ASP vs Diamondback Explorer

So, I used ED Shipyard to fit both of them out in the same way - once for trading, once for exploration.

The fits are similar in using all D rated gear except for an A rated FSD, to maximize jump range.

Note: I know there can be various reasons to go better than D on some of the other components, but I wanted a standardized setup to make as direct a comparison as possible.


For both trading or exploration, the final cost difference for ship and all gear was a mere 4 million credits.

I must admit, I had expected a more substantial savings from the Diamondback, given its much lower price at 1,740,931 CR vs the ASP at 6,135,658 (prices without the E rated default modules)


Given that the ASP can haul 116 tons and the Diamondback only 48 tons (which also means the ASP can install more useful exploration modules, like field maintenance modules etc).

I have to say in either case, I'd spend the extra 4 million on the ASP, unless you want the diamondback for Combat, for which it could be quite a decent ship with one large and two medium hard points.

For a combat fitted Diamondback Explorer, the cost savings compared to a combat fitted ASP would indeed be quite a bit larger. While it couldn't compete with a Vulture head to head, you sure could move from war zone to war zone a lot better!


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Other thoughts:

My initial interest in Evaluating the ~2 million Diamondback Explorer was to see if it would work as an improved alternative to the Zorgon Hauler, which I still use a lot as runabout, to pick up ships and do minor reputation missions.

The Hauler costs 52,000 CR and set up for max range, cargo and fuel scoop its total cost is between 230,000 and 250,000. A laugh for what it can do, until you realize you parked 40 of them all over the place, which adds up to 10 million smeared all over the map. No matter, I enjoy having one every place I go repeatedly.


So taking the Zorgon Hauler from 52,000 base cost to ~250,000 fitted perfectly for my purposes, equals 5 times the base cost.
A Cobra fitted in the same way goes from 380,000 to ~2 million, which also roughly equals 5 times the base cost
A Lakon T6 fitted like this goes from ~1 million to ~3 million - 3 times the base cost for a lot of cargo and good jump range.
The Diamondback Explorer goes from base cost of 1.9 million to ~8 million - roughly 4 times base cost.
The ASP goes from a base cost of 6.7 million to ~13 million - slightly less than 2 times the base cost!


Before you jump to conclusions: This last paragraph only talks about the weight saving D rated cargo setup with smallest allowed shields and A rated FSD.

If you intended to upgrade things beyond D rating or even do a full combat fitting, you'll have to start your evaluation from scratch, the info here won't help with that.


For the purpose considered here, the ASP is a pretty good bargain, in comparison to the Diamondback Explorer, if you prefer a higher end ship than the T6, which is a very good deal.

I'm not listing the Diamondback Scout here, cause for this particular purpose, its basically no better than the Zorgon Hauler, but at 9.9 times the price. It does have good hard points, if you wanted to fight with it, but again, that's not what I'm looking at here.


So, I'm not panning any of the ships mentioned, I'm only comparing for 2 very specific purposes and cost effectiveness.
 
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If you want to fit A modules the Asp is way more expensive but I think you mentioned that.

Been flying a Diamondback Explorer most of today and for the role I was using it for (a sort of powerplay do anything and go long distances ship) it was good . Had mostly A rated stuff apart from life sup and sensors, 16 cargo, 3A scoop, inderdictor and 2 beams with a large cannon.
Was able to hop across the map really fast over to zap some couriers to undermine that Federation lady, do the 10 messages delivery stuff and in combat at a Crime Sweep it was pretty effective - much prefer having a large cannon to those 4 small hardpoints on an Asp as it makes big ships go down much faster. Seeing the 2 medium beams fill the screen firing from just below and behind where you sit was cool too.
Maneuoverability wasnt bad, bit slow but can't have everything eh.

Asp better all rounder for sure but I don't want to fly a pancake any more :)
 
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If you want to fit A modules the Asp is way more expensive but I think you mentioned that.

Been flying a Diamondback Explorer most of today and for the role I was using it for (a sort of powerplay do anything and go long distances ship) it was good . Had mostly A rated stuff apart from life sup and sensors, 16 cargo, 3A scoop, inderdictor and 2 beams with a large cannon.
Was able to hop across the map really fast over to zap some couriers to undermine that Federation lady, do the 10 messages delivery stuff and in combat at a Crime Sweep it was pretty effective - much prefer having a large cannon to those 4 small hardpoints on an Asp as it makes big ships go down much faster. Seeing the 2 medium beams fill the screen firing from just below and behind where you sit was cool too.
Maneuoverability wasnt bad, bit slow but can't have everything eh.

Asp better all rounder for sure but I don't want to fly a pancake any more :)

Hah! Thanks much for the interesting account!

So its an excellent all purpose mission runner when set up with some weapons and some A stuff... How much did your fitting set you back in total?

Edit: Went to try some willy nilly combat fit in ED Shipyard, and the first thing I noticed is, that I never got anywhere close to running out of power!
But having 16 cargo left with SCB installed isn't much..
 
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I fitted out a Diamondback Explorer for an all around build. I managed 24 cargo, A3 Fuel Scoop. A rated everything else, except Life Support. It has proven to be a nice working ship for less than 13 mill all together. It was shining and getting ready to be my everyday ship when I found that Dangerous Anaconda I intended to victimize. I spoke too soon. The DB-X is just not a Vulture. It works over pirates in up to Asps, but after that you are at risk.

It's very much like flying a Cobra. Very capable, hard working, but it's shields and firepower are limiting. I will use the DB-X as an explorer, long range jumper, and keep my Asp for Trade/Hauling, but for everyday tasks and for being ready for a fight the Vulture stands alone. So, if you can't afford a Vulture, or just don't like them I'd fly the DB-X.

I have/had no interest in the DB-Scout because of the weapons layout. I'd take a Cobra over the Scout.
 
<broken record>
I really hate how the D-Back-E is 18 tons heavier than the Asp, but almost all of its modules are smaller, and it has less than half the internal space.

Reduce the hull weight by 48 or 58 tons, split the class 2 internal into two class 1s, and it would be a nice alternative to the Asp.
</broken record>
 
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About 15 million I think.
I put some shield boosters and KWS on it, was around 110% power so needed some module management but was ok.
Yes the lack of internal slots compared to Asp is the real limiting thing, especially for trading.
 
The DBE thread holds a lot of infos.

Basically, both are explorer vessels, if you go for trade, than the T6 (later T7/Imperial Trader) should be way better in terms of value for money.

When it comes to exploration, the ASP has a minimal larger jump range, but the major argument is, that it has a much larger fuel scoop compared to the FSD class - thus it actually goes way faster. However, that comes with a roughly 30 Million premium compared to the DBE.

The T6 scoops also faster than the DBE, but has a "significantly" lower range - in explorer configuration, it's also a tiny bit more expensive. Still, it remains an explorer option.
 
I'm really not into all this number crunching on the ships. I fly what is fun for me to fly, which is why I don't think I'll ever have one of the larger ships as my main ship. I went around in an ASP for a while and found it to be clumsy and lumbering, and felt such relief switching it for a DBE. I know it doesn't have quite the range, nor the storage space, but it just feels good to go around in, and for that reason I'll be happy to put up with it not being the most efficient choice for all occasions.
 
The DBE thread holds a lot of infos.

Basically, both are explorer vessels, if you go for trade, than the T6 (later T7/Imperial Trader) should be way better in terms of value for money.

When it comes to exploration, the ASP has a minimal larger jump range, but the major argument is, that it has a much larger fuel scoop compared to the FSD class - thus it actually goes way faster. However, that comes with a roughly 30 Million premium compared to the DBE.

The T6 scoops also faster than the DBE, but has a "significantly" lower range - in explorer configuration, it's also a tiny bit more expensive. Still, it remains an explorer option.

DING DING DING! This is the TL;DR summary of the OP's point.
 
The DBE thread holds a lot of infos.

Basically, both are explorer vessels, if you go for trade, than the T6 (later T7/Imperial Trader) should be way better in terms of value for money.

When it comes to exploration, the ASP has a minimal larger jump range, but the major argument is, that it has a much larger fuel scoop compared to the FSD class - thus it actually goes way faster. However, that comes with a roughly 30 Million premium compared to the DBE.

The T6 scoops also faster than the DBE, but has a "significantly" lower range - in explorer configuration, it's also a tiny bit more expensive. Still, it remains an explorer option.



For exploration, there is no 30 million premium over the DB-X, No way, no how, unless you fit your exploration ship as if you were going into combat, which would be counter productive.

If you go over the numbers for a purpose bound exploration fit, the ASP has only a 4 million premium over the DB-X (including ship and fittings). That was the surprising result and the whole point of even posting my calculations of comparable exploration fittings from ED Shipyard.


(If you go crazy with a 6A fuel scoop on the ASP, that you can't install on a DB-X, that's your personal choice and not a mandatory bit of kit to include in the fittings price comparison. The 6C scoop works quite well.)
 
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For exploration, there is no 30 million premium over the DB-X, No way, no how, unless you fit your exploration ship as if you were going into combat, which would be counter productive.

If you go over the numbers for a purpose bound exploration fit, the ASP has a only 4 million premium over the DB-X. That was the surprising result and the whole point of calculating comparable exploration fittings from ED Shipyard.

(If you go crazy with a 6A fuel scoop on the ASP, that you can't install on a DB-X, that's your personal choice and not a mandatory bit of kit to include in the fittings price comparison. The 6C scoop works quite well.)
It entirely depends on which fuel scoop you fit to the Asp. The Asp setup I was running was 22mil, which is double the price of how I would outfit a DBE for the same goal. That 4 million is the base price of the Asp difference from the DBE, which I don't see how that is surprising at all. Base price of the DBE is 2 mil (1.5 at Wolf 406) and the Asp is 6 mil at most locations (isn't there a discount somewhere for this ships as well?). That's a four mil base price difference.

All that aside, the singular jump range for the two ships are almost identical.
 
For this reason, I'd like to have a scanner modules that combines both ADS and DSS into one module to fully utilize the class 2 slot.

Hrmm that ould also work, though i was thinking more along the lines of.. oh heres a tiny space..we could shoehorn in a scanner here.Gives it more of a build for exploration feel
 
I love how a few days after the shiny new cockpit smell of the DBE wore off, everyone is coming to the same conclusion I did on day one. Except I got yelled at it then, because NEW COCKPIT SMELL.

Enjoy your crap ship!
 
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I love how a few days after the shiny new cockpit smell of the DBE wore off, everyone is coming to the same conclusion I did on day one. Except I got yelled at it then, because NEW COCKPIT SMELL.

Enjoy your crap ship!

BUT HOW CAN YOU JUDGE A SHIP BEFORE YOU ACTUALLY TEST IT?! HURHURHUR!

The Explorer is so close to being a beautiful side-great to an Asp, it makes me sad they decided to just make it a "meh" between step (that's only a handful of credits cheaper).
 
LOL you wanted a ship that can jump to the galactic rim in one hop. To bad, it's an excellent ship. Go throw your money away and buy an annie. An annie conda a girls ship, ya know the biggest and tuffest cuz gurlz don't know how to fly. :) No offense to women, my wife is a great combat pilot. :)
 
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Hrmm that ould also work, though i was thinking more along the lines of.. oh heres a tiny space..we could shoehorn in a scanner here.Gives it more of a build for exploration feel

I think that combining the two into one singular module will open the door to another module that allows for things when planetary landings (long ways off I'll admit) to do more on the planetary side of scanning and exploring.
 
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