Asp Explorer build for Maelstrom / Titan sightseeing? (VR user asking)

A total AX newbie here (veteran in the rest of the game, but here just starting)

Is it possible to equip Asp Explorer to merely enter the Maelstrom, approach a Titan and buzz a bit around it?
Don't intend to fight, don't need any weapons, I just want to be unseen / cold and sneak as a mouse, enjoying the most impressive surrounding there.
I have access to all engineers, all Guardian tech, and money/materials is not a problem.

How to build a cold/sturdy-enough Asp to go there?

It has to be Asp Explorer - I'm a VR user, and that ship is absolutely the best for looking around by simply turning head, transparent canopy almost 300°.
 
Ok Here is what I would do for an AspX. It has a bunch of engineering. More hull matters for Thargoid activities, and shields not so much. Shields help against scouts and bumping into things, but not interceptors, and afaik when the Titan shoots at you. I also put the Nanite Torpedo and some ax missles and multi cannons in the build in case you want to do a Titan bombing run as well, or fight off the scouts who may stop by and say Hi to you. Two caustic sinks, as the maelstrom is caustic, and several things will fire caustic missiles at you. A heatsink as well, and the Thargoid Titan pulse neutralizer. The power plant is low emissions to help with the heat signature. The thrusters are dirty/drag as you will need to outrun interceptors and scouts who will pull you out of supercruise and when jumping between systems next to the Titans. The Ludicrous speed new FSD as well to help get across the system quicker, it will not stop the thargoids from pulling you out of supercruise, but the less time in SC the less chances for them to pull you out.

Good Luck, and have fun.
 
Ok Here is what I would do for an AspX.
Excellent build, and will do all that was asked for.
I'll only provide three tiny addenda:
  • Obviously, adding more defense will increase your chances of making it out alive. I'd recommend a bigger repair limpet controller (class D for a bit less power draw at no downside) and at least one module reinforcement and/or AFMU. Feel free to leave the Fuel Scoop at a nearby station.
  • There's various corrosive cargo to be found (purely for the fun of it, not actually valuable). Bring corrosion-resistant cargo racks if you have access and like to scoop shiny alien things.
  • If you want to make a habit of shooting Thargoids, invest in engineered Advanced Missile Racks (with synthesized ammo, which makes them deal AX damage) or Guardian Shards with the Anti-Anti-Guardian-Field-Engineering from Ram Tah. And probably a gimballed Thermal Vent beam to keep you cold.
 
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