Assassination mission stacking is ridiculous

its not multiple contracts for the same target its multiple targets for multiple contracts completing at the same time, I don't really want to go into details for obvious reasons but its slightly more involved than what's posted but its quite easy to stumble over by accident if you pick up a load of these then try to work methodically, much to my shame I actually was streaming when I found out about this I had to delete it and dump some palladium in recompense, you can't even abandon them once you completed ><.

Hopefully this thread gets some attention and they get around to fixing it as its probably not much faster than you could do things ordinarily but if you collected enough it probably would be.
 
It is definitely buggy, the names can be different but a single kill can still complete more than one mission. I made a ticket about this issue three weeks ago but haven't had a reply to it as usual.
 
Maybe it IS a bug and will be fixed, but logically I can see a reason for it.

IF some nasty Rogue, say a Lord D. Vader, from the Empire ran amok in the Alliance systems could it not be that multiple people would put an assassination on his head?.

That might be the trick to making bounty hunting a little bit more profitable. If a USS not only told you where the target can be found, but the guy there lets slip that he was actually employed by someone else as well, you could pick up the same mission from a different faction again.
 
I admit it pays a lot and it should be changed slightly but not by much. At the moment the only efficient way to make money is through trading, no other career choice will ever pay out more per hour than trading.

Anything that pays you more or similar to that of trading is okay in my books.

My first thought was "Is this real?", but it looks as though it's a real bug (although it could be explained away in some ways, e.g. if a pilot uses a namechange to get more of a chance of escape, but ends up really getting two bounties on his head, one for each name?)

I'm not sure why everyone seems to think that every activity in the game should be worth the same cost per hour. If a stock trader made the same money as a polar explorer, I'm sure questions would be asked!! Either way round. I like the fact I can do low-return activities for fun. It's a game, and it should promote that, a bit like Saints Row games, where some stuff is ridiculously un-lucrative, but so, so compelling...
 
If five different people want to give me money for kicking out this other guys teeth, who am i to refuse? Ignoring any moral implications.
 
Makes sense, milk the contract givers for all they're worth :D
[video=youtube_share;FalHdi2DkEg]http://youtu.be/FalHdi2DkEg?t=1m45s[/video]
 
For the record I have opened a ticket about this.

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Well it depends, this could be a exploit, but if he has just gathered them from systems as he did other missions it's easy to rack them up and then polish them off once you finish the transport missions, I actually do this more with slave missions now, you can make 30k ish per slave mission, and they have 150hr timer, that means you have about 3 days to rack them up, and I've had 50 before.

Yep, and it's kind of fun the way it synergizes with trade. I currently have a type-6 and my Viper parked in the same system, so I can spend 30-60 minutes running point-to-point trading and trade missions, grab all these assassination missions, then spend another 30-60 minutes running down only a handful of targets.

If I was pickier about the missions I accept (and only grab, for example, "kill General X") then I could do the kill part even faster.

The other nice thing is that although it doesn't compete with high-level trading, I'm able to do it very well with my 3 million credit Viper. Excellent bang for the buck, and nicely breaks up the monotony of trucking.

Still needs to be fixed though. :)
 
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My first thought was "Is this real?", but it looks as though it's a real bug (although it could be explained away in some ways, e.g. if a pilot uses a namechange to get more of a chance of escape, but ends up really getting two bounties on his head, one for each name?)

I'm not sure why everyone seems to think that every activity in the game should be worth the same cost per hour. If a stock trader made the same money as a polar explorer, I'm sure questions would be asked!! Either way round. I like the fact I can do low-return activities for fun. It's a game, and it should promote that, a bit like Saints Row games, where some stuff is ridiculously un-lucrative, but so, so compelling...
I hadn't initially realised it was a bug as I thought you had to go back to multiple stations and claim the reward at multiple stations. If I'm correct the bug is allowing you to complete multiple assassinations of multiple names with one kill? If this is the case then yes it should be fixed. Collecting multiple kill missions for the same pirate should be allowed however since more than one place could hold a grudge against a single pirate.

I see your point that it shouldn't all pay the same but there are a few activities that pay far less than they should and combat is one of the worst for it. If you take Warzones as an example you get payed 3000 credits per kill regardless of how difficult the kill is. I would also like to think that risking your life should be worth more than it is surely.
 
It seems like a bug to me (was ticketed before release if I remember rightly).

But then again maybe it's not a bug and it's just alter egos or fake IDs.
Obviously the dude is known by several different names around the galaxy :D
 
If three people hire me to kill the same person, they will all be satisfied if that person is dead. This is not a bug.

However, there is currently a bug were some NPCs are counting as the target for missions of NPCs of different names.

Exactly, it could be legit, if the target was the same. Maybe the guy had a lot of criminal Aliases? 8)

Boom ninja'd!
 
Multiple factions issuing contracts for the same target is fine.

A single faction issuing more than one contract per target should be fixed (if this happens.)

A target kill registering on contracts that do not match is a bug.

Stacking varied missions with the intent to kill one target and cash them all in would be/is a viable exploit. Though the Cr/Hr may not match previous exploits, any unchecked credit fountains like this need to be plugged with a quickness.

I don't buy the "aliases" theory either. If that were the case, we'd see "aliases" show up in more places, and with more direct references, I.E. Mission text with known aliases.
 
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