Asp loadout-planet landings

I'm well versed in pre-Horizons exploring, and am refitting my Asp for exploration w/planetary landings.
Here's what I'm thinking:
https://coriolis.io/outfit/asp/0p0t...i.AwRj4yOUyA==.EwBhrSqhmDKA?bn=Meringue-Refit
My concern lies in the shield/thruster combo. Will this ship stand up to planetary landings of high G planets?
TIA

It will, I once landed a Conda with 5D's on that 9.77g world. The only difference with thrusters is really how long it takes them to level you out. Just make sure to not touch the vertical thruster controls at all during high g landings and takeoffs, and you'll be fine :)
 
A silly question, how does one get to the ground without touching thrusters? googl'ing now.
 
Last edited:
A silly question, how does one get to the ground without touching thrusters? googl'ing now.


After glide you take a shallow angle down and level your ship out a few hundred meters above surface. Once your ship icon goes blue, you've found good spot. As you hover above you can toggle your flight assist off and then on. When you turn it off you'll start falling, when you turn it back on your thrusters will automatically engage to keep you hovering. Keep doing those short fa/off bursts until you're on the ground.

Unless, of course, you have your vertical thrusters set up on an analog controller of some kind, but that's a different story entirely :)
 
  • Like (+1)
Reactions: EUS
Unless, of course, you have your vertical thrusters set up on an analog controller of some kind, but that's a different story entirely :)
^^^this^^^
I use analog (I also have it bound to digital) to descend at 1 m/s , that is how fine of an adjustment you can put on analog thrusters. I have it on a rotary , so i practice high up to set it to descend at 1 m/s , then I leave it there and get closer using throttle and descent angle, then I let the analog take over automatically.
 
  • Like (+1)
Reactions: EUS
Back
Top Bottom