Ship Builds & Load Outs Asp Mining Build

Hi All,

Since changing roles on ships has now become pretty damned expensive, I'd like to ask the mighty forumites their opinion on my proposed Asp build for a Mining loadout. Like to keep the weapons to deal with the occasional unwelcome interruption, and a reasonable jump range.

I've no experience of the tools needed for mining, so learning from the mistakes of others would be much appreciated :D


[Asp]
U: 0I Chaff Launcher
U: 0I Point Defence
U: 0D Kill Warrant Scanner
U: 0A Shield Booster
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
M: 2D/F Mining Laser
M: 2D/G Beam Laser

BH: 1I Lightweight Alloy
RB: 5D Power Plant
TM: 5E Thrusters
FH: 5B Frame Shift Drive
EC: 4D Life Support
PC: 4A Power Distributor
SS: 5D Sensors
FS: 5C Fuel Tank (Capacity: 32)

6: 6E Cargo Rack (Capacity: 64)
5: 4A Refinery
3: 3A Shield Generator
3: 3A Fuel Scoop
3: 3A Collector Limpet Controller
2: 1A Prospector Limpet Controller
2: 1C Advanced Discovery Scanner
---
Shield: 162.65 MJ
Power : 12.71 MW retracted (83 %)
16.44 MW deployed (107 %)
15.30 MW available
Cargo : 64 T
Fuel : 32 T
Mass : 398.9 T empty
494.9 T full
Range : 23.66 LY unladen
20.60 LY laden
Price : 17,582,080 CR
Re-Buy: 879,104 CR @ 95% insurance
 
I've been using my ASP for mining as well.
A few things where my setup differs from yours (but I can afford a fully A upgraded one, so its a lot more expensice and at ~1.5M rebuy cost):
Weapons (matter of preference):
I use 2 class 2 cannons and 2 class 1 beams. Class 1 kinetic weapons (your multicannons) have a damage penalty when shooting bigger ships, but small lasers do full damage to shields, regardless to target size -> use lasers in small slots, use kinetics in larger ones.
I use 2 small mining lasers.

Otherwise:
- Use a 5D thruster instead of E. Only minor cash difference.
- Fit an A FSD as soon as you can afford it. Especially with the ASP's awesome range you wont regret it.
- I personally use a 3A refinery as I find the 8 slots sufficient - matter of preference, really. Instead I use a 4A shield.
- Do you need a 3A scoop for mining?
- Do you use the prospector limpets?

Otherwise, fine setup, should work.
 
I'm using a very similar setup to the OP, although I've found a good planetary ring with an outpost nearby, so I don't need to explore. For that reason I have an additional 3A Collector Limpet Controller instead of the fuel scoop (4 collector drones speeds things up, now that FD are squashing the multi-collector bugs), and a Docking Computer instead of the discovery scanner (yes, I'm lazy — I could swap it out for extra cargo, but I enjoy the DC :D)

I find the Prospector drones to improve efficiency a lot, it makes it much easier to find the really good asteroids. Of course the trade off is in fewer Collector drones, so each trip to the asteroids is shorter, but that's not a problem with an outpost close by. To be honest, it's more about the fun factor anyway, as mining is much more enjoyable and satisfying when your drones aren't wasting time with loads of cheap minerals.
 
Thanks for the feedback chaps - +1 to you both. As I haven't tried out mining it's very much appreciated.

I've found that the bigger lasers are good for taking out the smaller ships in one pass when being attacked by a wing - I can take my time or move out of range of bigger ships if they are causing a problem but wings of little bleeders seem to cause me the most hassle. Horses for courses I think.

Some of the items in the build, like the scoop, are already on the ship so I've left them there instead of paying for the privilege of something else - but I do hate paying for fuel :)
 
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