AspX, 50LY+

Just thought to put this here...

0jE5Yke.png


... and after some FSD tuning:

fayZsEc.png


... no weapons or any utility slot thingys (don't need them). SRV along, however, because exploration isn't exploration at all without one. Other than that just the bare exploration essentials and a shield. Stock 32T fuel tank.

Core Internals:
- 3A power plant (no tuning yet...)
- 4D thrusters (clean, G5)
- 5A FSD (increased range, obviously, G5)
- 4D life support (light-weight, G4)
- 2D power distributor (engine focus, G3 - would not be able to boost without this kind of modding)
- 5D sensors
- 5C fuel tank (stock 32T)

Optional Internals:
- 6A fuel scoop
- 5'er AMFU
- 3D shield (low power, G5)
- 2G SRV
- DSS
- ADS
- 2T CRCB
 
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Heh, could do that - not like reaching next fuel stop for this one is any kind of a problem :D

I nearly ran out of fuel in a 32t Asp when in a section of space devoid of scoopables - but since the star filter on routes has been introduced it has made it much easier for explorers. I have a max of 55ly on my AspX and I've still got the 32t tank though - I like the back up.
 
I'm presently out in an Asp that gets max 49, but full tank just under 46ly.
I just couldn't force myself to collect for anymore rolls.
 
Decent range. You can get a bit more if you're lucky at Felicity's All Suite Hotel and Casino, but you need to luck out with a good over-the-maximum roll with a good secondary effect, which, depending on how much you've annoyed the rng gods, can take a lot of rolls; you first need to get a very close to maximum roll, then luck out on the rare + optimal multiplier secondary effect, and on top of that you need to luck out on it giving you a good percentage. Best I ever managed was a 54.9% roll (50% is the max without a secondary effect), allowing my Anaconda to jump 50ly with decent shields and lightweight weapons.
 
My current build is about 48, I just couldn't get any better after a stupid number of rolls, and besides, on my previous trip without an SRV (and 50.2LY range), I found most jumps to be in the 46LY region. Would love to get it to about 52-53, though...

Z...
 
There are ways of squeezing a little more range out of a build without rerolling the FSD, thanks to mass reductions with some secondary effects:
thrusters: clean drives grade 1 is cheap and easy to reroll and can give you a mass reduction
power plant: grade 1 mods can all give you a mass reduction (I even had this once from a grade 1 armoured PP!)
power distributor: mass reduction seems rarer here than for power plants, at least from the rolls I have had but I have still seen it (also, a 2D power distributor with a grade 3 eng-focused mod can still boost the Asp Explorer unless you get an unlucky roll).
 
My AspX sits just under 55 max with SRV, Shield, and a mining laser. Drop the laser, and it is a bit over 55.

With regards to the fuel tank, so long as one is not averse to fuel management, there really is no significant drawback to a larger fuel tank. The only real impact is with the route plotter, as it assumes full tank when plotting the jumps on Fastest. With typical explorer builds, the difference between a 50ly plot range, and 55ly plot range given galactic star distribution, may occasionally amount to one fewer jump per 1000ly, and again, only really applies to Fastest Route plotting. If one is actually going to a place where the high max jump range is necessary to actually get there, and not just to move faster, chances are, they are already manually plotting, and managing fuel levels anyway.
 
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Getting better, after a few rolls with rngineer:

fayZsEc.png


...now however, again out of some materials :rolleyes:
 
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saw your post, now trying to build a 50ly aspx
nice work o7

Added a bit of details to the OP.

FSD still could do with a bit less mass (could lose maybe 10% more from it) and a real godroll to the optimized mass value (already above the norm, but not godroll-maxed)...
 
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