How can you fit chaff and scb on an a rated viper????
I would love to know, because i'm already way over my power allowance without them
Here's my basic build to assassinate post-1.1. I tried many different builds, from dumbfires (work OK if you kill the PD first, but that takes longer), to frag cannons (terrible) and finally settled on this:
http://www.edshipyard.com/#/L=30M,7u57u55QG5QG3wo01Q,2-4s4s4s3m4s5K3c,7fO7Pc
Has 2 'optional' spots - you can fit a second SCB (B2) if you want, or a fuel scoop, or an interdictor, etc. If you run two SCB you'll need to manually power toggle them
Power management is set like this:
Priority 5: FSD, Cargo Hatch, Interdictor (if used)
Priority 4: SCB, KWS, chaff
Priority 3: All weapons
Priority 2: Shields
Priority 1: Everything else
Yes, truly you only need 1 and 2, but having different levels means more protection in case of a power plant hit or in the case of fat fingering and powering two SCBs at once.
Notes and pre-emptive attempts to answer questions:
Q: Lightweight alloy??
A: Yep. If you keep your shields up, the extra hull is doing nothing but adding mass and slowing you down for no good purpose. Keep your shields up.
Q: Pulse lasers? Is this a sidewinder?
A: Pulse lasers are the most efficient at converting energy into damage. Much as I love beam lasers, pulse can do more damage per capacitor power. You're power limited here, as any class 1 lasers are gonna take shields down slowly.
Q: Gimbals? On my Viper?
A: It's more likely than you think. Reason here is the strategy I use - get in very, very close and pummel the power plant. Fixed weapons firing at tiny targets at short range really constrain your maneuvering. With gimbals, you have more maneuverability without losing firing arcs. No need to gimbal the lasers, the shield bubble is not a small target. Chaff isn't a big problem, you can just wait and recharge some capacitors while you're waiting. You'd still hit, of course, as the target is close and big, but every shot that doesn't hit the power plant doesn't really help, you're not going to get him to 0 hull.
Q: D rank sensors with gimbals?
A: You're going to be so close it won't matter. Lighter and lower power is more important here.
Q: You don't really need a 3A FSD.
A: That's not a question. It's correct, but unless I bought an adder in-system to store my old FSD until the mission is over, I won't downrank and risk not finding it again. If I was gonna downrank, as I do for some bounty hunting, I'd drop to a 2D FSD for 4 tons saved and essentially zero ability to actually jump.
Basic strategy:
You're basically going to either be maneuvering for position or attacking. During maneuvering, try to go 4 SYS / 2 ENG. 4 pips to shields dramatically reduces their damage to you. You can't burn SCBs like candy to make up for low SYS anymore. During attack, I try to go 3 SYS / 3 WEP or 4 SYS / 2 WEP, depending on the immediate needs. Don't be afraid to put some in ENG if the target is getting slippery or is at risk of turning on you. Chaff is really for when you're out of position and want to reduce damage taken while getting back. SCBs need to be timed to wait until you're in bad shape - 4 in SYS helps a lot as it slows the incoming damage so you can better time your cell without too much worry of being too late.
Your goal is to get behind him and a little bit to the side, and really close. Use lasers for the shields and MCs for the power plant after shields come down.