Ship Builds & Load Outs ASP much better in combat than I thought

For the ongoing Imp CG I tweaked my trading ASP (already had 2x cannon, 1x beam, remaining bursts, all gimbaled) with 2x shield booster, hull reinforcements, 2x SCBs, heat sink and the glittery stuff, what's the word, chaff.... More power, maxed power distributer, decent shields, ... (have to make a shipyard build, I guess), and that thing is a mean beast.

Granted, without FAO here and than there is no way to cut the mustard, but a good mix of FA on/off does the trick.

Just saying - she is a really good ship and I'm having fun. (and made $250k in 20 min)

ps: and thanks to the unknown commander who reminded me to pick a side ... too much excitement here ;)
Cheers,
CMDR Ray Mobula
 
Six hard points up front are nothing to sneeze at.

Properly outfitted, the Asp can be surprisingly lethal.
 
Six hard points up front are nothing to sneeze at.

Properly outfitted, the Asp can be surprisingly lethal.
Thank god it's slower than most fighters in its class.

But the asp is a great assassin ship. Six frag cannons turn anacondas into popcorn.

But I think the CIV will give it a run for it's money.
 
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