So, I love my Asp Explorer and want to engineer her a bit. I want to keep the balance of the Asp (decent jump range, fighting ability, defense etc...) but also want to avoid mistakes choosing engineers/mods that may handcuff me down the road with other ship builds. I'm new to this engineering thing and there's a head-spinning number of way to approach it (or make a mess of it).
I've already modded FSD to grade 4 - increased jump range - and though I have enough materials for grade 5 I'm not sure the added j.range is worth the negatives that create other problems. Again, looking for balance. So FSD, shields, weapons (likely sticking to lasers, multi-cannons for now), power .distributor (?), thrusters(?).
I'm looking for suggestions: order of mods , level of mods, etc... basic stuff that adds a little spring to her step and a touch of attitude without trying to make her something she ain't. It doesn't have to be Grade 5 up and down. Suggestions?
Current Core:
1C Lightweight Alloy Bulkhead ...... (1 x 0B Shield Booster) (2 x 0C Point Defence)
5A Power Plant
5A Thrusters
5A FSD* - grade 4
4D Life Sup.
5A Power Distr.
5D Sensors
5C Fuel Tank
3A Shield Generator
I've already modded FSD to grade 4 - increased jump range - and though I have enough materials for grade 5 I'm not sure the added j.range is worth the negatives that create other problems. Again, looking for balance. So FSD, shields, weapons (likely sticking to lasers, multi-cannons for now), power .distributor (?), thrusters(?).
I'm looking for suggestions: order of mods , level of mods, etc... basic stuff that adds a little spring to her step and a touch of attitude without trying to make her something she ain't. It doesn't have to be Grade 5 up and down. Suggestions?
Current Core:
1C Lightweight Alloy Bulkhead ...... (1 x 0B Shield Booster) (2 x 0C Point Defence)
5A Power Plant
5A Thrusters
5A FSD* - grade 4
4D Life Sup.
5A Power Distr.
5D Sensors
5C Fuel Tank
3A Shield Generator
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