping mats at the Titan wreckage, plundering HGE signal sources, etc etc, it's all been working fine for me as far as I'm aware)
Looking back, it was Update 10 (and not the initial release of Odyssey) that introduced a bug where mats will frequently not go into the cargo hold on the first try. The limpet will do a little double-tap at the cargo hatch: touching the ship, triggering the sound effect, then making a small loop and repeating. I suspect that the material is actually missing the cargo hold and floating away, and the limpet has to go after it and retrieve it, but the times I have tried to observe the collector limpets to see, I haven't managed to position the external camera view in time before my limpets loaded all mats. At the same time, mats on the ground started behaving erratically, flying off in odd directions as soon as they are touched by the SRV, becoming lost if they are touched by a wheel, and even occasionally slamming into the SRV so hard that it launches the vehicle into the air. I suspect these are related bugs. The SRV issue seriously affects surface mining gameplay; the collector limpet double-tap is just mildly irritating.
 
I intend to try some brain tree SRV collecting soon, so I'll keep an eye out. Thanks!
At a guess I wouldn't hold out for a fix to the SRV-touch issues any time soon; they sound like they could be the kind of solid-body physics issues that computer games are notorious for because they're difficult or impossible to completely eliminate in games that use simulated physics ('cos of how realworld physics allows the kinetic energy to deform objects to prevent overlapping, but games need to run in realtime so that's not an option), those mats phys issues might have appeared because something else got fixed or tamped down.

I haven't seen the double-tap, but as you describe it that one kinda sounds worth leaving alone to me; it's the kind of occasional machine mishap/jam that you get with inter-operating machines in reality and is noticeably absent in too-easily-flawless virtual depictions. It's an unintentional bug but it sounds like it happens to be highly real-world realistic :ROFLMAO:
(Kind of an accidental version of how game-world surfaces have fake grime and wear&tear because at a deep level it makes the world seem less fake. Elite's operations often feel a bit too mathematically-perfect predictable to me, so I'm ok with this kind of mishap. Heh, the first thing the Millennium Falcon did when Han powered it up, was immediately power down until he thumped the faulty panel. Swearing at machines for having One Job and screwing it up is noticeable when it's missing😁)
 
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I intend to try some brain tree SRV collecting soon, so I'll keep an eye out. Thanks!
At a guess I wouldn't hold out for a fix to the SRV-touch issues any time soon; they sound like they could be the kind of solid-body physics issues that computer games are notorious for because they're difficult or impossible to completely eliminate in games that use simulated physics ('cos of how realworld physics allows the kinetic energy to deform objects to prevent overlapping, but games need to run in realtime so that's not an option), those mats phys issues might have appeared because something else got fixed or tamped down.

I haven't seen the double-tap, but as you describe it that one kinda sounds worth leaving alone to me; it's the kind of occasional machine mishap/jam that you get with inter-operating machines in reality and is noticeably absent in too-easily-flawless virtual depictions. It's an unintentional bug but it sounds like it happens to be highly real-world realistic :ROFLMAO:
(Kind of an accidental version of how game-world surfaces have fake grime and wear&tear because at a deep level it makes the world seem less fake. Elite's operations often feel a bit too mathematically-perfect predictable to me, so I'm ok with this kind of mishap. Heh, the first thing the Millennium Falcon did when Han powered it up, was immediately power down until he thumped the faulty panel. Swearing at machines for having One Job and screwing it up is noticeable when it's missing😁)
You will probably be all right gathering from brain trees since the goodies tend to be isolated. It's surface mining blown-up rocks where there are more frequently issues, as it can be difficult to collect one mat without driving over another. The launching issue is quite infrequent. Grinding a few hours at Dav's Hope, for instance, it might happen once or twice
 
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