Assassination Missions

I've seen a lot of missions, kill some guy, hangs about in these systems, 100k+ credit reward. You know the type.

What I would like to know is how time consuming they are and what is the best tactic?

I really don't want to spend the next 2-3 hours of my life popping endless numbers of USS in a frustrating search for the one guy - and if that's what it entails, best to know before I try one so I can simply not bother.
 
Accept mission.

Fly to one of the three locations given.

Drop in to every USS you find while in super cruise.

During ONE of those instances, an AI is going to give you some crappy short story like "HAVE YOU HEARD?! THEY JUST ANALIZED A WAVE FROM THAT MURDERER [insert name here], AT [some new place].

This place he gives you will update your objectives, there will be a blue msg on top of your HUD saying that. Just jump to that location he says the bad guy is in, and then again jump into USS.

The ship will be an Anaconda elite.

It helps if you are friendly to the feds, they will jump in half way through your fight. So just rmbr to take out them shields, select the Power Plant, and start chipping away on that. When the feds show up it will give you a chance to get closer for maximum effectiveness. I'd say chaff is pretty much a necessity right along with at least one shield cell bank. The Elite Anacondas do not screw around. Stay clear of their nose.

Once you kill him, fly back to where you got the mission from and collect your winnings. You will get an automatic bounty on the anaconda because he is wanted, so theres like 80K in credits just for killing him, then you get the promised bounty on his head at the station of whatever they offered you, like 120K let's say. So in total you are making 200K for one assassination.


If you stick to this you can pull it off rather easily, but it all depends on how the USS spawns the stuff in. I was once able to do one mission in under 30 minutes. Another time it took an hour since the USS didn't yield anything. I usually stack these missions to like 2 or 3 assassination missions for maximum cash.

I believe there is a chance that once you do get the info on the bad guy from one of the USS, and you are now actively looking for him in that sector, you can also drop into resource extraction sites to see if he might be there, but I'm not sure about that. You'd have to ask someone else about that.
 
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Expect that you may die a few times getting good at these. But you can get them down.

IMO, you must know how to use flight assist off to consistently be able to get behind the Anaconda. IMO, best loadout is 2 burst lasers and 2 multi cannons.

An elite anaconda is the most common. But I've had it be a federal dropship, and even an Orca today. I've killed the Orca 3 times, and it won't credit the mission, though...

No, I've never spent hours on a mission. Usually 15-25 minutes if doing them as a single mission.

After shields are down, I take out their drive, then their power plant.

I was having a really hard time with these until I got chaff - that makes a huge difference.

Yes, if you're on their nose and not barrel rolling, you can get one shotted easily. Or, at least your thrusters can be, so you have to self destruct.

If you get really good at these, you can stack up getting multiple assassination missions at once. DO NOT DO THIS UNTIL YOU GET GOOD AT THESE. When you die, each uncompleted mission takes rep away. I have found once you kill them, dying doesn't wipe the mission - you can still turn it in. But the uncompleted ones hurt. Since they give you 3 starting systems, there's often a lot of overlap, and sometimes you'll be looking for leads while looking for the actual target. Doing this, it's a really good idea to stop in to a local station after a kill and replenish everything - especially those shield cells. Check the bulletin board there, and that will help stack up the assassination missions.

Supercruise at 30k/s (min speed) for USS's. When you line up to them, you can drop right in because they'll spawn within the distance needed to drop. Sometimes I feel like letting the game know I'm not AFK helps spawns. (Moving around a bit, throttling up for a split second and going back down.) Most of me thinks this is confirmation bias - I haven't bothered timing it and statistically tested it.

I've looked at some resource extraction sites and nav beacons once I'm in the actual system they're in, and never found one. Perhaps I wasn't patient enough. Maybe someone else can say they've found them there.

In the past day or two, I've been averaging 500k-700k/hour by stacking a bunch of them. This is a small sample size, so I may have been lucky. Finally at the point where I'm never dying on them. Most profitable way I've seen to bounty hunt. Doing them one at a time, I was averaging 250-280k/hour. Still doesn't compare to trading.
 
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The way those missions typically work, unless the target is only listed as being found in a single system from the start:

- Once you're in the target systems, you should get a 'tip' encounter within one of the first few USS that pops, for me it often ends up being the very first. It seems to be even more common if you've already been through every recommended target system.

- The 'tip' will be a pilot telling you exactly what system the target was last spotted in. it may not be one of the initial recommended systems, but it'll still be nearby to where you got the mission.

- The target will always be in this system from then on, and MUST be killed within this system. If they flee (normally they won't unless you summon the cops, sometimes not even then), don't bother scanning the wake because chasing them into a new system won't count towards the quest.

- The target will almost always be one of the first USS you encounter in the 'tipped' target system, unless you have a bunch of other quests queued up that also offer tips or updates, since those can take priority.

- If your target is named Gen. Something (these might only happen in warzones?), they're significantly more likely to be an elite Federal Dropship or Clipper than an elite Anaconda. This does not necessarily make the fight easier, depending on their weapon loadout, but it does at least mean their shields will go down quicker. Generals also usually aren't Wanted, so expect to acquire a bounty if you do these.

- Probably a good idea to turn off Report Crimes Against Me in the options of the right cockpit panel. Some criminals will start charging FSD as soon as the feds arrive, especially in rare cases where the authority decides to appear on the scene with an Anaconda or Python.

- There's a bug that causes ALL assassinations of the same type within the same system to be completed with a single kill, even if it's a different person you're targeting. To do this, all of those quests must already have been 'tipped' to be able to complete in this way. I discovered it by accident and earned about 1.2mil all at once, and have been mainly trying to avoid it since then for the sake of not exploiting the game. If you do want to use this method, pay attention to the organization that the target is associated with (if any) when accepting the mission, as this will often tell you where their final location is likely to be (for example, if your target is a pirate lord associated with the Freng Organization, it's practically guaranteed that you'll need to eventually kill them in Freng).

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As for tactics and time taken, it really depends on your ship. If searching for the target is the only thing on my table, then I can usually hit the correct set of USS within 5 or 10 minutes, probably less especially if I've got multiple active Assassinations so I can get multiple tips within the same system. The fight itself could take 20 minutes with something like an Eagle, or it could be over before the police arrive if you're in something like a combat-specced Asp or other larger ship. I find Beams (or your preferred laser type) to generally be the best option against Anacondas, as they bring shields down more quickly while still doing respectable damage to sub-systems.

In general, the best tip I can give is to familiarize yourself with using thrusters rather than standard AI-style fighting of spinning in circles or jousting, as either of those strategies are going to get you damaged heavily and quickly. Use up/down or left/right thrust combined with backwards thrust or reverse throttle to orbit the target at a certain distance. Also make sure that you are targeting either their Drive (so they can't run away or control themselves and become a sitting duck, it's also a larger and weaker target) or Power Plant (reducing this to 0 instantly destroys them).

If you're not confident in fighting them yet, generally try to stay right on the cusp of 2.5 or 3km while orbiting them, just within weapons range but too far out for their idiot pilots to hit you with anything but inaccurate gimbals so long as you keep moving. If you manage to get at their rear/underside area and feel like you're agile enough to stay there, especially for the anacondas, try to stick close by and probably within 1km. That way they'll have trouble turning to track you and the only threat to your well-being will be whatever turrets they happen to have on that side of the ship. Speaking of, pay attention to their turret loadout based on what you see hitting you - if it's burst or pulse lasers, you're mostly very safe sticking towards that side of the ship, but if it's a Beam Laser then you may want to try your luck on the other side of them or be forced to burn Shield Cells. Ideally they will have a weak turret (or no turret) on the ship's underbelly, as this is also the best location to deal damage to the Power Plant on an anaconda or dropship.

If they do knock out your shields, leave the 3km range as quickly as possible unless you're really confident in your hull armor. At close range even mediocre turrets will eat into your hull, and at long range you're gonna get blasted mainly in the cockpit and risk losing your windscreen surprisingly quickly.

And this probably goes without saying, but Never Ever Ever get directly in front of the anaconda - that's where they keep the Plasma Accelerator that can potentially one-shot anything lighter than a viper or cobra, even with shields up. The first time I tried an assassination, I took a hit from one at full health in my Viper and managed to limp away into FSD with 1% hull remaining.

Good Hunting
 
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Oh, and never, ever collide with them going head to head. You will die, even with full shields. It seems like they will occasionally try to ram you - beware of that.
 
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