I assume you're looking for advice on an Exploration fitting, since this is the exploration forum.
Your linked build appears to be a stock ship as it comes when you buy it, so I'll skip critiquing that.
My Two ASP Explorers as outfitted...
Defiant
https://eddp.co/u/vmp88wku
Challenger
https://eddp.co/u/gcM8cL1n
They're basically identical except for the paint job and the specific engineering.
My second account doesn't have access to all of the same engineers yet.
Exploration ships basics ...
#1 priority is a fuel scoop. You won't get far without one.
#2 is a top rated FSD to maximize your jump range.
#3 is an Advanced Discovery Scanner and a Detailed Surface Scanner. These let you see what you're exploring and gather data to sell to Universal Cartographics when you get back.
Optional But Recommended ...
. Planetary Vehicle Hangar, for driving around on planets. You may want to land to gather materials or just to explore and break up the monotony.
. Shields, for cushioning your landings
. AFMU, for repairing any module damage due to overheating or emergency stops.
Also recommended ...
Minimize weight by equipping D rated modules where appropriate
Minimize heat (for fuel scooping) by equiping the smallest A rated power plant with enough power for your needs.
A rated power plants have better heat efficency and the less power you use the less heat is generated. So turn off modules that aren't needed at the time.