Assassination Missions

I'm a somewhat casual player, being at home maybe a day or two a week anyway. It used to be like this: I pick an assassination mission for about 100k-120k, go find my target, usually "Elite" in an Anaconda or Dropship, blow it up more or less easily depending on my ship, and go home.

I am aware that they now increased the NPC skills, which is totally okay for me. But now I go, take an 80k cr assassination mission, find my target (or rather, it finds me while fighting a group of pirates belonging to another mission!), an Elite in a Python, accompanied by an expert vulture and an expert Viper. Of course, they chew me up there and then, by targetting my power plant. I still managed to take out the Viper and the Vulture just to be left wondering while I'm still under attack from yet another vessel other than the Python. Of course, after shooting at the escorts, I gained a bounty and Security Forces come in. I don't want to shoot down security, so I bug out. Have my ship repaired in the system, and try find my target again - and there he is, with a new wing. I didn't even try and aborted the mission there and then. So I have a week's worth of "Wanted" in that system, 11900 cr bounty and nothing else gained.

So what was the "fun" again in those missions?

To me, those missions are no longer fair. They're probably aimed at players that show up in wings of two or four. But flying Solo, I don't stand a snowball's chance in hell anymore. I guess I'm now back to trading and regular bounty hunting. Is anybody else feeling like this?
 
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What are you flying, I think they are designed for players with Pythons/FDL/Anaconda or a very experienced Vulture pilot. They've been moved more towards the level of SSS.
Also the new AI do not target powerplants but according to the dev may "accidentally" cause damage depending on their weapons and your ship. Beware there is a phase 2 coming regarding increasing NPC skill.

Not saying this answers all the questions and since im 40,000LY from human space I can't try them myself but thats just some of my first thoughts thrown around :)
 
They're quite variable. I've had targets in anything from solo Vipers up to winged-up Pythons. To some extent it's luck of the draw whether you'll get a target you can take on.
 
I'm a Mearns, but no sombreros. :)
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Thanks for the input. I'm flying a Vulture for fighting missions (and a Clipper for hauling and an Asp for exploration). I can understand that the 200k missions are supposed to be for the "big guys", but the pretty cheap ones shouldn't be all that difficult IMO. I think it needs some balancing.
 
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I fitted triple railgun Courier for assasination missions and its pretty easy and lots of fun. Infact, with this setup, the bigger the target is, the easier it is to kill it :p. I will post video soon on my channel (link in my signature).
 
I think the mission descriptions should give us at least some idea of what are we up against. So far I gathered that if a 'pirate lord' is in question, it's almost always a high-ranking Anaconda. There usually is a mention of 'goonies' (or something) indicating the target will have escorts. But you can never really tell.
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I had missions for 340K I could've completed in the Diamondback (I always take the Python and then yawn :D). I also had missions for 130K that sent me straight into a heart-attack situation, limping back to station for a rematch.
 
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