Asp or Type-6 for trading?

like, per-lightyear whats the price on a cargo fitted Asp in fuel (assuming 120 cargo space)

just wondering, since it CAN afford it right now, and itll be 16tons extra over my T6, more shields, armor, weapons, maneuverability, it seems like its overall an upgrade.

so just wondering what the unspoken/unlisted downsides are to the Asp that FD doesnt like to show in the ship purchase screen

*edit* on that note, is the Asp medium or large? its less mass than the python, so medium, right?
 
I could buy an Asp but I like my T-6 because it reminds me of a UPS truck, and the insurance and repair costs are low.

When you're as sloppy a pilot as I am, insurance and low repair costs are a good thing. I do a lot of asteroid mining and I have my T-6 rigged to either mine or do rare commodity runs without having to change my loadout. If you ever see a T-6 in a major port that looks like it's been rubbed against a cheese-grater, say "hao!"
 
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like, per-lightyear whats the price on a cargo fitted Asp in fuel (assuming 120 cargo space)

just wondering, since it CAN afford it right now, and itll be 16tons extra over my T6, more shields, armor, weapons, maneuverability, it seems like its overall an upgrade.

so just wondering what the unspoken/unlisted downsides are to the Asp that FD doesnt like to show in the ship purchase screen

*edit* on that note, is the Asp medium or large? its less mass than the python, so medium, right?

Asp is much better and in a fire fight you stand a better chance. Make sure you have at least A or B 3 shield if your running cargo. build the ship up as you go along then, then buy a T6 later on when you want to upgrade and make the Asp into small battle ship in space
 
The Asp costs considerably more to operate and maintain. The insurance is higher and hull damage will mean repair bills in the tens of thousands. It is a capable trader, explorer and fighter but needs millions in upgrades to be any good at those roles.

If all you are doing is trading, stick with the T6

If you want a multi purpose ship than can handle itself, buy an Asp but expect to pay to keep it.
 
Asp is superior in every way. Many posts about it here.
Asp is medium ship
fuel price - just use fuel scoop and dont think about it.

basically -
want to trade short distance in safe systems - T6
want to trade rares, travel far, do missions - Asp
 
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This is an interesting question to me too, as I'm about to be in the same situation. I was planning on keeping my Type-6 for trading and devoting my Asp to purely exploratory pursuits, but I might reconsider dependent on the answer here...
 
I was in a 6, but traded up for the asp because the 6 made me feel so vulnerable.

It's expensive on the upgrades though.
 
I was in a 6, but traded up for the asp because the 6 made me feel so vulnerable.

I agree about that feeling of vulnerability. But, if some pirate interdicts me and manages to drop me out of supercruise, and they shoot me up, usually I'm looking at a repair bill of about 30,000cr, instead of 120,000. The thing about the T-6 is it certainly doesn't get your testosterone up; there's not going to be any question in your mind about whether to fight or run. I rather appreciate that clarity.
 
Asp is superior in every way. Many posts about it here.
Asp is medium ship
fuel price - just use fuel scoop and dont think about it.

basically -
want to trade short distance in safe systems - T6
want to trade rares, travel far, do missions - Asp

I think you made very good points

+1

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I agree about that feeling of vulnerability. But, if some pirate interdicts me and manages to drop me out of supercruise, and they shoot me up, usually I'm looking at a repair bill of about 30,000cr, instead of 120,000. The thing about the T-6 is it certainly doesn't get your testosterone up; there's not going to be any question in your mind about whether to fight or run. I rather appreciate that clarity.

yep, but better shields, shield cells and a good amount of guns pays off when in a fire fight. 84 tons of rares and a walk in the park or less as some pirate has killied you? I know which I would bank. lol thats if the pirate lives long enough to try and take my shields down
 
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eh, i think ill trade up for the ASP, i really only trade within a 40ly bubble of my home system, most of it within the 20ly range, the extra 16 tons though will help me tack on some extra goods or one extra hauling missions, and so far i get interdicted alot, would be nice to actually shoot them

as for fuel, again, mostly within a 40 ly bubble, so fuel costs arent going to kill me, make between 1000-1500 per ton on my commodities, and yeah, class 3 shield and FSD were the first things i was going to get upgraded (shield first).

was mainly wanting to upgrade, despite the advantages of the T6, because the asp is different and i grew bored of the old T6 truck. end goal is to use an anaconda s a glorified trucker, since without maneuverability or useful turrets thats all itll be good for, so every tone i can get will help, and the asp has an extra 16

thanks for the ehlp, imma stop rambling in this post now its probably gotten an extra 4 or 5 sentences than needed

*edit* (playing around with fits, at full A's and some decent guns, Asp gets 23LY range with 120 cargo, will actually cut out a couple jumps from my usualy T6 routes, save me about 5 minutes per trip in my trade bubble, definitely a get)
 
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Asp has a bigger cargo capacity. My A rated t6 has a 30 Ly range and 88t. My c / d rated asp has a 20 Ly range but 116 t cargo.

On my trade route I'm making just under 1500/t each way average. The asp brings in an extra 30% per run. It just costs a lot more to buy and run. Next step is a t7
 
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eh, i think ill trade up for the ASP, i really only trade within a 40ly bubble of my home system, most of it within the 20ly range, the extra 16 tons though will help me tack on some extra goods or one extra hauling missions, and so far i get interdicted alot, would be nice to actually shoot them

as for fuel, again, mostly within a 40 ly bubble, so fuel costs arent going to kill me, make between 1000-1500 per ton on my commodities, and yeah, class 3 shield and FSD were the first things i was going to get upgraded (shield first).

was mainly wanting to upgrade, despite the advantages of the T6, because the asp is different and i grew bored of the old T6 truck. end goal is to use an anaconda s a glorified trucker, since without maneuverability or useful turrets thats all itll be good for, so every tone i can get will help, and the asp has an extra 16

thanks for the ehlp, imma stop rambling in this post now its probably gotten an extra 4 or 5 sentences than needed

*edit* (playing around with fits, at full A's and some decent guns, Asp gets 23LY range with 120 cargo, will actually cut out a couple jumps from my usualy T6 routes, save me about 5 minutes per trip in my trade bubble, definitely a get)

I will give you a small bit of advice, if you are in open. buy an Asp, upgrade FSD only for range. buy no cargo and blast off into the back waters. I did that at the start and saw 1 player a day, not play interdicks and no issues. made/make at that place 1.5k per trip. about 6 mins each way in my T7 and cash rolls in. I now use my Asp as battle ship, good jump and great hitting power. Takes down Anacondas in 5 mins, player Vipers in 30 seconds (pirate that is)
 
I have just done this myself - upgraded to an Asp from a T6. I think one of the reasons why I am liking the asp is that it is quicker and more nimble. That is, the taken to fly to the station from arrival point plus fly out to non-lock so I can jump is quicker. This is not a whole heap but over time adds up and just makes trading a little more efficient. But i am wondering - how do you get to 128 tons? The best I can get after upgrading all the cargo pods is 92 tons.
 
erm, are you flying without shields? if so i'd say stick to the t6, much cheaper repair bill from any hits you take while you escape! those 6 guns and 16t of extra space wont help when it's costing over 100K in the repair bill. if you want to swat some NPC pirates then your cargo space wont be as impressive. if you're thinking of taking on players then the shield cell bank will be a must, further reducing space for cargo.
 
I have just done this myself - upgraded to an Asp from a T6. I think one of the reasons why I am liking the asp is that it is quicker and more nimble. That is, the taken to fly to the station from arrival point plus fly out to non-lock so I can jump is quicker. This is not a whole heap but over time adds up and just makes trading a little more efficient. But i am wondering - how do you get to 128 tons? The best I can get after upgrading all the cargo pods is 92 tons.

To get 116 tons of cargo space you use a docking computer and a class 3 shield (A is best) to get it higher run without shield and docking computer
 
I see. Well, I don't need a docking computer - never have any difficulty docking and that is part of the flying experience for me. But reducing shields? Mm - is A3 adequate?
 
I see. Well, I don't need a docking computer - never have any difficulty docking and that is part of the flying experience for me. But reducing shields? Mm - is A3 adequate?

If you are cargo hauling then yes. As long as you do not ram into big objects at high speed. in a fight they last long enough to start running away. you will get 120 tons of cargo space.

I used to run this spec a long time ago and its great in distant places to get around. How ever you do it make sure you are happy with rebuild cost first.

It is very unwise to run without shields in an Asp
 
yeah, 120 tons cargo sapce over 104 in the T6 is why im switching (never run without shields, A3 is enough tog et out after interdictions, and for boncing in the mishaps that occur at low-speed meet-n-greets with station walls), so A3 shield leaves enough room for 120 in cargo pods, which again, is more than the 104 you get from the T6 with an A3 shield. aswell as all the other base bonuses the ASP gets

as to the guy rigth above me, its unwise to run without shields in ANYTHING, especially considering you can just be randomly rammed by NPC's around stations who dont give a damn
 
OK - thanks guys - great advice all round. I have a very good combat ready cobra for when I feel a bit blood-thirsty and the asp is just a stop in the road on the way to my trading god the T9. Flew one of those in Beta and it is great - for a train! Can't understand why people slag off at it. But anyway, I am seriously thinking about selling off the cobra and keeping the asp as a combat ship rather than selling it for the T7 (next in line for trading). I'm holding off on that decision though because of the up-coming FDL and Vulture - want to see what they are like first. But for now - off to trade down my shields and increase the cargo!
 
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