Ships Asp 'Interceptor' Mk IV

remember the asp is a military ship that has been retro fitted for multi role so it only make sense that both versions exists all though don't stick a military drive in there i don't want to be irradiated
 
Forgot a detail :

Shape of Asp is pretty much OK for deflection of projectiles or even lasers. Far more than most other spaceships. A T-34 in the middle of less advanced adversaries.
Actual armor don't correctly reflect this, but armor is old school today.
 
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I'm of a different mindset for interceptors, as the should have two distinct advantages, speed over large distances (in this game, fighting speed and jump range), then a hard initial punch. Today's interceptors have super-cruise (Mach speed without the use of afterburners), and decent maneuverability with longer ranged weapons. They're a bit pricier than their dogfighting brothers, and although faster would struggle a bit in a dogfight. So, here would be my suggestion:

price: ~ 6 million
Type: interceptor
Maneuverability: 7
Top Speed: 284m/s
Boost speed: 404m/s
Shields: 270 MJ
Armor: 190
Hull Mass: 150t
Fuel Capacity: 16t
Unladen Range: 11.99Ly
Pad size: Small
Hardpoints:
4x Utility Hard Points
1x Large Hard Point
2x Small Hard Points
Internals:
1x size 4 compartment
1x size 3 compartment
2x size 2 compartments
1x size 1 compartments

Outfitting -
Bulkheads: size 8 - Lightweight Alloy
Reactor Bay: size 4 - E4
Thruster Mounting: size 4 - E4
Frame Shift Drive: size 4- E4
Enviromental Control: size 3 - E3
Power Coupling: size 5 - E5
Sensor suite: size 4 - E4
Fuel Storage: size 4 - 16t tank
Internal Compartment: size 4 - shield gen E4
Internal Compartment: size 3 - cargo rack size 3 (8t)
Internal Compartment: size 2 - empty
Internal Compartment: size 2 - cargo rack size 2 (4t)
Internal Compartment: size 1 - basic discovery scanner

My thinking, well it's a true interceptor/interdictor, both in jump range and speed, and it's a multi-role, in that it can also do some exploring when not catching smugglers, or intercepting enemy ships. Three things stand out;

First is her speed, an interceptor should be the fastest ship in game.

Second is her size 5 coupling, which would give her plenty of power to supply one large beam (completely underutilized weapon in this game), and a couple of small weapons with juice left over to re supply her shields.

Finally, her size 4 drive with a decent fuel tank. All interceptors must be able to intercept at decent ranges before the enemy becomes a threat to the target that you're protecting.

Anyway, just my 2 cents from a retired USAF airman.
 
I'm of a different mindset for interceptors, as the should have two distinct advantages, speed over large distances (in this game, fighting speed and jump range), then a hard initial punch. Today's interceptors have super-cruise (Mach speed without the use of afterburners), and decent maneuverability with longer ranged weapons. They're a bit pricier than their dogfighting brothers, and although faster would struggle a bit in a dogfight. So, here would be my suggestion:

price: ~ 6 million
Type: interceptor
Maneuverability: 7
Top Speed: 284m/s
Boost speed: 404m/s
Shields: 270 MJ
Armor: 190
Hull Mass: 150t
Fuel Capacity: 16t
Unladen Range: 11.99Ly
Pad size: Small
Hardpoints:
4x Utility Hard Points
1x Large Hard Point
2x Small Hard Points
Internals:
1x size 4 compartment
1x size 3 compartment
2x size 2 compartments
1x size 1 compartments

Outfitting -
Bulkheads: size 8 - Lightweight Alloy
Reactor Bay: size 4 - E4
Thruster Mounting: size 4 - E4
Frame Shift Drive: size 4- E4
Enviromental Control: size 3 - E3
Power Coupling: size 5 - E5
Sensor suite: size 4 - E4
Fuel Storage: size 4 - 16t tank
Internal Compartment: size 4 - shield gen E4
Internal Compartment: size 3 - cargo rack size 3 (8t)
Internal Compartment: size 2 - empty
Internal Compartment: size 2 - cargo rack size 2 (4t)
Internal Compartment: size 1 - basic discovery scanner

My thinking, well it's a true interceptor/interdictor, both in jump range and speed, and it's a multi-role, in that it can also do some exploring when not catching smugglers, or intercepting enemy ships. Three things stand out;

First is her speed, an interceptor should be the fastest ship in game.

Second is her size 5 coupling, which would give her plenty of power to supply one large beam (completely underutilized weapon in this game), and a couple of small weapons with juice left over to re supply her shields.

Finally, her size 4 drive with a decent fuel tank. All interceptors must be able to intercept at decent ranges before the enemy becomes a threat to the target that you're protecting.

Anyway, just my 2 cents from a retired USAF airman.
This looks much better!:)
 
Yep, but is not really an Asp.
More like a modified Vulture.

Agreed, but that is the point, in that an Interceptor should be a fighter first, with the jump range and extra small modules giving her an ability to Explore. That said, they (Vulture/FDL and the Interceptor) both would have completely different envelops, in that the Vulture is designed to be a slugger, or a true defense fighter that will hold any ground (or in this game, space) she's stationed in, while the latter is limited in its capability to fight in a sustained role.

The best way to point this out is the protection of explorers. You have a group of PKer's making camp outside of Sag A, a Vulture or FDL protection group would take a VERY long time to reach any point that far out as they're just not designed to jump great distances, both in range and scoop ability, especially with any decent loadout. Now the design I proposed above should give a fitted Interceptor around a 23+ly jump range while fitted with a solid shield and scoop (I'll let the players decide which one gets the lvl 3 and 4 slots), while still being able to load a bank or two. The difference is, unlike the DBS or Cobra, the Interceptor will arrive there with a large weapon, good agility AND the possibility of 300MJ shield capability.
 
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Can't help but be reminded of this fine little vessel:

Ghost.png
 
LOL my kids (and grandkids) bought me the Lego model of that one! took about three days to build but it looks great!
 
Asp "Interceptor" Mk IV

'The Asp Interceptor is designed for long range engagements. It's role is to be the first to the front line. This ship is anything but pretty, but packs enough firepower to devastate wings of small craft. It is far from being the heaviest shielded or armored ship out there, but she definately is capable of spearheading the charge.'


I love the look of that ship. Fits right in.
I would add a middle tail fin to make it a bit more distinguishable and recognizable from the front and back.
 
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