I'm currently running about in a type 6, and am looking at the ASP, but for the cost, it needs, IMHO to have a subtle bump in its capacity ~150/160t would be about right.
Yup, the Asp is supposed to be multi-role and it's a pretty good one at that. It should not step on specialized trading ships toes.
I would argue that we miss an additional trading ship in the 5~6 millions cr range however. It's a big step from the Type 6 to the Type 7.
Yup, the Asp is supposed to be multi-role and it's a pretty good one at that. It should not step on specialized trading ships toes.
I would argue that we miss an additional trading ship in the 5~6 millions cr range however. It's a big step from the Type 6 to the Type 7.
If that is fixed, then they'd have to create 2 or even 3 cargo ships between the Type 7 and the Type 9.
I don't think there's anything wrong with the gaps between these ships. I'm in a Type 7 now and a wingman of mine is very nearly in a Type 9.
I like that there's a big enough gap between them that you're forced to make a LOT of trade runs in whatever ship you have before you can earn the next step up.
I think we don't need more ships but something like an upgrade module that puts more defensive turrets on the back/top of the type 6. Like a ww2 flying fortress. The upgrades should also be visible on the outside and heavily influence your agility. That might create more balance: Un-upgraded cheap eagle's would have to think twice before attacking one, and for the better one's it's a challange for both. I don't think we need silly easy targets anywhere. Everything should come with a certain risk, even attacking a cargo ship.
If a ship could carry 120 cargo AND be viable in combat, why would anyone fly anything else at that price point?
There MUST be drawbacks for flying the ship you fly. A hauler has maneuver and firepower drawbacks in exchange for great cargo. A fighter has fuel tank and jump range and cargo capacity drawbacks in exchange for combat viability. The jack of all trade ships like the Sidewinder, Cobra, and Asp are kinda good at each career choice but not great at any of them.
It's balanced.
Giving a hauler the ability to defend itself well is just breaking the balance for no reason. It's reducing the risk in the risk-vs-reward system that the current balance presents.