They obviously have their hands full. We know ship launched fighters, multicrew, Thargoids, Alliance ships, Character creator are all coming. But they usually insert fixes and tweaks here and there to existing systems during the process. What sort of "in between" tweaks would you like to see most?
1) Exploration - better sensors, maps, schematics, rewards, objects to discover, lore to uncover etc probes, anomalies unique life forms, alien races..
2) Mining - fix remaining bugs, add more unique things to mine with random rare gems/minerals unique looking rocks, wave scanners etc.
3) Trading - Create an actual trading interface or market computer to track pricing in the local areas, history etc.
4) Pilots Log - Name your ship, create logs, keep track of what you did, where you went etc.
5) Powerplay - Missions, better rewards, less boring activities, more user friendly, better alignments with superpowers etc.
6) Mapping - Galaxy map improvements for actual trading, Orrery, and other POI located in the system maps etc.
7) Wings - Improve missions, shared loot, experience.
8) SRV - more variety SRV's on the surface for mining, repairing exploring, minimaps from orbiting ship, planetary textured maps, static POI's, Planetary scanners etc.
9) AI - more work will be done - we know this already.
10) Bounty Hunting - add more missions and more variety to the missions. A pirate faction possibly etc..
11) Missions - These still need a LOT of work!
12) Naval Progression (This is probably in 2.4 but we still need help with it now!)
13) PVP - Balancing of weapons, defenses (more heat sinks etc) power requirements. No NERFS only increases please.
14) Synthesis - more items to make like limpets, head sinks, chaff etc.
15) Supercruise - still needs some serious UI and interface work to help guide people into the most optimal approaches, work needs to be done via engineers to improve accel and decel of supercruise speeds. (Slow down is too late)
16) Sound
17) Other
Which one would you personally direct FD to work on in between the regular work?
1) Exploration - better sensors, maps, schematics, rewards, objects to discover, lore to uncover etc probes, anomalies unique life forms, alien races..
2) Mining - fix remaining bugs, add more unique things to mine with random rare gems/minerals unique looking rocks, wave scanners etc.
3) Trading - Create an actual trading interface or market computer to track pricing in the local areas, history etc.
4) Pilots Log - Name your ship, create logs, keep track of what you did, where you went etc.
5) Powerplay - Missions, better rewards, less boring activities, more user friendly, better alignments with superpowers etc.
6) Mapping - Galaxy map improvements for actual trading, Orrery, and other POI located in the system maps etc.
7) Wings - Improve missions, shared loot, experience.
8) SRV - more variety SRV's on the surface for mining, repairing exploring, minimaps from orbiting ship, planetary textured maps, static POI's, Planetary scanners etc.
9) AI - more work will be done - we know this already.
10) Bounty Hunting - add more missions and more variety to the missions. A pirate faction possibly etc..
11) Missions - These still need a LOT of work!
12) Naval Progression (This is probably in 2.4 but we still need help with it now!)
13) PVP - Balancing of weapons, defenses (more heat sinks etc) power requirements. No NERFS only increases please.
14) Synthesis - more items to make like limpets, head sinks, chaff etc.
15) Supercruise - still needs some serious UI and interface work to help guide people into the most optimal approaches, work needs to be done via engineers to improve accel and decel of supercruise speeds. (Slow down is too late)
16) Sound
17) Other
Which one would you personally direct FD to work on in between the regular work?