Like the title, which would you go with. Super range is great but I don't want to be driving a boiling teakettle. So I put this to ye.
Dirty drives and low emission power plant. For every ship.
I usually run high heat weapons (multis with incendiaries or missile launchers plus beam turrets) on most of my ships and I use dirty drive tuning on the engines which means that I am usually running fairly hot in all of my builds. My Python also uses an undersized 6A power plant to save on weight and rebuy cost so I find that the low emissions plants aren't viable in any of my builds as I need more power than they can generate. What I've done for my Asp and Python as a middle-ground has been to roll the Grade 4 Armored power plant mods until I got one that had an improved heat efficiency by around 5% which dropped the effective heat efficiency to 0.38 for those ships. It's not as big an advantage in terms of thermal efficiency as the low emissions power plant but there is no decrease in power generation and the only real penalty is the weight. In the case of my Asp the added advantage of the Grade 4 Armored power plant in addition to the modest improvement in heat efficiency is that the power plant is much less vulnerable to damage as the integrity is increased by around 50%. I haven't tested this to see if it makes a difference on module damage to the power plant when doing an emergency drop out of SC or overheating near a star but given that you can't repair the power plant when exploring I suspect that the increase in power plant integrity will dramatically increase the effective "endurance" of my Asp and Python on long trips if I don't have access to repair facilities.
Like the title, which would you go with. Super range is great but I don't want to be driving a boiling teakettle. So I put this to ye.
Need more info, what are you planning to use it for?
Dirty drives and low emission power plant. For every ship. Biggest speed bonus and NPC heat mod weapons no longer affect you. Plus you can start jumping while scooping.
I have clean drives 5 on the Python and it's meh at best. Gonna take another trip to Palin soon to fix that.
Dirty drives and low emission power plant. For every ship. Biggest speed bonus and NPC heat mod weapons no longer affect you. Plus you can start jumping while scooping.
I have clean drives 5 on the Python and it's meh at best. Gonna take another trip to Palin soon to fix that.
Why would anyone use clean drives? especially with LOL overcharge power plant mods.
For exploration, clean drives.
That's good for undersized power plants. But don't worry about losing the PP, you'll lose other vital modules looong before that. Like the drives![]()
You can repair all modules except the hull and power plant with the AFMU so having more integrity on the power plant or armoring the hull should make them last substantially longer when exploring. I'm not certain if dropping out of SC inflicts a set amount of damage to your hull/modules but I suspect that the increased integrity of the power plant with the Amored modification and the increased hull boost from the military alloys will make both of them last longer from SC emergency drops, heat damage and also any landing mishaps or combat damage that might happen.
yes, i assumed the same ( heavy duty armour mods on lightweight armour come without penalty ;-) ) --- but others claim, that sc emergency drop, heat damage and crash damage are percentage damage without any effect of grade or armour. needs testing!
Yes, has to be done with care though.. too much clean drives and you might find you need a bigger power plant which will reduce jump range..