Asp Explorer missile boat for Odyssey?
When I posted this Title on the Forum starting a new post I got a message saying five other messages discussed this. I read everyone of them but didn't come close mostly new players asking questions and not getting answers. Well that is the Forum. Let's try my post.
OK, when Odyssey came out I used a Cobra Mk III at first for ground assault missions with stock dumb fire missiles. The problem is the wide spacing on the Cobra hard points having to adjust laterally when firing them. A little on the C2 hard points and a lot on the C1s. Close up hitting the bad guys I have to aim the C1 missiles far to the right to hit the target.
Then the Asp Explorer has been the go to missile boat for years as all six hard points are very close together at the nose of the ship making firing dumb fire missiles a lot more accurate. Players took out +++ high security bases with this build then landed and go get the goodies long before Odyssey showed up.
I'm playing with taking an Asp Explorer out of mothballs. Probably A LOT of overkill not really needed with ground assault in Odyssey as it is pretty easy. My Cobra worked very well after I figured out latterly aiming. But I have all the materials and nothing else to do at the moment. With stock advanced missiles tacks I have 384 missiles. Do I really need to engineer them for ground assault in Odyssey? If I went with high capacity with flow control I get 768 missiles and the Asp would have the power to do it. Light weight won't add a lot to the boost per an already slow turning ship. Rapid fire adds 0.5 percent jitter which is huge in close combat until I fire enough of them as per the Odyssey rules the more I fire the more accurate they get finally hitting the targets. Maybe Sturdy is the way to go with 300 percent in integrity but also has 60 percent more in weapons piercing and a 30 percent drop in thermal load.
UPDATE: Here is the build that I went with. It can fire up to 6 missiles at once with no weapons overheating, 0 pips to WEPS. and plenty of pips for SYS and ENG. Note the Coriolis deployed power at 26.80 doesn't match the 28.53 after actually engineering the ship. Lo-draw on the shields dropped the values slightly while providing 28.54 with the power plant. So everything is online when deploying the hard points.
So if you go into a high CG ground combat in Odyssey could you use someone giving you air support? The problem is I may not know the good guys from the bad guys. But if you see my Asp Explorer in Odyssey say Hi.
Regards
When I posted this Title on the Forum starting a new post I got a message saying five other messages discussed this. I read everyone of them but didn't come close mostly new players asking questions and not getting answers. Well that is the Forum. Let's try my post.
OK, when Odyssey came out I used a Cobra Mk III at first for ground assault missions with stock dumb fire missiles. The problem is the wide spacing on the Cobra hard points having to adjust laterally when firing them. A little on the C2 hard points and a lot on the C1s. Close up hitting the bad guys I have to aim the C1 missiles far to the right to hit the target.
Then the Asp Explorer has been the go to missile boat for years as all six hard points are very close together at the nose of the ship making firing dumb fire missiles a lot more accurate. Players took out +++ high security bases with this build then landed and go get the goodies long before Odyssey showed up.
I'm playing with taking an Asp Explorer out of mothballs. Probably A LOT of overkill not really needed with ground assault in Odyssey as it is pretty easy. My Cobra worked very well after I figured out latterly aiming. But I have all the materials and nothing else to do at the moment. With stock advanced missiles tacks I have 384 missiles. Do I really need to engineer them for ground assault in Odyssey? If I went with high capacity with flow control I get 768 missiles and the Asp would have the power to do it. Light weight won't add a lot to the boost per an already slow turning ship. Rapid fire adds 0.5 percent jitter which is huge in close combat until I fire enough of them as per the Odyssey rules the more I fire the more accurate they get finally hitting the targets. Maybe Sturdy is the way to go with 300 percent in integrity but also has 60 percent more in weapons piercing and a 30 percent drop in thermal load.
UPDATE: Here is the build that I went with. It can fire up to 6 missiles at once with no weapons overheating, 0 pips to WEPS. and plenty of pips for SYS and ENG. Note the Coriolis deployed power at 26.80 doesn't match the 28.53 after actually engineering the ship. Lo-draw on the shields dropped the values slightly while providing 28.54 with the power plant. So everything is online when deploying the hard points.
So if you go into a high CG ground combat in Odyssey could you use someone giving you air support? The problem is I may not know the good guys from the bad guys. But if you see my Asp Explorer in Odyssey say Hi.
Regards
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