the class 6A shield only gives 13% more MJ than the class 5A shield, and the Asp doesn#t have strong shields at all, while having a large hitbox. i'd suggest a) fitting a class 5 shield instead of class 6 and b) fitting max one shieldbooster
- but put a SCB! use the scb not only in case of emergency, but regularly and the Asp get's much stronger. this was actually something i hesitated for a long time (i'm not a fan of scb), but it makes actually sense in case of the Asp.
Ok, sounds reasonable, and that would leave the one class 6 slot for a 64T cargo bay, which would be nice to have. I'd lose that if I went the 6A shield route.
What do you mean by use the SCB regularly strengthening the shields? If you use it on undamaged shields, does it boost the strength of the shield and it doesn't wear off until the shield is actually hit? I could see where that would be a big help if that's how it works. I always figured they boost for a while and then the increased strength of the shield would eventually deplete.
two chaffs, a KWS, and either a heatsink for smuggling, or a FWS for assassinations.
What's a FWS? I can figure out the others that you've used, but that one I'm stumped on.
Why is a heatsink important for smuggling?
on the hardpoints: you are now running medium thermal weapons and small kinetic weapons - i would at least put one medium kinetic weapon ( multicannon). i had seeker missiles i one of the small hardpoints to - the Asp is not fast, and if a eagle runs after shields are down, it's a satisfaction to shoot a missile. a turret on one of the hardpoints down can shoot down behing you.
Yeah, there have been a couple of times when I've dropped into an Unknown Signal Source, found a pirate (wanted) or two, and then had one bug out just before I could destroy it. Annoying, that.
I'd seen someone (maybe you?) suggest putting the canons on the medium mount (class 2) and going all beam lasers on the 4 small mounts (class 1) and was considering doing that. If I made one of them a turret instead of gimballed as you you suggest, should I go with a beam laser there as well?
that's my loadout:
http://coriolis.io/outfit/asp/05A5A...58242f.Iw18WQ==.CwBhEYyj02CYrGPUQ===?bn=aspmp
i flew it for a long time, till i finally upgraded to a python, and than up-up-upgraded back to a cobra - running the Asp as an explorer (and smuggler) only nowadays.
I'll look that over, thanks. It should give me some good ideas.
Cmdr Superdave, what are you using this asp for exactly? are you mining, bounty hunting, trading/smuggling accepting a variety of missions?
I ask because It changes what you want on the utility mounts, I'm gonna take a punt at it and say you're a hunter, you'll want one KWS, one chaff and two shield boosters. the chaff will give you a second breathing room from turrets and gimbals while the boosters should buff the shields for long enough to let any scb's kick in.
I hope this helps.
Thanks for the feedback. I'm actually doing mixed-mode usage currently. Sometimes I run around looking for wanted types to shoot down and collect a bounty. Sometimes I head into a low intensity combat zone to collect combat vouchers, though I haven't done that since getting the Asp - it's still too new and I don't have it at the level I want for shields/hull, etc. Also, I just got the Saitek X52 Pro and I'm having to learn how to fly the damned ship all over again. lol The stick on this thing is soooo much more responsive than the one I had been using, and I'm still customizing and memorizing buttons, so...

And I do a fair amount of trading/smuggling, though again over the last couple of days I haven't been doing that for the same reason I'm currently avoiding combat zones.

Once I'm more comfortable with the new flightstick, I'll be doing those runs again as well.
My ultimate plan is to eventually mass enough money that I can start buying multiple ships to allow me to specialize for whatever I'm in the mood for. Unless 1.5 introduces a better ship for long-range exploration, my Asp will be dedicated towards that. The new Cobra Mk IV may well be my combat/hunting ship once it's out and I can look over the specs (I've pre-ordered Horizons so I'll be getting one of those for free). And I've just GOT to have an Anaconda for the trading/smuggling, 'cause I just love the idea of a cargo ship that doubles as a floating weapons platform - turrats all around! lol But for now, I need my Asp to be a jack-of-many-trades.