Asp Explorer -Advice

Hi just want to any advice to my ship builds here is link http://goo.gl/JgAkYa my FSD is around 34 ly but any proposition to change anything on my ship I been really appreciate
Ps. I play on Ps4 if that matter with horizons expansion
 
If you're going exploring, always unlock Farseer. She's an easily accessed one-stop engineer for explorers.
The AspX below is doable simply by unlocking her. You can use exploration data to gain reputation with her, which means you only have to collect the materials needed for the specific grade 5 and grade 3 mods, after you've sold data to her to get to rank 5.
The DSS mod is extremely useful. Doesn't feel like you're gaining anything when you use it, but you're saving 5-10 seconds on almost every high metal content planet you scan. 5 seconds saved per planet adds up to hours and days on a long trip.
https://eddp.co/u/JSgpKFoT
 
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I don't know how's that happend the link show 14 ly my asp got 34 ly and already but I will check once when I am back thank you so much for quick respond

I think the link shows 5E FSD..guess it's not true and you have 5A equipped.

Farseer is your next stop - even low level FSD upgrades give a significant boost in jump range and it might be you have materials for those already. Just sell exploration data to her , which you can collect on the way to her location (don't forget to save and log out/in again in ED after selling data to her as on PC that tends to not refresh instantly).
Don't be afraid of engineering grind - it becomes a problem if you want to spin the rng wheel more than 5-6 times for this so desperately needed perfect roll.. but before you run out of materials you'll have a much better fsd with 2-3 rolls already so no risk for you. My 2 cents.
 
I assume you're looking for advice on an Exploration fitting, since this is the exploration forum.
Your linked build appears to be a stock ship as it comes when you buy it, so I'll skip critiquing that.

My Two ASP Explorers as outfitted...
Defiant https://eddp.co/u/vmp88wku
Challenger https://eddp.co/u/gcM8cL1n

They're basically identical except for the paint job and the specific engineering.
My second account doesn't have access to all of the same engineers yet.

Exploration ships basics ...
#1 priority is a fuel scoop. You won't get far without one.
#2 is a top rated FSD to maximize your jump range.
#3 is an Advanced Discovery Scanner and a Detailed Surface Scanner. These let you see what you're exploring and gather data to sell to Universal Cartographics when you get back.
Optional But Recommended ...
. Planetary Vehicle Hangar, for driving around on planets. You may want to land to gather materials or just to explore and break up the monotony.
. Shields, for cushioning your landings
. AFMU, for repairing any module damage due to overheating or emergency stops.

Also recommended ...
Minimize weight by equipping D rated modules where appropriate
Minimize heat (for fuel scooping) by equiping the smallest A rated power plant with enough power for your needs.
A rated power plants have better heat efficency and the less power you use the less heat is generated. So turn off modules that aren't needed at the time.
 
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Have a look at the awesome Exploration Portal compiled by Qohen Leth. It's very helpful and answers many questions you may have. And of course everyone in the exploration community is always happy to help in any way we can.
 
I think the link shows 5E FSD..guess it's not true and you have 5A equipped.

Farseer is your next stop - even low level FSD upgrades give a significant boost in jump range and it might be you have materials for those already. Just sell exploration data to her , which you can collect on the way to her location (don't forget to save and log out/in again in ED after selling data to her as on PC that tends to not refresh instantly).
Don't be afraid of engineering grind - it becomes a problem if you want to spin the rng wheel more than 5-6 times for this so desperately needed perfect roll.. but before you run out of materials you'll have a much better fsd with 2-3 rolls already so no risk for you.

My build looks like that and fsd already been engineering just a wee bit to 34 ly i wonder if change cargo rack to another 3A AFMU if that help on my long deep hopefully that upload correct i use tablet and got we bit problem with network
https://goo.gl/photos/wc6G5eD9F4YCSpde7
 
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I see a D rated power plant. You'll be better off with a 4A or even smaller but A rated. A rated are more heat efficient,
You can power all that with a 2A.

You don't need (or want) your AFMU powered on all the time. Turn it off to save power and only turn it on when you need to make repairs.
When you're repairing you can turn off thrusters or other modules to get the power you need for the AFM. You have to turn them off anyway to start repairs.

I see a 2H planetary vehicle hangar. Switch to a 2G to save weight.

Change 5C sensors to 5D to save weight. The extra sensor range won't do anything for you out there.

You should be able to get your range to 36/33ly with no engineering. https://eddp.co/u/qX2wgGlq

This is all optional of course. Build it the way you want. The more enjoyable the ship is to fly, the better your voyage will be.
30-34 ly is plenty of range for an exploration ship.
 
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Thank you for so many advice I am appreciate for that I will check everything and let u know here how my build works on nights when I am back home thank again. One more is I really need heat sink or no ? Reason why I ask is I see some build with some not
 
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Here is my build: http://www.edshipyard.com/#/L=A0g8,...wLUIqXDSr3OaiUkeibZiicw0KU12jwGu212PcK_AF2UI0

Now I suspect you don't want to do that much engineering because just about all of my ship parts are engineered. Certanly the most important thing to do is to engineer the FSD. On a second place you should make your sensors lightweight. Everything else is a minor contributor to jump range. At last I'd recommend D rating everything in your ship (except the FSD) to reduce weight and increase jump range.

Note: You'll not need four heatsinks if you are making a short trip, same goes for the AFMUs.

It helps but you don't need them, as long as you pay attention to your monitor and are able to react if you jump in close to a star.

Either way, in 2.4 we'll be able to craft heatsink with materials so one heatsink is enough. One thing to notice is that the materials needed to craft them are human materials so prepare them before your trip!
 
Here is my build: http://www.edshipyard.com/#/L=A0g8,...wLUIqXDSr3OaiUkeibZiicw0KU12jwGu212PcK_AF2UI0

Now I suspect you don't want to do that much engineering because just about all of my ship parts are engineered. Certanly the most important thing to do is to engineer the FSD. On a second place you should make your sensors lightweight. Everything else is a minor contributor to jump range. At last I'd recommend D rating everything in your ship (except the FSD) to reduce weight and increase jump range.

Note: You'll not need four heatsinks if you are making a short trip, same goes for the AFMUs.



Either way, in 2.4 we'll be able to craft heatsink with materials so one heatsink is enough. One thing to notice is that the materials needed to craft them are human materials so prepare them before your trip!

I already visit Fraser but at this moment I plan exploration to Sag-A but before I do that I go an explore then I am back to Fraser Engineer sell data and upgrade my FSD as I know is hugely important on my exploring deep space once when did that I will proper plan a journey to Sag- A. Basically that is plan but you never know whats happened in deep dark space
 
I find the best thing to do with an asp x is to boost it straight into a high metal content world watch it explode and buy a decent ship that doesn't make fart noises when you fly.
But that's just my opinion of course.
 
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